Annotated Bibliography of Training Technologies and Methods for Teaching the Use of Advanced Technology
Author: Joel W. Collins
Publisher:
Published: 1996
Total Pages: 88
ISBN-13:
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Author: Joel W. Collins
Publisher:
Published: 1996
Total Pages: 88
ISBN-13:
DOWNLOAD EBOOKAuthor:
Publisher:
Published: 1995
Total Pages: 362
ISBN-13:
DOWNLOAD EBOOKAuthor: May H. Throne
Publisher:
Published: 1997
Total Pages: 76
ISBN-13:
DOWNLOAD EBOOK"As the Army moves toward a digital battlefield, the nation's defense will become reliant on the computer skills of its leaders, soldiers, and civilians. To embody this future force, Army training must successfully address the acquisition, retention, and transfer of computer skills. As a first step toward this goal, this research product reviews the literature concerning the acquisition, retention, and transfer of computer-based skills. A review of 76 articles examining the training domains of programming, software, simulation, and gaming ability was performed. General conclusions for each training area (acquisition, retention, and transfer) are presented. In general, the research does not build on previous findings in the area. In addition, many areas, such as the long-term retention of computer skills and individual difference variables, remain to be explored."--DTIC.
Author:
Publisher:
Published: 2000
Total Pages: 248
ISBN-13:
DOWNLOAD EBOOKAuthor: U.S. Army Research Institute for the Behavioral and Social Sciences
Publisher:
Published: 1994
Total Pages: 246
ISBN-13:
DOWNLOAD EBOOKAuthor: Human Resources Research Organization
Publisher:
Published: 1967
Total Pages: 706
ISBN-13:
DOWNLOAD EBOOKAuthor: Niess, Margaret L.
Publisher: IGI Global
Published: 2019-06-14
Total Pages: 232
ISBN-13: 1522588809
DOWNLOAD EBOOKThe explosion of digital technologies in the 21st century provided access to multiple robust inquiry, communication, and collaboration applications. The enhanced capabilities provide educational opportunities for engaging students in deeper and more thoughtful learning. Implementation of knowledge-building communities in educational experiences, however, requires new pedagogical strategies that are vastly different from the predominant teacher-directed pedagogies of the 20th century. Todays teachers now must identify, orchestrate, and manage activities in their content areas in ways that successfully support students through activities such as engagement in knowledge-building communities. Blended Online Learning and Instructional Design for TPACK: Emerging Research and Opportunities is an essential research publication that examines the implementation of knowledge-building communities in educational experiences and pedagogical strategies that encourage engagement. Highlighting topics such as active participation, digital technologies, and online learning, this book is geared toward educators, educational designers, researchers, administrators, and academicians.
Author:
Publisher:
Published: 1996
Total Pages: 708
ISBN-13:
DOWNLOAD EBOOKAuthor: Management Association, Information Resources
Publisher: IGI Global
Published: 2019-04-01
Total Pages: 873
ISBN-13: 1522581804
DOWNLOAD EBOOKModern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.