The Art of Character

The Art of Character

Author: David Corbett

Publisher: Penguin

Published: 2013-01-29

Total Pages: 418

ISBN-13: 014312157X

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Former private investigator and New York Times notable author David Corbett offers a unique and indispensable toolkit for creating characters that come vividly to life on the page and linger in memory. Corbett provides an inventive, inspiring, and vastly entertaining blueprint to all the elements of characterization-from initial inspiration to realization-with special insights into the power of secrets and contradictions, the embodiment of roles, managing the "tyranny of motive," and mastering crucial techniques required for memorable dialogue and unforgettable scenes. This is a how-to guide for both aspiring and accomplished writers that renders all other books of its kind obsolete.


Character Creation

Character Creation

Author: Paul Tomlinson

Publisher: Independently Published

Published: 2018-11-19

Total Pages: 0

ISBN-13: 9781731230140

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Create Larger-than-Life Characters Readers and audiences love larger-than-life characters. Think of Hannibal Lecter, Captain Jack Sparrow, Elizabeth Bennet, Holly Golightly or Sherlock Holmes. But how do you create memorable story people like this? 90% of a character, like an iceberg, exists below the surface. But you have to create that submerged content so that the part an audience sees can shine in the sunlight. Or spotlight. Character Creation is not a 'how to write' or 'how to act' book - it is about doing the background work that enables you to bring a character to life. Here you will find three fundamental character personality archetypes - the primary colours of your character palette: the Warrior, the Thinker, and the Carer. And three 'hybrid' personalities that blend those three - the Crusader, the Artist, and the Adventurer. These six types are all you need to understand to create any character - including psychopaths, antiheroes, and rebels. To guide you in creating the three-dimensions of character - the physical, social, and psychological - each of the archetypes are explained in terms of a dozen key features. To help you create heroes and villains there is detail about the dark and light side of each of the types - and why individuals end up on a particular side. To allow you to develop conflict or romance, friendship or feud, there is advice on which personality types attract one another and which ones will fight. And there is a step-by-step framework for a character development arc that you can use to take your 'flawed hero' character towards a happy-ever-after or a tragic ending./p> These tools can be used to improvise a new character from scratch or to explore an existing character and fill in the 'missing pieces' of their background. Character Creation draws on the work of Stanislavski and Laban, combining this with modern theories of human psychology and mental health to provide a detailed and complete framework for creating larger-than-life characters.


ZBrush Character Creation

ZBrush Character Creation

Author: Scott Spencer

Publisher: John Wiley & Sons

Published: 2011-01-13

Total Pages: 808

ISBN-13: 1118037065

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A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.


Creating Unforgettable Characters

Creating Unforgettable Characters

Author: Linda Seger

Publisher: Macmillan + ORM

Published: 1990-07-15

Total Pages: 301

ISBN-13: 1429942029

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From a longtime script consultant, “a vital aid to all writers, novelists, and screenwriters . . . invaluable” (Gale Anne Hurd, producer, The Walking Dead and Aliens). In this book, Linda Seger, author of Making a Good Script Great, shows how to create strong, multidimensional characters in fiction, covering everything from research to character block. She introduces concepts designed to stimulate the creative process, combining them with practical techniques and exercises. She also offers specific advice on creating nonfiction and fantasy characters, and case studies of such classics as Ordinary People and the sitcom Cheers. Addressing topics from backstory development to character psychology to avoiding stereotypes, Creating Unforgettable Characters is an excellent resource for writers in any genre or creative field. Interviews with successful professional writers complete this essential volume.


Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity

Author: Chris Totten

Publisher: John Wiley & Sons

Published: 2012-06-01

Total Pages: 466

ISBN-13: 1118237714

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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.


Maya Character Creation

Maya Character Creation

Author: Chris Maraffi

Publisher: New Riders

Published: 2003-09-11

Total Pages: 385

ISBN-13: 0132798239

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.


Creating a Character

Creating a Character

Author: Moni Yakim

Publisher: Hal Leonard Corporation

Published: 1993

Total Pages: 260

ISBN-13: 9781557831613

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Actor and mime artist Moni Yakim reveals his time-tested techniques and step-by-step exercises for physically evoking a character. Beginning with a chapter on looking inward, Yakim gives exercises on discovering aspects of one's own character. Then he teaches the actor how to identify with qualities outside the self. Finally, he shows how to apply these techniques to 12 classical theatrical roles.


Draw With Jazza - Creating Characters

Draw With Jazza - Creating Characters

Author: Josiah Brooks

Publisher: Penguin

Published: 2016-11-08

Total Pages: 145

ISBN-13: 1440344949

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Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.


Character Creation and the Law

Character Creation and the Law

Author: Frank Kermit

Publisher: Lulu.com

Published: 2015-11-02

Total Pages: 210

ISBN-13: 132966339X

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This book is a key element when Frank Kermit works as a Creative Consultant for Media, TV, Film and Theatre to help with the development of characters in relationship-related storylines. Characters are a gray area of law. Original Characters that are visual like cartoons have different legal considerations than those that are based on real people. This is an analysis on mass media culture, audiences and the legal status of characters from both a historical perspective, to present day legal considerations. The characters that inhabit our stories, movies, TV shows fall into the gray areas of law. This book is a "everything you wanted to know about copyright as they relate to characters". It is perfect for writers, producers, creative people, in Canada and the United States. To learn more, visit http: //www.franktalks.com