It's All a Game

It's All a Game

Author: Tristan Donovan

Publisher: Macmillan

Published: 2017-05-30

Total Pages: 296

ISBN-13: 1250082730

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"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.


Bottleneckers

Bottleneckers

Author: William Mellor

Publisher: Encounter Books

Published: 2016-12-13

Total Pages: 289

ISBN-13: 1594039089

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Bottlenecker (n): a person who advocates for the creation or perpetuation of government regulation, particularly an occupational license, to restrict entry into his or her occupation, thereby accruing an economic advantage without providing a benefit to consumers. The Left, Right, and Center all hate them: powerful special interests that use government power for their own private benefit. In an era when the Left hates “fat cats” and the Right despises “crony capitalists,” now there is an artful and memorable one-word pejorative they can both get behind: bottleneckers. A “bottlenecker” is anyone who uses government power to limit competition and thereby reap monopoly profits and other benefits. Bottleneckers work with politicians to constrict competition, entrepreneurial innovation, and opportunity. They thereby limit consumer choice; drive up consumer prices; and they support politicians who willingly overstep the constitutional limits of their powers to create, maintain, and expand these anticompetitive bottlenecks. The Institute for Justice’s new book Bottleneckers coins a new word in the American lexicon, and provides a rich history and well-researched examples of bottleneckers in one occupation after another—from alcohol distributors to taxicab cartels—pointing the way to positive reforms.


Pathological Gambling

Pathological Gambling

Author: National Research Council

Publisher: National Academies Press

Published: 1999-09-03

Total Pages: 353

ISBN-13: 0309065712

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As states have moved from merely tolerating gambling to running their own games, as communities have increasingly turned to gambling for an economic boost, important questions arise. Has the new age of gambling increased the proportion of pathological or problem gamblers in the U.S. population? Where is the threshold between "social betting" and pathology? Is there a real threat to our families, communities, and the larger society? Pathological Gambling explores America's experience of gambling, examining: The diverse and frequently controversial issues surrounding the definition of pathological gambling. Its co-occurrence with disorders such as alcoholism, drug abuse, and depression. Its social characteristics and economic consequences, both good and bad, for communities. The role of video gaming, Internet gambling, and other technologies in the development of gambling problems. Treatment approaches and their effectiveness, from Gambler's Anonymous to cognitive therapy to pharmacology. This book provides the most up-to-date information available on the prevalence of pathological and problem gambling in the United States, including a look at populations that may have a particular vulnerability to gambling: women, adolescents, and minority populations. Its describes the effects of problem gambling on families, friendships, employment, finances, and propensity to crime. How do pathological gamblers perceive and misperceive randomness and chance? What are the causal pathways to pathological gambling? What do genetics, brain imaging, and other studies tell us about the biology of gambling? Is there a bit of sensation-seeking in all of us? Who needs treatment? What do we know about the effectiveness of different policies for dealing with pathological gambling? The book reviews the available facts and frames the intriguing questions yet to be answered. Pathological Gambling will be the odds-on favorite for anyone interested in gambling in America: policymakers, public officials, economics and social researchers, treatment professionals, and concerned gamblers and their families.


Evolution

Evolution

Author: Paul J. Greenwood

Publisher: Cambridge University Press

Published: 1985-07-11

Total Pages: 336

ISBN-13: 9780521257343

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John Maynard Smith was originally trained as an engineer but, despite important excursions into animal mechanics, ecology and ethology, he is now best known as an international authority on evolution. His pre-eminence is based in large part on original research contributions coupled with an uncanny ability for revealing simple explanations to apparently intractable problems. This wide-ranging volume contains a collection of new and original essays, all inspired by Maynard Smith's writings. The essays span the whole field of evolutionary biology: from microevolution to macroevolution; from evolutionarily stable strategies to sympatric speciation; and from population processes in plants to the arithmetic of assessment in animals.


Video Game Audio

Video Game Audio

Author: Christopher Hopkins

Publisher: McFarland

Published: 2022-08-17

Total Pages: 256

ISBN-13: 1476674353

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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.


Western Garden Book of Edibles

Western Garden Book of Edibles

Author: The Editors of Sunset

Publisher: Sunset

Published: 2010-02-09

Total Pages: 0

ISBN-13: 9780376039187

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Complete instructions for growing over 190 vegetables, herbs, berries, fruits, nuts, and tropical fruits in the ground and in containers. Plans and design ideas for kitchen gardens of all sizes, as well as easy-to-follow guidelines for composting, building raised beds, and more. Growing season details for all regions of the West, including Alaska and Hawaii. Timely tips from edibles experts around the West-British Columbia to New Mexico. More than 300 pages of color photographs, practical advice, and inspiration from the editors of Sunset magazine, the West's authority on gardening.