Wizard's Bane is the first book of The Sojourn Chronicles, six books that recount the adventures of Dale, a member of a large space fleet, who is marooned on a world similar to 18th-century Earth. He discovers very quickly that being stranded is the least of his problems; the world he is on is about to be destroyed and he's the only one that can save it. Without any clear direction, or the tools to do so, he sets out to try, encountering magic, mayhem and chaos at every turn. Wizard's Bane has received rave reviews and even been compared to the Shadow Trilogy by George Lucas.
Q: How does a shanghaied computer geek conquer all the forces of Darkness and win the love of the most beautiful witch in the world? A: By transforming himself from a demon programmer into a programmer of demons! It all began when the wizards of the White League were under attack by their opponents of the Black League and one of their most powerful members cast a spell to bring forth a mighty wizard to aid their cause. What the spell delivered was master hacker Walter "Wiz" Zumwalt. The wizard who cast the spell was dead and nobody¾ not the elves, not the dwarves, not even the dragons¾could figure out what the shanghaied computer nerd was good for. But spells are a lot like computer programs, and, in spite of the Wiz's unprepossessing appearance, he was going to defeat the all-powerful Black League, win the love of a beautiful red-haired witch, and prove that when it comes to spells and sorcery, nobody but nobody can beat a Silicon Valley computer geek! At the publisher's request, this title is sold without DRM (Digital Rights Management).
Wizard's Bane is on the warpath. The seditious young centaurs have become a force to be reckoned with, slaughtering wizards and sowing dissent within the fey. When opposition threatens to thwart their plans, they abduct dragonlings to frame their enemies at the risk of causing a full scale dragon war. Jedediah is lost, thrusting his Guardian mantle onto his apprentices. Haunted by demons wearing Lanea's smile, Drake abandons Jordan in favor of drunken Cherry Coke oblivion. Desperate for Jedediah's help, Drake gambles all on a cross-country flight to enlist his mother's help only to fall prey to Wizard's Bane. Pre-teens desperate for protection besiege Jordan. Faced with needy adolescents and centaurs, Zero's dragon slayer and church ladies armed with holy water, Jordan struggles to keep everyone alive while scouring Jedediah's properties to find him. Can Jordan and Drake persevere with war on the horizon, or will the Wizard's Bane write victory songs in their blood?
Fey both beautiful and vicious hide in the Georgia backwoods, guarded by four-hundred-year-old peanut farmer, bootlegger, and wizard Jedediah Shine. Protecting humanity and the fey from one another is normally child's play compared to teaching magic to his new foster daughter and a Cherry Coke addicted dragonling, parenting an out-of-control half-elven teen sorceress or keeping his jealous elven ex-lover away from his new girlfriend. Jedediah's delicate balancing act is thrown into turmoil when rebellious, young centaurs launch a genocidal war against humanity from within his borders. At the same time, a vengeful mercenary company lays a trail of suspicious murders directly to Jedediah's door. Unwitting pawns to a deeper menace, both serve a centuries-long plot to steal magic's deepest secret. The bloody conflict thrusts Jedediah's family into Death's reach. As the body bag count rises and law enforcement closes in, Jedediah is forced to make desperate choices to protect his loved ones and magic itself by stopping the murders in his wood.
What Wiz Zumalt could do with computers was magic on Earth. Then, one day the master computer hacker is called to a different world to help fight an evil known as the Black League. Suddenly, the Wiz finds himself in a place governed by magic--and in league with a red-headed witch who despises him.
You don't have to have a degree in computer science to enjoy this unique collection of funny stories, parodies, laughable true-life incidents, comic song lyrics, and jokey poems from the world of computing. Humour the Computer brings together a selection of some of the best computer-related humorous material culled from a variety of sources: news groups and FTP sites on the Internet, The New Yorker, Punch, New Scientist, BYTE, Datamation, Communications of the ACM, The Journal of Irreproducible Results, and many more. Among other topics, the 70-odd assorted writings embrace the impact of computing on our lives, hilarious hardware, silly software, first encounters with computing, computer companies that we love, programming pains, and absurd academia.
This tome reprises deeds of characters from earlier stories including Deathquest to Parallan, Orb of Chalar, Death of Magick, Dawn of Magick, and Thirttene Friends and then depicts journeys of Donothor’s heroine Ravenna, daughter of sorceress Chalar and father known only as Nocerre. Ravenna spends idyllic early years among Dark Elves in Black Dragon’s Horn. The young red-haired elf learns tidbits of her nefarious father and searches for him. Her mother’s tainted reputation forces Ravenna to keep secret her skills of Magick. Both Magick and her formidable weaponry skills aid her journeys. Although powerful allies assist her search, she encounters untold obstacles and joins Donothor’s Rangers. The saga includes detailed accounts of events in Donothor’s greatest conflict, the Iron Mountains War. Ravenna travels many paths, finds unexpected friends, and encounters challenging foes.
