Wolf Games

Wolf Games

Author: Vivian Arend

Publisher: Arend Publishing Inc.

Published: 2017-05-19

Total Pages: 133

ISBN-13: 194145657X

DOWNLOAD EBOOK

A standalone title in New York Times bestselling author Vivian Arend’s light-hearted, feel-good paranormal series. ~~~~~ True love’s path never did run smooth. After seven years of total denial, Margaret Raynor’s inner wolf is in full revolt. Weak and shaky, she literally falls into the very large and capable arms of the Granite Lake Beta, Erik Costanov. Just looking at another wolf scares her to death. One as big and sexy as Erik? Really bad idea, no matter what her libido says. She wants no part of him until she resolves her issues. Sheer chance puts Erik in the right place at the right time to catch Maggie, but the realization that hits him with the force of a full body shot is no accident. She’s his mate, and while he’ll be as patient as possible, no way is she doing anything without him from now on. Fate agrees—tossing them together to compete in the premier sporting event for wolves in the north. They’ll have to face her fears or lose their future. Warning: Contains uber-sexy werewolves of Russian descent, reluctant mates, and exotic travels through the Yukon wilderness. Includes sarcasm and hot nookie under the Midnight Sun. ----- The NORTHERN LIGHTS EDITION is a revised and extended version of the 2010 original.


Wolf Games

Wolf Games

Author: Caroline Peckham

Publisher:

Published: 2018-07-29

Total Pages: 362

ISBN-13: 9781717970329

DOWNLOAD EBOOK

THE VAMPIRE GAMES SEASON 2***A season 1 recap is included in Wolf Games***After the trials of the V Games have come to an end, peace has fallen over The Sanctuary for Immortal beings. But for Jameson and Cass, their troubles are only just beginning. On the verge of their happily ever after, their world is torn apart, forcing the two lovers on separate paths. And with both of their hearts broken in the process, they have to find a way to live on without one another. Whilst Jameson sets off on a quest to save his Werewolf pack members from a madman, Cass is thrust into the arms of a new and dangerous enemy. An enemy who seeks not only her cooperation in his plans, but also, her heart...In the explosive new season of The Vampire Games, Wolf Games follows Jameson and Cass on a journey of death, romance, betrayal, and a dark force more fearful than the enemies of their past. Can they overcome the trials that are set to befall them, or is it time they accepted their inevitable fates?SERIES READING ORDER:THE VAMPIRE GAMES SEASON 1: Varick and Selena's StoryV Games - start the series for just 0.99 -----> https://www.amazon.com/dp/B074WCV558V Games: Fresh From The GraveV Games: Dead Before DawnTHE VAMPIRE GAMES SEASON 2: Jameson and Cass's StoryWolf GamesWolf Games: Island of Shade (Coming Soon)Wolf Games: Severed Fates (Coming Soon)


V Games

V Games

Author: Caroline Peckham

Publisher:

Published: 2017-10-09

Total Pages: 412

ISBN-13: 9781522079354

DOWNLOAD EBOOK

LAST ONE TO THE GRAVE, WINS.Being a killer wasn't what eighteen year old Selena Grey ever expected she'd become. But with her stepfather's blood fresh on her hands, she finds herself walking into an eight by six prison cell where she'll live out the next twenty five years of her life. Or so she thought...When a man as beautiful as he is terrifying walks into the prison, Selena is the only one seemingly unaffected by his charms. But Varick's impossibly dark eyes are trained on her and her alone, frightening Selena of what his presence forewarns. It's not long before she finds out as she wakes on a ship in the dead of night, a captive of the forbidding Varick who seems more beast than man. But when she arrives at a barren and isolated island in the stormy north sea, she soon realises that the obnoxious Varick may be her only hope of survival. Because, in a place where polar night reigns for the next six months, a powerful and cruel family are about to start this year's season of the V Games. And Selena is marked to participate in the blood sport, hunted by ravenous vampires and surviving the harsh terrain of the bleak island. And, not only that, but Selena just became the highest bid on contestant in a century...


The She-Wolf Games

The She-Wolf Games

Author: Ginna Moran

Publisher:

Published: 2020-01-03

Total Pages: 386

ISBN-13: 9781951314224

DOWNLOAD EBOOK

The rules of the She-Wolf Games are simple. 1. Get out of the cage first. 2. Don't waste time shifting into a wolf. 3. Never stop running. 4. Don't get caught. 5. Repeat every night until the games are over...or you escape. With werewolves on the brink of extinction, packs from everywhere came together in an attempt to overcome their differences. The creation of the She-Wolf Games did just that, bringing peace among the territories as packs work toward the same goal: Save their species. Usually, I'd be touched at such a monumental occasion, but I had no idea werewolves existed. Or that female werewolves were a commodity and the ultimate prize. I figured it out fast after encountering a beautiful wolf outside my apartment building. If only the cute sucker hadn't bitten me. Because now, I find myself as one of three she-wolves among a few dozen men competing for a chance to fill a spot in my new pack. Four scary-hot werewolves who all get to claim me. And they will do anything to win the She-Wolf Games. It's for a good cause, right? Too bad I'm going to assure they all lose. This is a sizzling hot reverse harem paranormal romance. Get ready for sparks to fly as the games begin.


Dangerous Games

Dangerous Games

Author: Joseph P. Laycock

Publisher: University of California Press

Published: 2015-02-12

Total Pages: 364

ISBN-13: 0520284925

DOWNLOAD EBOOK

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.


Playing to Learn

Playing to Learn

Author: Carol Seefeldt

Publisher: Gryphon House, Inc.

Published: 2001

Total Pages: 212

ISBN-13: 9780876592632

DOWNLOAD EBOOK

Create meaningful experiences and engage children in learning through play. Playing to Learn gives you hundreds of activities to make learning fun through games, small group activities, stories, and more. These games and activities promote learning every day of the week, every week of the year. Sure to become a classroom favorite, Playing to Learn has everything you need to create wonderful learning experiences for young children. 192 pages.Carol Seefeldt is Professor Emeritus at the University of Maryland. She has written 21 books and over 150 articles for teachers and parents. This is her first book with Gryphon House.


Online Games, Social Narratives

Online Games, Social Narratives

Author: Esther MacCallum-Stewart

Publisher: Routledge

Published: 2014-06-13

Total Pages: 209

ISBN-13: 1317652231

DOWNLOAD EBOOK

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.