Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood

Author: Northrop Davis

Publisher: Bloomsbury Publishing USA

Published: 2015-12-17

Total Pages: 439

ISBN-13: 1623560381

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The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.


Understanding Manga and Anime

Understanding Manga and Anime

Author: Robin E. Brenner

Publisher: Bloomsbury Publishing USA

Published: 2007-06-30

Total Pages: 356

ISBN-13: 0313094489

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Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.


Watching Anime, Reading Manga

Watching Anime, Reading Manga

Author: Fred Patten

Publisher: Stone Bridge Press

Published: 2004-09-01

Total Pages: 385

ISBN-13: 1611725100

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Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site


Erased, Vol. 1

Erased, Vol. 1

Author: Kei Sanbe

Publisher: Yen Press LLC

Published: 2017-02-21

Total Pages: 200

ISBN-13: 0316468479

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Twenty-nine-year-old Satoru Fujinuma is floundering through life. Amid his daily drudgery, he finds himself in the grip of an incredible, inexplicable, and uncontrollable phenomenon that rewinds time, a condition that seems to only make his drab life worse. But then, one day, everything changes. A terrible incident forever changes Satoru's life as he knows it...and with it, comes a "Revival" that sends Satoru eighteen years into the past! In the body of his boyhood self, Satoru encounters sights he never imagined he would see again--the smile of his mother, alive and well, his old friends, and Kayo Hinazuki, the girl who was kidnapped and murdered when he was a boy the first time around. To return to the present and prevent the tragedy that brought him back to his childhood in the first place, Satoru begins plotting a way to change Hinazuki's fate...But up against the clock and a faceless evil, does eleven-year-old Satoru even stand a chance?


Understanding Comics

Understanding Comics

Author: Scott McCloud

Publisher: Harper Collins

Published: 1994-04-27

Total Pages: 226

ISBN-13: 006097625X

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Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.


Japanese Visual Culture

Japanese Visual Culture

Author: Mark W. MacWilliams

Publisher: Routledge

Published: 2014-12-18

Total Pages: 365

ISBN-13: 1317467000

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Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.


Anime Impact

Anime Impact

Author: Chris Stuckmann

Publisher: Mango Media Inc.

Published: 2018-04-15

Total Pages: 446

ISBN-13: 1633537331

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An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.


Mastering Manga 3

Mastering Manga 3

Author: Mark Crilley

Publisher: Penguin

Published: 2016-08-29

Total Pages: 129

ISBN-13: 1440340935

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Master the skills to create your very own manga! Expert manga artist Mark Crilley guides you to another level with this powered-up drawing book. Complete your Crilley collection with this third installation, which elevates the instruction to focus on drawing methods to help you create distinctive and detailed professional-level manga art. Through 40 in-depth step-by-step demonstrations not covered in other Mastering Manga books, Mark reveals his secrets for adding color, how to draw manga-style animals, ways to use photo reference, his preferred art supplies and how to fix character inconsistencies. The book is broken down into three sections: • Characters and Styles. Learn how to draw characters in every manga style--elegant Shojo, angular Dark Fantasy, action-packed Shonen and cute cartoon. Includes non-human characters like animal familiars (realistic or chibi) and aliens. Break-out lessons focus on anatomy, hairstyles and all genres of clothing, from classic anime uniforms to fantasy costuming. • Poses and Action. Make your characters bold, memorable and full of vitality. Get the most out of your poses by learning how to create natural, standing and dynamic running poses, plus sword fights, romantic Shojo interactions and stances for animals, manga monsters, chibi cuties and mech a robots. Advanced lessons include how to convey a sense of motion, tips on body language and how to effectively using foreshortening. • Finishing Touches. Elevate your art with Mark's professional instruction on completing your comic. These final lessons include page layouts, logo design, how to place a character in a setting, correctly using dialogue and speech bubbles, advanced costume design (fantasy armor, wings, and more) and how to create attention-grabbing cover art. "Manga is all about fresh concepts and fascinating characters. You've got ideas. You've invented new characters. There's a whole world waiting to see what you've come up with!" --Mark Crilley


A Certain Magical Index, Vol. 1 (manga)

A Certain Magical Index, Vol. 1 (manga)

Author: Kazuma Kamachi

Publisher: Yen Press LLC

Published: 2022-09-27

Total Pages: 181

ISBN-13: 1975347528

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Touma Kamijou just can't catch a break. He might live in Academy City, a place full of more super powered students than you can shake a stick at, but his only superpower is his supernatural lack of luck. He wants nothing more than to keep a low profile, but when a girl named Index comes into his life, it gets more complicated and dangerous than ever!


Quick Guide to Anime and Manga

Quick Guide to Anime and Manga

Author: Robert M. Henderson

Publisher: Referencepoint Press

Published: 2021

Total Pages: 64

ISBN-13: 9781678200930

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Anime and manga are surging in popularity, creating legions of new fans and bringing in billions of dollars in revenue. This quick guide covers all the essential titles and artists while exploring the reasons why these uniquely Japanese art forms have captured the imagination of so many different types of people throughout the world.