This volume contains information on Gerry StahlÕs sculpture and other artistic creations. There are reflections on his approach to sculpture, both aesthetic and technical. The volume concludes with a catalog of all the sculptures in chronological order.
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
"This book aims to strengthen an understanding of the sculptural possibilities of form and space through developing a visual language and structure that recognizes and gives priority to 3-dimensional visual perception. It is written so as to apply to both the active process of shaping 3-D form and space and analyzing any existing visual situation."-- Introduction.
Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing. Visit www.oup.com/us/mueller for additional material, including: - Interviews, videos, and audio files for a selection of examples cited throughout the text - Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation - Links to additional resources on artists and art for more in-depth learning
Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.
Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!
Unlike other packaging titles, which simply provide templates to copy, this book enables designers of all packaging types to create 3-D packaging forms that are specific to their needs rather than based on an existing design. It teaches a simple ‘net’ construction system – a one-piece 2-D configuration of card seen when a 3-D package is opened out and flattened – which enables the designer to create a huge number of very strong 3-D packaging forms that are both practical and imaginative. Each chapter concludes with photographs and net drawings of 6–10 creative examples of packaging designs made using the principles outlined in the preceding chapter. Structural Packaging gives the reader an understanding of the underlying principles of packaging construction and the technical knowledge and confidence to develop a greater number of their own unusual and innovative designs than any comparable book. Download the crease diagrams from the book for free at www.laurenceking.com
In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.
This text is a thorough introduction to three-dimensional design: the importance of forms and objects in space. It covers the areas of problem solving: form/plane/space relationships. Of equal importance is its unique coverage of functional, cultural, and spatial contexts that condition the meanings we impart in creating objects. Its underlying goal is to provide a practical and theoretical understanding of how objects and the spaces they occupy shape the physical and perceptual nature of our reality.
Helps beginning designers think sculpturally by examining the elements of three-dimensional design and the use of simple planes and lines in geometric construction.