The Essential Science Fiction Television Reader

The Essential Science Fiction Television Reader

Author: J.P. Telotte

Publisher: University Press of Kentucky

Published: 2008-05-02

Total Pages: 303

ISBN-13: 0813138736

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“A richly detailed and critically penetrating overview . . . from the plucky adventures of Captain Video to the postmodern paradoxes of The X-Files and Lost.” —Rob Latham, coeditor of Science Fiction Studies Exploring such hits as The Twilight Zone, Star Trek, Battlestar Galactica, and Lost, among others, The Essential Science Fiction Television Reader illuminates the history, narrative approaches, and themes of the genre. The book discusses science fiction television from its early years, when shows attempted to recreate the allure of science fiction cinema, to its current status as a sophisticated genre with a popularity all its own. J. P. Telotte has assembled a wide-ranging volume rich in theoretical scholarship yet fully accessible to science fiction fans. The book supplies readers with valuable historical context, analyses of essential science fiction series, and an understanding of the key issues in science fiction television.


The Italian Metamorphosis, 1943-1968

The Italian Metamorphosis, 1943-1968

Author: Germano Celant

Publisher: ABRAMS

Published: 1994

Total Pages: 768

ISBN-13:

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The Italian Metamorphosis, 1943-1968 is the first book to bring together all aspects of Italian visual culture from this fascinating period. Through seventeen scholarly essays and hundreds of lavish full-color and duotone reproductions, this volume captures the era's greatest achievements in the fields of painting, sculpture, artists' crafts, literature, photography, cinema, fashion, architecture, and design.


Sounding Composition

Sounding Composition

Author: Stephanie Ceraso

Publisher: University of Pittsburgh Press

Published: 2018-08-17

Total Pages: 271

ISBN-13: 0822983443

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In Sounding Composition Steph Ceraso reimagines listening education to account for twenty-first century sonic practices and experiences. Sonic technologies such as audio editing platforms and music software allow students to control sound in ways that were not always possible for the average listener. While digital technologies have presented new opportunities for teaching listening in relation to composing, they also have resulted in a limited understanding of how sound works in the world at large. Ceraso offers an expansive approach to sonic pedagogy through the concept of multimodal listening—a practice that involves developing an awareness of how sound shapes and is shaped by different contexts, material objects, and bodily, multisensory experiences. Through a mix of case studies and pedagogical materials, she demonstrates how multimodal listening enables students to become more savvy consumers and producers of sound in relation to composing digital media, and in their everyday lives.


The Book of Mindkind

The Book of Mindkind

Author: William John Cox

Publisher: Createspace Independent Publishing Platform

Published: 2016-01-15

Total Pages: 122

ISBN-13: 9781519757661

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Coining the term, The Book of Mindkind is a philosophy of hope in a time of despair, a wakeup call in a time of danger, and an engaging quick read for the curious-minded. The theory of Mindkind is an entirely original philosophy, likely the first to be conceived in the past century, certainly the first of the new millennium. People are looking for new ways to think about the human society rapidly evolving around them, and they are searching for answers and solutions to the age-old questions of existence. The world may not be spinning out of control, but it can no longer be held together by the beliefs of the past. Now, more so than ever, with political extremism-driven by corporationalism and religious fundamentalism-shutting down democratic processes and suppressing rationalism, there is a critical need for social, spiritual, and political alternatives. The Book of Mindkind is not a new-age philosophy-rather it presents a logical foundation for a practical worldwide solution for the social, economic, and environmental crises facing human existence. The book brings together the scientific elements of time, Earth, and humanity in exploring the evolution of the brain and the mind it produces, and it examines religion and culture in developing the thesis that humans are members of a Universal Mindkind. Essentially, the philosophy theorizes that humans, as the Children of Mindkind, are on the verge of flying from their earthly nest, as soon as the diseases of deception, hatred, and violence are cured and every child is provided with equal access to nutrition, health care, and education. Collectively, these concepts are brought to focus on the future of human existence. Mindkind projects a vision of a bright unlimited and creative future, but necessarily considers a darker and more destructive alternative in which humanity continues to organize as warrior societies. It concludes with thoughts about the physical nature of the soul and the aura of mind. Mindkind has an appeal to thinking people of every culture and every language, who are seeking purpose in their lives. It especially speaks to young people, who are questioning ancient religions and current governments, and to women, who are weary of the discrimination they suffer in male-dominated societies.


101 Life Skills Games for Children

101 Life Skills Games for Children

Author: Bernie Badegruber

Publisher: Turner Publishing Company

Published: 2011-01-01

Total Pages: 247

ISBN-13: 089793590X

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How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.


Dissonance

Dissonance

Author: Sean Alexander Gurd

Publisher: Fordham Univ Press

Published: 2016-07-01

Total Pages: 231

ISBN-13: 0823269663

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In the four centuries leading up to the death of Euripides, Greek singers, poets, and theorists delved deeply into auditory experience. They charted its capacity to develop topologies distinct from those of the other senses; contemplated its use as a communicator of information; calculated its power to express and cause extreme emotion. They made sound too, artfully and self-consciously creating songs and poems that reveled in sonorousness. Dissonance reveals the commonalities between ancient Greek auditory art and the concerns of contemporary sound studies, avant-garde music, and aesthetics, making the argument that “classical” Greek song and drama were, in fact, an early European avant-garde, a proto-exploration of the aesthetics of noise. The book thus develops an alternative to that romantic ideal which sees antiquity as a frozen and silent world.


Letters at 3am

Letters at 3am

Author: Michael Ventura

Publisher: Spring Publications

Published: 1993

Total Pages: 264

ISBN-13:

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"I'd rather have one or two of his whiplashing essays in my hands than almost any tome of philosophy". -- Thomas Moore


Isles of Noise

Isles of Noise

Author: Alejandra M. Bronfman

Publisher: UNC Press Books

Published: 2016-09-02

Total Pages: 236

ISBN-13: 1469628708

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In this media history of the Caribbean, Alejandra Bronfman traces how technology, culture, and politics developed in a region that was "wired" earlier and more widely than many other parts of the Americas. Haiti, Cuba, and Jamaica acquired radio and broadcasting in the early stages of the global expansion of telecommunications technologies. Imperial histories helped forge these material connections through which the United States, Great Britain, and the islands created a virtual laboratory for experiments in audiopolitics and listening practices. As radio became an established medium worldwide, it burgeoned in the Caribbean because the region was a hub for intense foreign and domestic commercial and military activities. Attending to everyday life, infrastructure, and sounded histories during the waxing of an American empire and the waning of British influence in the Caribbean, Bronfman does not allow the notion of empire to stand solely for domination. By the time of the Cold War, broadcasting had become a ubiquitous phenomenon that rendered sound and voice central to political mobilization in the Caribbean nations throwing off what remained of their imperial tethers.