Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. Each Book Comes with: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.
Blizzard Entertainment's latest expansion to World of Warcraft - Wrath of the Lich King - adds a host of epic content to the existing game world. This strategy guide features comprehensive coverage of each race. Extensive data on weapons and equipment Northrend explored. Detailed coverage of all new dungeons. In-depth crafting coverage. The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. With the armies of the undead and the necromantic power of the plague threatening to sweep across the land, only the mightiest heroes can oppose the Lich King's will and end his reign of terror for all time. Blizzard Entertainment's latest expansion to World of Warcraft - Wrath of the Lich- adds a host of epic content to the existing game world. Players will King achieve soaring levels of power, explore a vast new continent, and battle other high-level heroes to determine the fate of Azeroth.
New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
An all-new, official prequel novel to The Battle for Azeroth, Blizzard Entertainment's next expansion to the critically acclaimed World of Warcraft.In Before the Storm, Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde, are new to their positions of power, both ascending before they were truly prepared. As the Alliance and the Horde struggle to recover from the devastating war with the demonic Burning Legion, a terrible discovery will test both leaders, threatening to reignite the bitter enmity between their factions and shake the very foundations of the world of Azeroth.
Gaming fans have been waiting more than two years for WRATH OF THE LICH KING the latest addition to World of Warcraft. Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.
"Before Scarlet Crusade and Argent Dawn took up arms against each other, they stood as a united force against the evils of the Scourge. WORLD OF WARCRAFT: ASHBRINGER explores the divide -- and the role the good can play in the emergence of evil!" -- Back cover.
With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.
In order to succeed in World of Warcraft Classic, you will need a lot of gold. In addition to the thousands of gold you will spend on your spells, mounts, gear, enchantments, and respecs, you will also need to consistently purchase large quantities of consumables and utility items to stay competitive in serious raiding/PvP. Without enough gold, you will always be outclassed by players who do have enough.However, accumulating gold is very difficult in World of Warcraft. By the time The Burning Crusade was about to launch, World of Warcraft (WoW) had 8 million active subscribers with likely millions more accounts that were created but stopped subscribing at some point. Out of the millions of players who played the game, there was not a single recorded instance of someone hitting the gold cap (~215,000 gold) on one character. This means it is more common for someone to be a billionaire in America (about 1 out of 600,000) than it is for someone to have 215,000 gold. This is why I have compiled the most comprehensive, optimal, and practical guide on gold making in World of Warcraft Classic. I played the original WoW through Wrath of the Lich King with a Hunter main and Druid alt and have played on 3 different vanilla WoW private servers where I have over 25 level 60 characters and amassed hundreds of thousands of gold among them. My love of the game evolved past raiding and PvPing and I became consumed by the economic PvP (competing against other goblins to earn more gold). With WoW Classic's release, I am happy to finally share everything I have learned about making gold.This book will cover the most optimal and practical strategies for gold making while discarding the less optimal ones that are often repeated in popular guides. This book will also include resources such a full list of level appropriate mobs to grind while leveling, a full list of the most lucrative twink items in the level 19 and 29 brackets, a full list of the most lucrative BoE limited supply vendors to camp, a step by step action plan for the launch of Classic WoW and much much more.