Classroom Guidance Games

Classroom Guidance Games

Author: Shannon Trice Black

Publisher: Youthlight

Published: 2005-10-01

Total Pages: 256

ISBN-13: 9781598500028

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Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.


Mrs. Joyce Gives the Best High-Fives

Mrs. Joyce Gives the Best High-Fives

Author: Erainna Winnett

Publisher: Counseling with Heart

Published: 2013-12-19

Total Pages: 34

ISBN-13: 9780615907789

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Mrs. Joyce, the school counselor at Emerson Elementary, uses high-fives to connect with her students. When Raymond moves to town he's not sure what to think of Mrs. Joyce. He enters her office nervous and full of questions, but it doesn't take long for him to trust the caring counselor. By learning exactly what a school counselor does, Raymond finds he has nothing to fear and much to gain from friendly Mrs. Joyce. Building relationships is one of the primary jobs of a school counselor. Whether it's giving a high-five, a thumbs-up, a fist bump, a handshake or a hug, finding a way to connect with students is vital. "Mrs. Joyce Gives the Best High-Fives" is a fun-loving story that explains the important role of the school counselor. Grades K-6, Softcover, 32 pages Other titles written by Erainna to help school counselors help children The Bully Trap (bullying) Superheroes (bystander power) Mathsketball (test anxiety) It's Good to Be Me (self-confidence) Frenemy Jungle (relational aggression) Cyberfriend? (cyberbullying) Friendship Tug-of-War (friendship triangle) Winter Wishes (kindness and compassion) No Thanks! Saying NO to Alcohol and Drugs (Red Ribbon Week) Sarah's Sick Day (Red Ribbon Week) Charlie and the Curious Club...Candy or Medicine? (Red Ribbon Week) New School, New Friends (new friendships)


The Good Egg

The Good Egg

Author: Jory John

Publisher: HarperCollins

Published: 2019-03-05

Total Pages: 43

ISBN-13: 0062958372

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A #1 New York Times bestseller! An Amazon Best Books of the Year 2019 selection! From the bestselling creators of The Bad Seed, a timely story about not having to be Grade A perfect! Meet the good egg. He’s a verrrrrry good egg indeed. But trying to be so good is hard when everyone else is plain ol’ rotten. As the other eggs in the dozen behave badly, the good egg starts to crack from all the pressure of feeling like he has to be perfect. So, he decides enough is enough! It’s time for him to make a change… Dynamic duo Jory John and Pete Oswald hatch a funny and charming story that reminds us of the importance of balance, self-care, and accepting those we love (even if they are sometimes a bit rotten). Perfect for reading aloud and shared story time!


Baditude: What to Do When Life Stinks!

Baditude: What to Do When Life Stinks!

Author: Julia Cook

Publisher: Boys Town Press

Published: 2018-01-23

Total Pages: 35

ISBN-13: 1545721408

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Everything in Noodle's life stinks, or so he thinks. Noodle's attitude, or "baditude," is alienating everyone around him. Can he let go of his angst and try to find the brighter side of life? With help, Noodle learns how to turn his baditude into gratitude!


Empathy is my Superpower! A Story about Showing you care

Empathy is my Superpower! A Story about Showing you care

Author: Bryan Smith

Publisher: Boys Town Press

Published: 2019-09-28

Total Pages: 35

ISBN-13: 1545747830

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Why does her brother cry when it's dark? Why does her classmate Kayla take so long to do her math? And what's up with that strange-smelling dish that Priya brings to lunch every day? With the help of her parents, Amelia soon learns about the importance of empathy and starts to see the power it can have! Will Amelia be able to put her new-found skill to good use and help others find the strength in empathy as well? Written for readers in grades K-6, this storybook also includes tips to help parents and teachers foster empathy in every child.


The Zones of Regulation

The Zones of Regulation

Author: Leah M. Kuypers

Publisher:

Published: 2011

Total Pages: 188

ISBN-13: 9780982523162

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"... a curriculum geared toward helping students gain skills in consciously regulating their actions, which in turn leads to increased control and problem solving abilities. Using a cognitive behavior approach, the curriculum's learning activities are designed to help students recognize when they are in different states called "zones," with each of four zones represented by a different color. In the activities, students also learn how to use strategies or tools to stay in a zone or move from one to another. Students explore calming techniques, cognitive strategies, and sensory supports so they will have a toolbox of methods to use to move between zones. To deepen students' understanding of how to self-regulate, the lessons set out to teach students these skills: how to read others' facial expressions and recognize a broader range of emotions, perspective about how others see and react to their behavior, insight into events that trigger their less regulated states, and when and how to use tools and problem solving skills. The curriculum's learning activities are presented in 18 lessons. To reinforce the concepts being taught, each lesson includes probing questions to discuss and instructions for one or more learning activities. Many lessons offer extension activities and ways to adapt the activity for individual student needs. The curriculum also includes worksheets, other handouts, and visuals to display and share. These can be photocopied from this book or printed from the accompanying CD."--Publisher's website.


Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom

Author: Katrin Becker

Publisher: Springer

Published: 2016-09-29

Total Pages: 429

ISBN-13: 3319122231

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.


The Ant Hill Disaster

The Ant Hill Disaster

Author: Julia Cook

Publisher: National Center for Youth Issues

Published: 2014-01-01

Total Pages: 33

ISBN-13: 1937870944

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Will it happen again, Mama? After the Ant Hill School is destroyed, a little boy ant is afraid to go back to school. His mom caringly explains to him that sometimes things happen in life over which we have no control, but we have to find a way to keep living and growing. To do that, "We breathe in and breathe out, and hold onto each other. We shed a lot of tears, and we love one another. We all come together as a strong team of ONE, and then we rebuild, and get things done!" The Ant Hill Disaster thoughtfully addresses fears associated with both natural and man-caused disasters. It models effective parenting and teaching responses. This book can help assure children that through love, empathetic understanding, preparation, and effective communication, they can stand strong, even in the midst of uncontrollable events.


Classroom Guidance Activities

Classroom Guidance Activities

Author: Joe Wittmer

Publisher:

Published: 1997

Total Pages: 296

ISBN-13:

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Classroom guidance provides unlimited opportunities for you to get to know your elementary school students, while delivering a service based on three universally-accepted areas of student development: (a) personal and social development, (b) academic development, and (c) career development. These structured, large-group activities can provide the core for your developmental guidance program. Integrate these activities into your affective education curriculum or draw upon them when specific guidance situations arise.