Pastor and former heavyweight boxer Curtis 'Earthquake' Kelley shares his testimony of salvation and deliverance from voodoo and sorcery. He tells of his near-death experiences - first after dying from a drug overdose as a teenager and entering hell, then years later after dying of a brain aneursym and entering Paradise. This book includes questions and answers plus a study guide.--From back cover.
A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...
When I went to my neighbor's apartment to investigate strange sounds, I never expected to fall through a portal into another world. Yet here I am, a stranger in an even stranger land...and I'm stranded. In this world, might makes right, men carry swords, and gods walk the earth. Within minutes of arriving, I'm enslaved.Fun place.How do I get home? GREAT question. Wish I had an answer.The one person that might be able to help me is also the one person I want to throttle most. Aron, Lord of Storms, Butcher God of Battle, is my new companion. Or rather, I'm his. As Aron's anchor to the mortal realm, I'm the one that's supposed to be guiding him through his exile in the mortal world.Ha. Joke's on him. I know nothing about this place.But Aron and I have a common goal - get home. And we're bonded - anchor and god - with a bond unlike any other. So we travel together. We bicker. We bathe together. We fight our many, many enemies together. And sure, he's a god, but he's also an arrogant jerk. Brawny, smoking hot, irresistible jerk. I should want nothing to do with him. I certainly shouldn't want to do things to him.Mortals and gods don't mix. We stick to the plan and ignore our attraction. Focused, with one goal in mind. One task. One goal.Focused.I-oh heck, I'm going to end up kissing him again, aren't I?
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.