Hundreds of years before the story takes place, the Great Wizards created the Karionin, eight living crystals which substantially increase the bearer’s power. When a conflict breaks out among the great wizards, this increased power results in mass destruction and death. Now people fear the wizard’s potential for destruction, and few children train to become wizards. Plagued by racial and religious hatred, Tamar is home to nine races-humans live side by side with races who have the ability to shift their shape from human to animal form, including dolphins (Ingvalar), tigers (Linlar), and lizards (Isklar). The dolphins and humans get along; yet prejudices exist. The tigers and lizards have been attacking human settlements, and a devastating war seems inevitable. Cormor, the last of the great wizards, knows that the only chance for peace is for a legion of powerful wizards to reign once again. The fate of Tamar falls upon three youths - each with great potential, each with a reason for resistance. These young wizards-in-training must learn to overcome their differences and restore peace once again or humanity will be destroyed. Lyskarion is the first book of the Chronicles of the Karionin trilogy. Books in this series: Lyskarion: The Song of the Wind Cinkarion: The Heart of Fire Vyrkarion: The Talisman of Anor
Now, in this third and final book of the trilogy, will Jerevan Rayne, who was cursed at a young age to be a wizard, meet his match in Alanna Cairn, who, with almost no training, bears the crystal Vyrkarion? Jerevan knows he must train her, but she wants nothing to do with him. The living crystals, karionin, have been searching for young wizards capable of attuning themselves to the magic of the stones. Will the prophecy that says “the king will die, a god-king take his place, and a child will need to be saved,” come true? Will Aavik, the ruler of the lizard folk, who wants Vyrkarion for himself, find that corruption in the capitol benefits his goal? And will Rhys Cinnac, the halfbreed who was cursed by a god to madness, take the throne? Read Vyrkarion: The Talisman of Anor to find out who kills the king, who’s imprisoned in the Black Tower, who’s kidnapped, and who escapes.
A quadruple of riotous comic fantasy! Ta, I'm 'ere all week... don't try the halibut. Landos - a bustling, developing (slowly) city of chancers, lunatics, thieves and utter stupidity... and that's just the coppers! Book One - SVELT: Are you ready to join an unlikely hero on an unexpected quest? While in the city taking a break from work on the farm, Svelt 'inherits' a strange map from a dying wizard and, with the vague clues as his only guide, begins the seemingly impossible task of searching for the mysterious artefact. Although he is oblivious to the 'help' from a mischievous, ancient time-traveller, some believe it should not be found. Finding himself was the original objective, but Svelt soon learns that being the centre of attention in Landos is not conducive to growing old... especially for a dwarf troll. Book Two - EVENTFUL TIMES: An astronomical anomaly causes widespread panic! With a strong possibility of impending doom for humanity, Death looms grimly over the entire planet - he doesn't know how to loom any other way. The non-tangible believers turn to (insert here). The citizens of Landos turn to the authorities. The authorities turn to the scientists. The scientists turn to the wizards. The wizards turn to brandy... and eventually, when the threat becomes impossible to ignore (even by wizard thresholds), someone has the good sense to ask for practical help. But is perennial tinkerer Albert Sonny ready for such a challenge? Book Three - THE Nth HORSEMAN: Landos is under attack again! This time, a long-forgotten winged menace terrorises the citizens. With rewards on offer, the ever-resourceful opportunists offer their dubious services, yet, even a professional slayer meets his match with this beast - unprecedented in the entire history of dragon lore... not to mention mathematics. A specialist horseman of the twilight is summoned to guide victims in the unorthodox aftermath - his steed not being particularly fond of sugar lumps, and noticeably lacking in the limb department. Book Four - LAWFUL TIMES: With no heir to the throne of Merewood, the elves are divided in their choice of successor. Merith, a loyal friend of the late king, believes his son, Thaldyr, has more right to rule than most, but others remember a different bloodline. The great forest of Merewood has not seen a queen - a jewel - rule for centuries, but does the lost jewel of Merewood even exist? Both parties believe that she does, and with a vague idea of where she resides, both intend to find her first... for very different reasons. Meanwhile, in the bustling city of Landos, a travelling con man returns, fresh from escaping the merciless grasp of King Louis de-Cap - Garlician monarch and lover of all things painful to those that aren't... him. The prodigal son soon formulates a plan to turn the city's archaic law system on its head. On the outskirts, in their strange little blithering bohemia, the wizards... are being wizards... Oh, to live in truly Lawful Times.