Computer Graphics Primer
Author: Mitchell Waite
Publisher: Sams Technical Publishing
Published: 1979-01-01
Total Pages: 184
ISBN-13: 9780672216503
DOWNLOAD EBOOKPerspectives; Basic concepts; Graphics programming; Appendices; Index.
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Author: Mitchell Waite
Publisher: Sams Technical Publishing
Published: 1979-01-01
Total Pages: 184
ISBN-13: 9780672216503
DOWNLOAD EBOOKPerspectives; Basic concepts; Graphics programming; Appendices; Index.
Author: Fletcher Dunn
Publisher: CRC Press
Published: 2011-11-02
Total Pages: 848
ISBN-13: 1568817231
DOWNLOAD EBOOKThis engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author: Gabriel Gambetta
Publisher: No Starch Press
Published: 2021-05-13
Total Pages: 250
ISBN-13: 1718500769
DOWNLOAD EBOOKComputer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author: David Fox
Publisher: BYTE Books
Published: 1984
Total Pages: 501
ISBN-13: 9780070217423
DOWNLOAD EBOOKExplains how computers are used in the production of animated films and discusses techniques for programming personal computers to create graphics and animation
Author: Hans de Ruiter
Publisher:
Published: 2019-02-18
Total Pages: 56
ISBN-13: 9781794529458
DOWNLOAD EBOOKThere are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far. Understanding how a Graphics Processing Unit (GPU) works and the theory they're built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely! This e-book will give you this extra knowledge. Once you understand how the GPU works you'll be able to think creatively instead of blindly following tutorials. You'll think of better ways to achieve the results you want, and possibly even come up with new techniques. What's Inside The ebook doesn't try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started: How the overall graphics pipeline works What shaders are, and how they're used The various types of data buffers (vertices, textures, etc.) How 3D objects and cameras are positioned in 3D space using matrix algebra Basic 3D lighting - the Phong lighting model Performance tips A cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM A list of useful resources Also Included This e-book comes with a companion "Getting Started with OpenGL ES 3+ Programming" tutorial series. The tutorials cover the practical "how-to" side; taking you from zero to rendering a basic 3D scene with lighting. About the Author Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto). He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
Author: Ronald Goldman
Publisher: CRC Press
Published: 2009-07-14
Total Pages: 592
ISBN-13: 1439803358
DOWNLOAD EBOOKTaking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Author: Edward Angel
Publisher: Addison Wesley
Published: 2000
Total Pages: 680
ISBN-13:
DOWNLOAD EBOOKGraphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Author: Eric J. Stollnitz
Publisher: Morgan Kaufmann
Published: 1996
Total Pages: 292
ISBN-13: 9781558603752
DOWNLOAD EBOOKThis introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
Author: Andrew Paquette
Publisher: Springer
Published: 2009-10-12
Total Pages: 270
ISBN-13: 9781848007147
DOWNLOAD EBOOKPacked with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
Author: Peter Shirley
Publisher: A K Peters, Ltd.
Published: 2008-12-19
Total Pages: 242
ISBN-13: 1568814615
DOWNLOAD EBOOKConcentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.