Beginning iOS 6 Games Development

Beginning iOS 6 Games Development

Author: Lucas Jordan

Publisher: Apress

Published: 2013-02-01

Total Pages: 350

ISBN-13: 1430244232

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Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).


Beginning iOS 5 Games Development

Beginning iOS 5 Games Development

Author: Lucas Jordan

Publisher: Apress

Published: 2012-01-02

Total Pages: 341

ISBN-13: 1430237112

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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.


Deep Knowledge of B2B Relationships Within and Across Borders

Deep Knowledge of B2B Relationships Within and Across Borders

Author: Arch G. Woodside

Publisher: Emerald Group Publishing

Published: 2013-07-10

Total Pages: 390

ISBN-13: 1781908583

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The common thread of the five papers in this volume is that making sense and achieving deep knowledge of three-plus B2B relationships are necessary antecedents for achieving high operating effectiveness, high (on-time) efficiency, and sustaining profits for each firm in these relationships.


Transport Matters

Transport Matters

Author: Docherty, Iain

Publisher: Policy Press

Published: 2019-10-01

Total Pages: 452

ISBN-13: 1447329562

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Comprising an innovative series of intersectional edited chapters, this book examines the ways that transport influences and is influenced by contemporary life in Britain. It interrogates key ideas around what transport does, why we should think about its impacts seriously and how we should change our attitude towards it in terms of our pursuit of key policy goals. Contributors explore what makes transport possible, the forces that shape transport development and how we can make transport better for both urban and rural populations in order to develop sustainable transport systems for the twenty-first century.