The Video Game Debate 2

The Video Game Debate 2

Author: Rachel Kowert

Publisher: Routledge

Published: 2020-11-29

Total Pages: 162

ISBN-13: 1000224287

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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.


Vintage Games 2.0

Vintage Games 2.0

Author: Matt Barton

Publisher: CRC Press

Published: 2019-05-08

Total Pages: 374

ISBN-13: 1000000923

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Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.


I Will Survive

I Will Survive

Author: Gloria Gaynor

Publisher: Macmillan + ORM

Published: 2014-03-11

Total Pages: 253

ISBN-13: 1466865954

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I Will Survive is the story of Gloria Gaynor, America's "Queen of Disco." It is the story of riches and fame, despair, and finally salvation. Her meteoric rise to stardom in the mid-1970s was nothing short of phenomenal, and hits poured forth that pushed her to the top of the charts, including "Honey Bee," "I Got You Under My Skin," "Never Can Say Goodbye," and the song that has immortalized her, "I Will Survive," which became a #1 international gold seller. With that song, Gloria heralded the international rise of disco that became synonymous with a way of life in the fast lane - the sweaty bodies at Studio 54, the lines of cocaine, the indescribable feeling that you could always be at the top of your game and never come down. But down she came after her early stardom, and problems followed in the wake, including the death of her mother, whose love had anchored the young singer, as well as constant battles with weight, drugs, and alcohol. While her fans always imagined her to be rich, her personal finances collapsed due to poor management; and while many envied her, she felt completely empty inside. In the early 1980s, sustained by her marriage to music publisher Linwood Simon, Gloria took three years off and reflected upon her life. She visited churches and revisited her mother's old Bible. Discovering the world of gospel, she made a commitment to Christ that sustains her to this day.


Through the Last Door

Through the Last Door

Author: J. A. Jaken

Publisher: Createspace Independent Publishing Platform

Published: 2014-12-19

Total Pages: 356

ISBN-13: 9781987465013

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When Kaori Sansa's father dies, he is forced to return home to claim the throne as the rightful heir of the country of Kazure. In the aftermath of his father's death, he learns that the country he loves is riddled with corruption, and is hovering on the brink of war. Will he be able to hold the kingdom together despite the odds that are stacked against it, and somehow unlock the buried powers of Shinja, the Sacred Beast of Kazure?


Dear Black Girls

Dear Black Girls

Author: Shanice Nicole

Publisher:

Published: 2021-02-08

Total Pages: 32

ISBN-13: 9781999058838

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Dear Black Girls is a letter to all Black girls. Every day poet and educator Shanice Nicole is reminded of how special Black girls are and of how lucky she is to be one. Illustrations by Kezna Dalz support the book's message that no two Black girls are the same but they are all special--that to be a Black girl is a true gift. In this celebratory poem, Kezna and Shanice remind young readers that despite differences, they all deserve to be loved just the way they are.


The Falconer

The Falconer

Author: Elizabeth May

Publisher: Chronicle Books

Published: 2014-05-06

Total Pages: 385

ISBN-13: 1452130078

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Edinburgh, 1844. Beautiful Aileana Kameron only looks the part of an aristocratic young lady. In fact, she's spent the year since her mother died developing her ability to sense the presence of Sithichean, a faery race bent on slaughtering humans. She has a secret mission: to destroy the faery who murdered her mother. But when she learns she's a Falconer, the last in a line of female warriors and the sole hope of preventing a powerful faery population from massacring all of humanity, her quest for revenge gets a whole lot more complicated. The first volume of a trilogy from an exciting new voice in young adult fantasy, this electrifying thriller blends romance and action with steampunk technology and Scottish lore in a deliciously addictive read.


Trichier

Trichier

Author: Alessandra Ceretto

Publisher: Lulu.com

Published:

Total Pages: 192

ISBN-13: 136509796X

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Transformers Animated

Transformers Animated

Author: Jim Sorenson

Publisher: IDW Publishing

Published: 2015-03-04

Total Pages: 0

ISBN-13: 9781631402104

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The Allspark Almanac is a comprehensive, one-of-a-kind atlas to the amazing 2008 animated series universe. Discover behind-the-scenes secrets directly from the show's creators. This volume is packed with over 400-pages of full-color bios, character models, episode summaries, interviews, and more. Collects both original volumes into one book!


Device Fonts

Device Fonts

Author: Rian Hughes

Publisher: Gardners Books

Published: 2008-08-20

Total Pages: 159

ISBN-13: 9780955137600

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Ten years. 500 fonts. 138 families. 34,000 characters. An unthinkably large number of kerning pairs. This is the unique and complete Device Fonts collection, 1995-2000. |Rian Hughes is brit-pop for typography at its best.| - signalrau.com |Chances are you've seen his work somewhere if you're at all plugged into pop culture. Dazzling, rife with style and energy.| - Buddy Jarjoura |[An] influential designer.| - The Guardian