Former Academician Anna Kim’s research into AI cost her everything. Now, years later, the military has need of her expertise in order to prevent the destruction of their AI-powered fleet. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
‘In rural China in 1865, 14-year-old Otter eagerly sails to California to join his father and legendary uncle on the transcontinental railroad. On a freezing, snow-filled mountain in the Sierras, Otter begins his harrowing journey toward self-knowledge. An engaging survival-adventure story, a social history, a heroic quest.’—BL. ‘Told with humanity and compassion… a tribute to the survival and courage of these immigrants.’—1994 Newbery Committee. 1994 Newbery Honor Book Notable Children's Books of 1994 (ALA) 1994 Books for the Teen Age (NY Public Library) 1993 "Pick of the Lists" (ABA) 1994 John and Patricia Beatty Award (California Library Association) 1994 Silver Medal for Literature (Commonwealth Club of America)
This authorized biography of the contemporary Taoist expert Wang Liping (1949 -) tells the true story of his apprenticeship in Taoist wizardry, as well as Taoist principles and secrets of inner transformation. The 18th-generation transmitter of Dragon Gate Taoism, Wang Liping is heir to a tradition of esoteric knowledge and practice accumulated and refined over eleven centuries. This is the first English translation by noted writer Thomas Cleary of the authorized biography by two longtime disciples of this living master of the Dragon Gate branch of the Complete Reality school of Taoism, which integrated Buddhism and Confucianism into a comprehensive new form of Taoism.
Johnson and Te Salle deliver a meditative, beautifully illustrated yet profoundly practical book that takes readers deep into the natural world and into a new understanding of the art of gardening.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.
Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.
“Bryan Davis writes with the scope of Tolkien, the focus of Lewis, the grandeur of Verne, and most of all the heart of Christ.” —Jeremiah F., reader A boy with fiery breath . . . a girl with dragon wings . . . Outcasts Billy and Bonnie must come together to preserve a secret legacy more than a millennium in the making. They find their lives turned upside down when they are thrust into a war against evil, a war they didn’t even know was being waged. Their newly formed friendship is tested and shaped as they are forced to fight a malevolent slayer who wields a powerful, medieval weapon and is intent on exterminating their dragon heritage forever. Raising Dragons is a hair-raising, modern-day Arthurian adventure and a glimpse into another world filled with knights, dragons, and fair maidens fighting to destroy evil.
Colonel Ridge Zirkander isn’t the model of military professionalism—he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship—but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron—what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives… Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people. Sardelle needs help to reach her soulblade—her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn’t her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.