Bit and his unruly companion Liger Zero, along with their friends on Team Blitz, are unprepared to fight a force of evil, the unscrupulous Team Backdraft, who conspires to win the ZOID competition by any dirty trick possible.
"This reference to TV cartoon shows covers some 75 years. In the ten-year period from 1993 through 2003, nearly 450 new cartoon series have premiered in the U.S" -- Provided by publisher.
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!
Van and his intrepid crew cross the ocean in a giant turtle-like Zoid named Kraken, but can they avoid the underwater minefield set by the sea bandits? Illustrations.
A spaceship the size of a city drifts through space on its century-long journey to find a new Earth. When it launched it was populated by thousands of hopeful passengers and the most technologically advanced Zoids in the world, ready to serve the crew's every need. But that was then, and this is now. The Zoids rebelled against their masters, wiping out most of the crew in one bloody uprising. Now the few remaining humans are hunted by the Zoids like vermin. Fourteen-year-old York is a Scavenger - he hunts Zoids and kills them by any means he can, bringing back their parts to mend the technology on which the few remaining humans rely. York has always battled to survive, but now the fate of his people is in his hands . . .
"Mixing everything that's best about dragons, dystopia, and generational conflict, Tang delivers a high flying debut that pulls no punches." --E.K. Johnston, #1 New York Times Bestselling Author Things just got weird for Prudence Wu. One minute, she's cashing in on a routine smuggling deal. The next, she's escaping enforcers on the wings of what very much appears to be a sentient cybernetic dragon. Pru is used to life throwing her some unpleasant surprises--she goes to prep school, after all, and selling banned media across the border in a country with a ruthless corporate government obviously has its risks. But a cybernetic dragon? That's new. She tries to forget about the fact that the only reason she's not in jail is because some sort of robot saved her, and that she's going to have to get a new side job now that enforcers are on to her. So she's not exactly thrilled when Rebelwing shows up again. Even worse, it's become increasingly clear that the rogue machine has imprinted on her permanently, which means she'd better figure out this whole piloting-a-dragon thing--fast. Because Rebelwing just happens to be the ridiculously expensive weapon her government needs in a brewing war with its neighbor, and Pru's the only one who can fly it. Set in a wonderfully inventive near-future Washington, D.C., this hilarious, defiant debut sparkles with wit and wisdom, deftly exploring media consumption, personal freedoms, and the weight of one life as Pru, rather reluctantly, takes to the skies.
A proposal for a new way to do cognitive science argues that cognition should be described in terms of agent-environment dynamics rather than computation and representation. While philosophers of mind have been arguing over the status of mental representations in cognitive science, cognitive scientists have been quietly engaged in studying perception, action, and cognition without explaining them in terms of mental representation. In this book, Anthony Chemero describes this nonrepresentational approach (which he terms radical embodied cognitive science), puts it in historical and conceptual context, and applies it to traditional problems in the philosophy of mind. Radical embodied cognitive science is a direct descendant of the American naturalist psychology of William James and John Dewey, and follows them in viewing perception and cognition to be understandable only in terms of action in the environment. Chemero argues that cognition should be described in terms of agent-environment dynamics rather than in terms of computation and representation. After outlining this orientation to cognition, Chemero proposes a methodology: dynamical systems theory, which would explain things dynamically and without reference to representation. He also advances a background theory: Gibsonian ecological psychology, “shored up” and clarified. Chemero then looks at some traditional philosophical problems (reductionism, epistemological skepticism, metaphysical realism, consciousness) through the lens of radical embodied cognitive science and concludes that the comparative ease with which it resolves these problems, combined with its empirical promise, makes this approach to cognitive science a rewarding one. “Jerry Fodor is my favorite philosopher,” Chemero writes in his preface, adding, “I think that Jerry Fodor is wrong about nearly everything.” With this book, Chemero explains nonrepresentational, dynamical, ecological cognitive science as clearly and as rigorously as Jerry Fodor explained computational cognitive science in his classic work The Language of Thought.