Literally all the greatest DC Universe heroes from across time and space join forces to stop a being more powerful than any they've ever faced! But with existence crumbling around them, this may be a fight that no one walks away from. Don't miss theclassic story that altered the DCU forever!
In this series, acclaimed comics scholar Dr. Julian Darius argues that the DC Universe is old enough to have produced a canon of classic stories. Here, he analyzes this canon as it pertains to the Justice League and DC's universe-wide crossovers. Since 1940, DC Comics has been bringing its heroes together, first as the Justice Society, then (beginning in 1960) as the Justice League, and finally (beginning in 1985) in universe-wide crossovers. Shared super-hero universes achieved widespread attention in the wake of Marvel's movies, but DC's been paving the way since 1940. A decade in the making, CLASSICS ON INFINITE EARTHS takes readers on a tour of this history, using discussion of classic stories as a unique way of illuminating the history and evolution of the DC Universe. In the process, Dr. Julian Darius offers what may be the very first long-term study of how to manage such a shared universe. From Sequart Organization. More info at http: //sequart.org
The incredible crossover events between the Justice League of America and the Justice Society of America that launched the DC Multiverse as we know it! This second of three volumes collects stories from Justice League of America #91-92, 100-102, 107-108, 113, 123-124, 135-137, 147-148, and 159-160.
This is the story that changed the DC Universe forever. A mysterious being known as the Anti-Monitor has begun a crusade across time to bring about the end of all existence. As alternate Earths are systematically destroyed, the Monitor quickly assembles a team of superheroes from across time and space to battle his counterpart and stop the destruction. DC’s greatest heroes, including Superman, Batman, Wonder Woman, Green Lantern and Aquaman assemble to stop the menace, but as they watch both The Flash and Supergirl die in battle, they begin to wonder if even all of the heroes in the world can stop this destructive force. Collects CRISIS ON INFINITE EARTHS #1-12.
"Originally published in single magazine form in Convergence action comics 1-2, Convergence Justice Society 1-2, Convergence Infinity Inc. 1-2, Convergence world's finest 1-2."
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the "new traditional" shape of our acutely self-conscious digital age.