The Amazing Illustrated Word Game Memory Books Vol. I, Set I

The Amazing Illustrated Word Game Memory Books Vol. I, Set I

Author: Frank H Gaertner

Publisher: AuthorHouse

Published: 2006-11

Total Pages: 292

ISBN-13: 9781425945084

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If ever you have been humiliated playing word games, wondered how some players seem to pull seven-letter words out of a hat, questioned what your favorite game words meant, or simply could use a humorous, mentally stimulating way to rapidly recall key bonus words, then The Amazing Illustrated Word Game Memory Book is for you. This volume organizes letters in groups of six, the so-called six-letter stems, according to those most likely to lead to seven-letter bonus-scoring words. The letters of my central seven six-letter stems; INEAST, RNEAST, IREAST, INRAST, INERST, INEART and INEASR, are ones that are highly likely to show up in scrambled array in a word-game-seven-letter hand, and are the ones most likely to generate seven-letter bonus words. For example, add any letter, except J, Q or Y, to INEAST and one or more of the seven-letter words in the official word-game lexicon show up, but of course you have to know them and quickly unscramble them to be able to use them. In this volume these words are mentally filed for instantaneous recall through the use of coded, dramatically humorous stories and pictures. Active participation on the part of the reader in the form of reading, reciting, writing and coloring is used to trigger memory traces in both the right and left-brain. Mental visualization of pictures is used to reinforce photographic memory. And the humorous, dramatic or sometimes politically incorrect stories that go with the pictures are used to reinforce emotional memory traces. In addition the stories and the seven-letter words that go with the stories are organized according to an alphanumeric code that helps create a mental filing cabinet for rapid retrieval of the words in question. A method of play that will further increase the chances of forming bonus-scoring game-words is also given.


The Ten-Word Game

The Ten-Word Game

Author: Jonathan Gash

Publisher: Macmillan

Published: 2004-01-21

Total Pages: 322

ISBN-13: 0312323476

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Lovejoy finds himself shanghaied aboard a luxurious cruise ship en route to Russia and a prisoner of a group of schemers who hope to use his talents to steal Russia's legendary "amber room" and ransom it back in Great Britain.


Word Games

Word Games

Author: Mari Bolte

Publisher: Norwood House Press

Published: 2023-01-15

Total Pages: 48

ISBN-13: 1684507391

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Learn about word games and how to circle, solve, and fill-in-the-blanks of brain teasing puzzles. Explore the history of word games and peer into the future of one of the world’s most popular games. Word Games will give you a behind-the-scenes look at a great game, with features that include a glossary, index, and bibliography for further reading. Young game enthusiasts get the information they want with the A Great Game! series. These fun-filled books trace the history of popular games, provide details about the creators, explore competitions, and take a look at future plans and challenges. From FIFA to Sonic the Hedgehog, readers learn about playing their favorite games, or get introduced to a new one. Basic strategy, guidelines and needed equipment are explained. Each book includes a glossary, index, and bibliography for further reading. Perfect connection to STEM.


Boy Meets Dog

Boy Meets Dog

Author: Valerie Wyatt

Publisher: Kids Can Press

Published: 2013-08-01

Total Pages: 36

ISBN-13: 1554538246

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In this entertaining picture book by award-winning author Valerie Wyatt, ?strange things happen if you change just one letter in a word.? For example, a toy could become a boy (easy, just change the t to a b). Or, a house might become a mouse and then a moose (change the h to m and then the u to o). Lewis Carroll first created this game of turning one word into another by changing only one letter at a time. Most often called word ladders, the game is introduced in this book to young children through a humorous story featuring a toy that becomes a boy and his loyal dog, who find themselves taking a walk through a funny, mixed-up town. As visual aids, the first and last words of each ladder are highlighted in the text of the story, and a vertical list of all the words in the ladder is written separately, with the one changed letter also highlighted: ?Tiny may become huge. / tiny-tine-line-lone-lore-lure-luge-huge.? Wacky, high-energy illustrations by Dave Whamond bring the silliness to life. Making letters and words fun is one of the best ways to cultivate and enhance a child's enjoyment of reading. Playing word ladders can help children increase vocabulary, improve spelling, discover common letter combinations and learn about vowels and consonants. The back of the book provides background on word ladders, as well as classroom activities for children to create their own word ladders or follow an assigned ladder.


50 Wonderful Word Games

50 Wonderful Word Games

Author: Alan Trussell-Cullen

Publisher: Scholastic Inc.

Published: 1998-04

Total Pages: 76

ISBN-13: 9780590965590

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Boost vocabularies, build writing skills, and reinforce essential rules of grammar with this big collection of innovative activities created especially for grades 3-6. Includes step-by-steps for more than 50 super-fun games including Word Ladders, Never-Ending Sentences, Cut-Up Poetry, Spell-Aerobics, Mystery Verbs, Word Chains, Hink Pinks, and so many more. For use with Grades 3-6.


The Crosswords Club Collection

The Crosswords Club Collection

Author: Will Weng

Publisher: Random House Puzzles & Games

Published: 2002-05-14

Total Pages: 0

ISBN-13: 9780812934335

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The Crosswords Club Collection returns with more of the puzzles enjoyed by the subscribers of the exclusive mail-order service that provides original Sunday-size crosswords. In addition to these special puzzles, there is a unique Answers section, which provides interesting tidbits about each crossword.


Star Wars Mad Libs

Star Wars Mad Libs

Author: Roger Price

Publisher: Mad Libs

Published: 2008-09-04

Total Pages: 54

ISBN-13: 9780843132717

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Mad Libs is the world’s greatest word game and a great gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Star Wars. Let Star Wars Mad Libs lead you to the ADJECTIVE side of the Force! With 21 "fill-in-the-blank" stories about Luke Skywalker, Princess Leia, and Darth Vader, and the rest of the Star Wars cast, this book is full of intergalactic laughter. This title features information from the original six blockbuster films, so get ready to tell Chewbacca to make the jump to light speed! Play alone, in a group, or with a bounty hunter at your local cantina! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Star Wars Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories set in a galaxy far, far away... - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun With Friends: each story is a chance for friends to work together to create unique stories!


Boggle Brainbusters!

Boggle Brainbusters!

Author: Tribune Media Services

Publisher: Triumph Books (IL)

Published: 2006-04

Total Pages: 0

ISBN-13: 9781572438507

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Boggle is a worldwide success phenomenon and this collection plays just like the fast paced word game itself. Try to find as many words of three or more letters as you can and form words by joining letters up, down, side to side, and even diagonally. Puzzles are suitable for players aged eight to adult--the whole family will be playing and puzzling for hours with this pocket sized edition.