They Create Worlds

They Create Worlds

Author: Alexander Smith

Publisher: CRC Press

Published: 2019-11-19

Total Pages: 601

ISBN-13: 042975261X

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.


The Planning Game

The Planning Game

Author: Alexander Garvin

Publisher: National Geographic Books

Published: 2013-03-12

Total Pages: 0

ISBN-13: 0393733440

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Can planners—or anyone—improve a neighborhood, city, suburb, or region? Planning does work: this book explains how. The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning—an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.


My Best Games of Chess, 1908-1937

My Best Games of Chess, 1908-1937

Author: Alexander Alekhine

Publisher: Courier Corporation

Published: 1985-01-01

Total Pages: 594

ISBN-13: 0486249417

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The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.


The Answer Is . . .

The Answer Is . . .

Author: Alex Trebek

Publisher: Simon & Schuster

Published: 2020-07-21

Total Pages: 304

ISBN-13: 1982157992

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A RECOMMENDED SUMMER READ BY THE NEW YORK TIMES, USA TODAY, TIME, AND NEWSWEEK Longtime Jeopardy! host and television icon Alex Trebek reflects on his life and career. Since debuting as the host of Jeopardy! in 1984, Alex Trebek has been something like a family member to millions of television viewers, bringing entertainment and education into their homes five nights a week. Last year, he made the stunning announcement that he had been diagnosed with stage four pancreatic cancer. What followed was an incredible outpouring of love and kindness. Social media was flooded with messages of support, and the Jeopardy! studio received boxes of cards and letters offering guidance, encouragement, and prayers. For over three decades, Trebek had resisted countless appeals to write a book about his life. Yet he was moved so much by all the goodwill, he felt compelled to finally share his story. “I want people to know a little more about the person they have been cheering on for the past year,” he writes in The Answer Is…: Reflections on My Life. The book combines illuminating personal anecdotes with Trebek’s thoughts on a range of topics, including marriage, parenthood, education, success, spirituality, and philanthropy. Trebek also addresses the questions he gets asked most often by Jeopardy! fans, such as what prompted him to shave his signature mustache, his insights on legendary players like Ken Jennings and James Holzhauer, and his opinion of Will Ferrell’s Saturday Night Live impersonation. The book uses a novel structure inspired by Jeopardy!, with each chapter title in the form of a question, and features dozens of never-before-seen photos that candidly capture Trebek over the years. This wise, charming, and inspiring book is further evidence why Trebek has long been considered one of the most beloved and respected figures in entertainment.


Itchy, Tasty

Itchy, Tasty

Author: Alex Aniel

Publisher: Unbound Publishing

Published: 2021-04-15

Total Pages: 255

ISBN-13: 1783529490

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This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.


The Ancestor Game

The Ancestor Game

Author: Alex Miller

Publisher: Allen & Unwin

Published: 2003-09-01

Total Pages: 316

ISBN-13: 1742697224

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Steven Muir, August Spiess and his daughter Gertrude, and Lang Tzu all acknowledge a restless sense of cultural displacement, an ambivalence in their relations with the culture of European Australia. Steven left England for Australia as a young man and his one attempt at returning is unsuccessful. August Spiess, although he speaks frequently of returning to his native Hamburg, fails to make the journey, as does his daughter Gertrude. Lang Tzu's very name defines his fate: 'two characters which in Mandarin signify the son who goes away.' The 'game', however, does have winners. For despite their yearnings for the home of their ancestral dreams, a desire to belong somewhere that is truly their own, none of Miller's characters leaves Australia, and each in their own way comes to see that to be at home in exile may be a defining paradox of the European Australian condition: the paradox of belonging and estrangement that perhaps lies uneasily at the heart of all European cultures. The Ancestor Game, which Robert Dessaix described as 'one of the most engrossing books I've read in a long time', is an enthralling journey into the ancestral dreams and present dilemmas of a rich cast of characters. 'A wonderful novel of stunning intricacy and great beauty.' - Michael Ondaatje 'Takes the historical novel to new frontiers. It is fabulous in every sense of the word.' - Commonwealth Writers Prize judges 'Extraordinary fictional portraits of China and Australia.' - New York Times Book Review 'A major new novel of grand design and rich texture, a vast canvas of time and space, its gaze outward yet its vision intimate and intellectually abundant.' - The Age


The Rest Is Noise

The Rest Is Noise

Author: Alex Ross

Publisher: Farrar, Straus and Giroux

Published: 2007-10-16

Total Pages: 706

ISBN-13: 1429932880

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Winner of the 2007 National Book Critics Circle Award for Criticism A New York Times Book Review Top Ten Book of the Year Time magazine Top Ten Nonfiction Book of 2007 Newsweek Favorite Books of 2007 A Washington Post Book World Best Book of 2007 In this sweeping and dramatic narrative, Alex Ross, music critic for The New Yorker, weaves together the histories of the twentieth century and its music, from Vienna before the First World War to Paris in the twenties; from Hitler's Germany and Stalin's Russia to downtown New York in the sixties and seventies up to the present. Taking readers into the labyrinth of modern style, Ross draws revelatory connections between the century's most influential composers and the wider culture. The Rest Is Noise is an astonishing history of the twentieth century as told through its music.


The World That Never Was

The World That Never Was

Author: Alex Butterworth

Publisher: Vintage

Published: 2010-06-15

Total Pages: 537

ISBN-13: 0307379035

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A thrilling history of the rise of anarchism, told through the stories of a number of prominent revolutionaries and the agents of the secret police who pursued them. In the late nineteenth century, nations the world over were mired in economic recession and beset by social unrest, their leaders increasingly threatened by acts of terrorism and assassination from anarchist extremists. In this riveting history of that tumultuous period, Alex Butterworth follows the rise of these revolutionaries from the failed Paris Commune of 1871 to the 1905 Russian Revolution and beyond. Through the interwoven stories of several key anarchists and the secret police who tracked and manipulated them, Butterworth explores how the anarchists were led to increasingly desperate acts of terrorism and murder. Rich in anecdote and with a fascinating array of supporting characters, The World That Never Was is a masterly exploration of the strange twists and turns of history, taking readers on a journey that spans five continents, from the capitals of Europe to a South Pacific penal colony to the heartland of America. It tells the story of a generation that saw its utopian dreams crumble into dangerous desperation and offers a revelatory portrait of an era with uncanny echoes of our own.