This alphabet book teaches concepts of architecture and design through materials, buildings, and shapes - all while learning your ABCs! Each letter is taught through a main lesson page and a secondary page where the child can see, learn, and find more of the letter being learned. Here's to all of the little future architects learning their letters and words!
In this award-winning book noted photographer Balthazar Korab creates a fascinating new game--find the letters of the alphabet in, on and around American buildings ranging from Victorian gingerbread to angular lines of steel. Every letter can be found in architecture either as a basic structural form or as a decorative, eye-catching detail added on as the inspiration of the architect or the whim of the builder. The words of famous architectural observers from Goethe to Wright and from Victor Hugo to Robert Venturi are carefully paired with dramatic photos to produce an exciting array of ideas about what architecture can be.
For thousands of years, architects have used models to invent, experiment and communicate. A world in miniature, such models are even more varied in their purposes and materials than their full-scale counterparts. This beautifully designed book explores the uniquely fascinating nature of the architectural model through 26 illustrated essays, one for each letter of the alphabet - from A for 'Ancient' (on the world's oldest models) to Z for 'Zoom' (on the photography of models). Unbound by the practicalities of life-size construction, models allow architects the flexibility and freedom to think in three dimensions. Whether made for purely speculative exercises or to solve a specific problem, they are aids to the imagination. Equally, they can be used as detailed and accurate representations of particular places (either built or as yet unrealized) in order to convey information to patrons or the public. Models can be made in a wide variety of media, from paper, cork and wood to such ephemeral materials as sugar and jelly. Most recently, the advent of digital technologies has transformed possibilities for prototyping, which in turn has greatly influenced architectural design. Models also have a vibrant life beyond the design process. Souvenir models collected on the Grand Tour, 1:1 scale plaster models of architectural fragments displayed in museums, and architectural toys that have delighted children and adults alike are just some of their manifestations outside the architect's office. Written by architects, model-makers, curators, conservators and scholars, the texts in this absorbing Alphabet explore such varied but fundamental issues as modelling materials and techniques, scale, and the role of the model in the design process. They also go beyond conventional accounts to look at models under the X-ray machine, their use in film, and edible models. The result is a wide-ranging, insightful and original account of the multiple lives of the architectural model.
The rise and fall of identical copies: digital technologies and form-making from mass customization to mass collaboration. Digital technologies have changed architecture—the way it is taught, practiced, managed, and regulated. But if the digital has created a “paradigm shift” for architecture, which paradigm is shifting? In The Alphabet and the Algorithm, Mario Carpo points to one key practice of modernity: the making of identical copies. Carpo highlights two examples of identicality crucial to the shaping of architectural modernity: in the fifteenth century, Leon Battista Alberti's invention of architectural design, according to which a building is an identical copy of the architect's design; and, in the nineteenth and twentieth centuries, the mass production of identical copies from mechanical master models, matrixes, imprints, or molds. The modern power of the identical, Carpo argues, came to an end with the rise of digital technologies. Everything digital is variable. In architecture, this means the end of notational limitations, of mechanical standardization, and of the Albertian, authorial way of building by design. Charting the rise and fall of the paradigm of identicality, Carpo compares new forms of postindustrial digital craftsmanship to hand-making and the cultures and technologies of variations that existed before the coming of machine-made, identical copies. Carpo reviews the unfolding of digitally based design and construction from the early 1990s to the present, and suggests a new agenda for architecture in an age of variable objects and of generic and participatory authorship.
The basics of the profession and practice of architecture, presented in illustrated A-Z form. The word "architect" is a noun, but Doug Patt uses it as a verb—coining a term and making a point about using parts of speech and parts of buildings in new ways. Changing the function of a word, or a room, can produce surprise and meaning. In How to Architect, Patt—an architect and the creator of a series of wildly popular online videos about architecture—presents the basics of architecture in A-Z form, starting with "A is for Asymmetry" (as seen in Chartres Cathedral and Frank Gehry), detouring through "N is for Narrative," and ending with "Z is for Zeal" (a quality that successful architects tend to have, even in fiction—see The Fountainhead's architect-hero Howard Roark.) How to Architect is a book to guide you on the road to architecture. If you are just starting on that journey or thinking about becoming an architect, it is a place to begin. If you are already an architect and want to remind yourself of what drew you to the profession, it is a book of affirmation. And if you are just curious about what goes into the design and construction of buildings, this book tells you how architects think. Patt introduces each entry with a hand-drawn letter, and accompanies the text with illustrations that illuminate the concept discussed: a fallen Humpty Dumpty illustrates the perils of fragile egos; photographs of an X-Acto knife and other hand tools remind us of architecture's nondigital origins. How to Architect offers encouragement to aspiring architects but also mounts a defense of architecture as a profession—by calling out a defiant verb: architect!
This charming collection of 26 detachable postcards features a card for each letter of the alphabet. Illustrated by architect and illustrator Federico Babina, each letter playfully resembles a building in the style of a famous architect. Covering names from Alvar Aalto to Zaha Hadid, this postcard book is perfect for sharing with or sending to architecturally minded friends.
A history of the influence of communication technologies on Western architectural theory. The discipline of architecture depends on the transmission in space and time of accumulated experiences, concepts, rules, and models. From the invention of the alphabet to the development of ASCII code for electronic communication, the process of recording and transmitting this body of knowledge has reflected the dominant information technologies of each period. In this book Mario Carpo discusses the communications media used by Western architects, from classical antiquity to modern classicism, showing how each medium related to specific forms of architectural thinking. Carpo highlights the significance of the invention of movable type and mechanically reproduced images. He argues that Renaissance architectural theory, particularly the system of the five architectural orders, was consciously developed in response to the formats and potential of the new printed media. Carpo contrasts architecture in the age of printing with what preceded it: Vitruvian theory and the manuscript format, oral transmission in the Middle Ages, and the fifteenth-century transition from script to print. He also suggests that the basic principles of "typographic" architecture thrived in the Western world as long as print remained our main information technology. The shift from printed to digital representations, he points out, will again alter the course of architecture.
A guide to type design and lettering that includes relevant theory, history, explanatory diagrams, exercises, photographs, and illustrations, and features interviews with various designers, artists, and illustrators.
Founded in 1998, Ortlos is a virtual office which deals with architectural topics, urban planning issues and interface design in general. This book looks at a dozen projects, dating from 2000 to 2003, which come from the virtual office.