This collection includes 150 word puzzles designed just for kids ages 8 to 11 that strengthen vocabulary, reward agile thinking, and reinforce the idea of using the brain. Full color. Consumable.
Addictive Fun for Word Puzzlers!The beloved Game of the Year winner, in puzzle book form. Filled with 575 puzzles, Bananagrams! The Official Book takes the anagram to new brain-twisting levels. In fact, four levels―Easy to Extra Hard―spread across seven clever puzzle types, from Banana Splits (solve letter substitution scrambles in rapid-fire fashion), to Banana Leaves (a progressive search for four-, five-, six-, and seven-letter words that will challenge you for hours, to Banana Filling―what happens when you add a "K"?; and more.. Even if you've never dipped your hand into the Bananagrams pouch, the book stands on its own with hours of challenging play. Plus, there are glossaries; special strategies for Bananagrams: The Game; a list of "Weords"―weird words that are cool to play; two- and three-letter words to take your game to the next level; fun banana facts; and, of course, an answer key. Written by the only three-time National Scrabble Champion, Joe Edley. Wordle fans, crossword solvers, and other word puzzlers will go bananas for these games!
Joe Edley, the wordplay genius who created the puzzles in Bananagrams, now steps it up in More Bananagrams! by creating eight new joyously mind-bending puzzle types, and adding another level of difficultyÑpuzzles with a five banana (super hard!) rating. In all, there are over 500 original new anagram puzzles, including Banana Splits (solve letter substitution scrambles in rapid-fire fashion), Banana Peels (add new letters to words and rearrange to spell something new), Banana Boats (evolve a chain of words, one new letter at a time), intersecting words, vowel replacements, adjacent letter scrambles, and much more. The puzzles are rated one banana (simplest) to the fiendish new five banana, and enriching supplementary material is featured, including fun banana facts, helpful word lists, and, yes, an answer key.
More than 400 brain-jogging puzzles give you a crash course in cryptography, while the messages reward you with the comedy of Jay Leno, Elayne Boosler, and Jerry Seinfeld, as well as the wit and wisdom of Hillary Clinton, Stephen King, and Edna St. Vincent Millay. Begin by trying to find the clues through trial and error, or follow the tips for faster results. There's a chart of hints for each puzzle that reveals one crucial letter equivalent. Along the way, you'll probably agree with puzzle number 83: "Thou shalt not take the name of the Lord thy God in vain unless you've used up all the other applicable four-letter words."--W. C. Fields.
Scrabble® aficionados may know that both "Brr" and "Brrr" are legitimate plays, but what about everyday names like Peter, Carl, and Marge? They're not listed as proper nouns, but they are certainly playable. For lovers of Scrabble®, Bananagrams®, and Words with Friends®, this lively guide helps readers make the most out of word games, packed with new ways to remember the best words alongside tips for improving game play and much more. Part strategy guide and part celebration of all things wordy, this collection of facts, tips, and surprising lists of playable words will instruct and delight the letterati.
Bananagrams is on a roll.Ê Now introducing Bananagrams! The On-the-Go Edition, a Bananagrams! book in the bestselling chunky 4 by 6Ðinch format. ItÕs an appealing puzzle-book format thatÕs perfect for on-the-go playÑto be pulled out of a purse, messenger bag, or knapsack. And just like crosswords, Sudoku, and word searches, Bananagrams! are the kind of puzzles best for when commuting or in the waiting room, or to play before bedÑwhenever there are a few minutes to challenge and stretch the brain. On-the-Go offers a total of 575 original puzzles in three levels of difficulty and sixteen lively and varied puzzle types, including two created exclusively for this book. Plus there are Weords (weird words that are fun to play), lists of common two- and three-letter words to improve your game, fun facts about bananas and monkeys, and (of course!) an answer key.
In this book, you will find 102 new and exciting ways to turn ordinary games into Therapy Games. Each game used in the book comes with five or more ways to make simple changes that create a new and unique therapeutic experience. In addition to the 102 game options, there's also a section on how playing the game itself without any changes can have therapeutic value. Turn the following games into various new Therapy Games: Apples to Apples; Operation; Taboo; Chutes and Ladders; Monopoly; Jenga; Let's Go Fishin; Jigsaw Puzzles; Cards and Dice; and more.
Colors appear in water like magic with Mudpuppy's Andy Warhol Color Magic Bath Book! Warhol�s iconic imagery comes to life when colors magically appear when wet in this fun and engaging bath book.
This book showcases effective ways to build the vocabulary knowledge K-8 learners need to engage meaningfully in reading, writing, and discussion on academic subjects. The distinguished authors draw on decades of classroom experience to explain what academic vocabulary is, how it fits into the Common Core State Standards, and how targeting vocabulary can enhance conceptual understanding in English language arts, social studies, and math and science. Rich classroom vignettes, teaching tips, and examples of student work are included. The book also features helpful figures, word lists, discussion questions, and recommended print and online resources.