Do you have a creative kid who loves drawing and storytelling? Or maybe you have or you know someone who has always wanted their very own comic book? Well look no further, this is the perfect gift! This book has 50 pages of blank comic strips for anyone to create whatever their hearts desire. This is not the first "blank comic book" on the market, but if you look into it yourself you will see that most of my competitors only use one comic book pattern throughout the entire book. That is just boring. Mine is different on every page, this will help expand the imagination while in the creative process.
For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.
It's just Rick and Morty. Rick and Morty and their adventures, Morty... Rick and Morty, forever and forever, FIFTY ISSUES Rick and Morty! Join us as we celebrate this milestone with a special, super oversized MORTY'S MINDBLOWER issue! Featuring creators from the previous 49 issues!
In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.
Twenty years in the future, Bruce Wayne wakes up in Arkham Asylum. Young. Sane. And... he's never been Batman. So begins this sprawling tale of the Dark Knight as he embarks on a quest through a devastated DC landscape, featuring a massive cast of familiar faces from the DC Universe. As he tries to piece together the mystery of his past, he must unravel the cause of this terrible future and track down the unspeakable force that destroyed the world as he knew it... From the powerhouse creative team of writer Scott Snyder and artist Greg Capullo, the team that reinvented Batman from the emotional depths of Batman: Court of Owls to the epic power of Dark Nights: Metal, DC presents what could be the last Batman story ever told... Collects Batman: Last Knight on Earth #1-3.
Graphic novels and comics have launched characters and stories that play a dominant role in contemporary popular culture throughout the world. The extensive revisions in this second edition of Comic Art, Creativity and the Law update the author’s analysis of important changes at the intersection of law and comics, featuring an examination of how recent cases will affect the creative process as applied to comic art.
Over 250 Lessons, Games and Fun-Schooling Activities for Creative Students! Reluctant readers and writers will dive right in! Homeschooling - Language Arts - 2nd, 3rd, 4th & 5th Grades. SpellingReading Poetry Cursive Logic Handwriting Creative Writing Memory If you have a child who struggles with spelling and has messy handwriting, this little book can help. The unique teaching method presented in this book taps into the curiosity and creativity of active children. Did you know that children learn best when they are having fun? Try this method if you have a student who resists ordinary schoolwork! Bring joy into learning. SALE! Normal Price $19.50 This is a pocket-sized activity book with over 250 lessons! Your child will be creative while learning to read, write, spell, draw, develop characters, invent their own poems, draw comics, and develop lovely cursive handwriting. Cursive is no longer taught in schools, so be sure to teach it at home, and make it part of your homeschooling plan. This little activity book will help your child to learn how to spell over 175 words, without memorization or tests! This is an ideal method for helping children with Dyslexia, ADHD and Autism to enjoy learning how to read, write and spell. Instructions for Parents or Teachers: 1. If the child can not read well, read each poem four times, pointing to each word as you read it. Many of the words are sight words that do not follow the rules of phonics. The child must be able to recognize each word visually. 2. Ask the child to repeat after you for the 3rd and 4th readings, the goal is for the child to memorize the rhyme. 3. Provide the child with colorful gel pens and one black gel pen. 4. Help the child to understand the instructions on each page. Sometimes the child will color the words in the poem, write the full poem, color a picture, create a comic, design a character, or draw the missing parts. This book makes learning fun! It's perfect for day-dreamers, designers, storytellers, and young artists.
Considered by many to be the greatest run on Thor ever, Walt Simonson's classic tales of the God of Thunder are collected here - completely remastered from the original artwork and newly colored by Steve Oliff ! And there are too many timeless tales to count: The Casket of Ancient Winters! The death of Odin! The origins of Asgard! The sacrifice of the Executioner! Thor as a frog! The Mutant Massacre! The curse of Hela! The debut of Thor's body armor! Guest-starring Beta Ray Bill, Nick Fury and the Avengers! Featuring the threats of Fafnir the dragon, Loki, Lorelei, Malekith the Dark Elf, Surtur, Hela, the Titanium Man, Kurse, Zaniac, the Marauders, the Absorbing Man, Fin Fang Foom, the Destroyer and the Midgard Serpent! COLLECTING: THOR 337-355, 357-369, 371-382; BALDER THE BRAVE 1-4
This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.