Animation Lab for Kids

Animation Lab for Kids

Author: Laura Bellmont

Publisher: Quarry Books

Published: 2016-10-01

Total Pages: 144

ISBN-13: 163159186X

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In Animation Lab for Kids, arts educators Laura Bellmont and Emily Brink of The Good School present exciting art projects that teach kids how to create engaging visuals and tell stories using a variety of animation techniques. You'll have fun with: A concise overview of the animation process, from conceptualizing, designing, and scripting a film to basic tools, supplies, and adding sound Traditional animation: zoetropes, flip books, and cel animation Downshoot animation: 2D art surfaces and characters come to life Straight-ahead animation: projects for hand-sewn and claymation puppets, sets, and rigging Pixilation: the ins and outs of becoming your own stop-motion puppet Inspiring examples from innovative and influential animators, such as Kirsten Lepore, Hayley Morris, PES, and Emily Collins The lessons require no previous experience for either child or adult. Animation Lab for Kids is a perfect way for parents, art teachers, home schoolers, after-school care providers, and community group leaders to guide and inspire creative kids to take their art projects to the next level with stop-motion movie making. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.


Art Lab for Kids

Art Lab for Kids

Author: Susan Schwake

Publisher:

Published: 2012-02

Total Pages: 145

ISBN-13: 1592537650

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A refreshing source of ideas for creating fine art with children, Art Lab for Kids encourages the artist's own voice, marks, and style.


The LEGO Animation Book

The LEGO Animation Book

Author: David Pagano

Publisher: No Starch Press

Published: 2016-10-16

Total Pages: 216

ISBN-13: 159327789X

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Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+


Animation Magic 2001

Animation Magic 2001

Author: Disney Book Group

Publisher: Disney Press

Published: 2000-07-03

Total Pages: 0

ISBN-13: 9780786832613

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Discusses the techniques and people involved in creating Disney's animated films, from the first story idea to opening night.


The Stonekeeper: A Graphic Novel (Amulet #1)

The Stonekeeper: A Graphic Novel (Amulet #1)

Author: Kazu Kibuishi

Publisher: Scholastic Inc.

Published: 2013-12-17

Total Pages: 196

ISBN-13: 0545675766

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Kazu Kibuishi's #1 NEW YORK TIMES bestselling series is now available in eBook! After the tragic death of their father, Emily and Navin move with their mother to the home of her deceased great-grandfather, but the strange house proves to be dangerous. Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by strange creatures, robots, and talking animals.Eventually, they enlist the help of a small mechanical rabbit named Miskit. Together with Miskit, they face the most terrifying monster of all, and Em finally has the chance to save someone she loves.


The Best of Star Wars Insider Volume 9: The Original Trilogy

The Best of Star Wars Insider Volume 9: The Original Trilogy

Author: Jonathan Wilkins

Publisher: Titan Comics

Published: 2019-05-21

Total Pages: 178

ISBN-13: 1785856022

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Star Wars: The Original Trilogy celebrates Episodes IV-VI of the Star Wars saga: A New Hope, The Empire Strikes Back, and Return of the Jedi. This collection includes classic interviews with Mark Hamill, Carrie Fisher, Anthony Daniels, Billy Dee Williams and profiles of actors Sir Alex Guinness and Harrison Ford. Also included are in-depth examinations of key scenes, essential trivia and rarely seen images from the creation of the epic space fantasy that changed cinema forever.


Art Lab for Little Kids

Art Lab for Little Kids

Author: Susan Schwake

Publisher:

Published: 2013-06

Total Pages: 147

ISBN-13: 1592538363

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Developed for the younger set (4-6 year olds) and targeting one of the most critical developmental periods for children, Art Lab for Little Kids is the perfect book for both parents and teachers who are seeking enriching and unique experiences to offer this age group.


Hyperanimation

Hyperanimation

Author: Robert Russett

Publisher: JOHN LIBBEY PUBLISHING

Published: 2009

Total Pages: 276

ISBN-13:

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A detailed review of digital animation in the artists' words


Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)

Author: Ed Catmull

Publisher: Random House

Published: 2014-04-08

Total Pages: 367

ISBN-13: 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.