A reality show host is in for a night she never expected when zombies take over her show, in this short story from author Jennifer Rardin. Word count: 2,900.
From a tropical resort where visitors can become temporary zombies, to a newly-made zombie determined to protect those he loves, to a cheerleader who won't let death kick her off the team, to a zombie seeking revenge for the ancestors who died on an African slave ship-- Zombiesque invites readers to take a walk on the undead side in these tales from a zombie's point of view.
In films, television, books, games, pornography, and now even in firearms and ammunition being sold to the American public, zombies are one of the mainstays of the popular culture of our time. Far from being only a passing curiosity, Brian Patrick dissects the zombie, showing it as the articulation of deep-seated fears within the Western psyche, a symbol in fact for the growing dehumanization that many of us observe, or perhaps sense without fully realizing it, in modern civilization. Patrick connects the zombie phenomenon to previous historical occurrences, drawing on both religion and psychology to show how such symbolic tropes that lodge in the collective unconscious of a culture are reflective of the psychological needs of large numbers of people in times of crisis. Patrick likewise shows how zombiedom has manifested particularly in American gun culture, and how this relates to the growth of a large-scale citizens' activist movement in favor of gun rights. Also included are practical tips on how to stay out of the clutches of zombiedom. Zombology is more than just a book about zombies, however. The zombie, for Patrick, is a peculiarly Western phenomenon, and as such, he examines how it can be seen as a manifestation of not-so-abstract forces battling for the future of our civilization: will collectivization or the individual, dream or reality win out? Patrick offers his own diagnosis. "At the very least the zombie adds some much-needed psychic contrast to the cold, to the grey and to the unending. It also provides a face, albeit necrotic, to the seemingly impersonal sociological forces that undermine the West; for in a near-perfect correspondence with the zombie, the West itself appears to be necrotic in a galloping way. Both need brains to ease the pain."-p. 48
Since 1968, the name of motion picture director George Romero has been synonymous with the living dead. His landmark film Night of the Living Dead formed the paradigm of modern zombie cinema; often cited as a metaphor for America during the Vietnam War and the Civil Rights movement, the film used the tenets of the drive-in horror movie genre to engage the sociophobics of late-1960s culture. Subsequently Romero has created five more zombie films, and other directors, including Tom Savini and Zack Snyder, have remade Romero's movies. This survey of those remakes examines ways in which the sociocultural contexts of different time periods are reflected by changes to the narrative (and the zombies) of Romero's original versions.
In his farewell address, George Washington urged Americans to place the interests of the Nation over their political affiliations. He understood history, the fragility of democracy, human nature and tyrannical cunning. Washington knew how unscrupulous men could seduce the people and break their spirit by sowing mutual distrust. In today's America, demagoguery, division and attempts to subvert the rule of law in the pursuit of power threaten democracy as never before. The time has come to unmask these anti-democratic scoundrels-and Zombie Jamboree does just that.
A powerful magician returns to New York City and reluctantly finds himself in the middle of a war between the city’s two most powerful witches. “It would help if you did not think of it as magic. M certainly had long ceased to do so.” M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He’s come back to New York City after a long absence, and though he’d much rather spend his days drinking artisanal beer in his favorite local bar, his old friends—and his enemies—have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M’s world, that’s practically a pleasant diversion. Before too long, M realizes he’s landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn’s hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he’s ever acquired—he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M’s New York, the infinite nexus of the universe, really is a city that never sleeps—but is always dreaming.