Windows Game Programming For Dummies?

Windows Game Programming For Dummies?

Author: André LaMothe

Publisher: For Dummies

Published: 1998-03-11

Total Pages: 0

ISBN-13: 9780764503375

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Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."


Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus

Author: André LaMothe

Publisher: Sams Publishing

Published: 2002

Total Pages: 1092

ISBN-13: 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.


Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX

Author: Wayne S. Freeze

Publisher: Que Publishing

Published: 2002

Total Pages: 412

ISBN-13: 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.


Android Game Programming For Dummies

Android Game Programming For Dummies

Author: Derek James

Publisher: John Wiley & Sons

Published: 2012-11-30

Total Pages: 401

ISBN-13: 1118235991

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Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.


Tricks of the Game-programming Gurus

Tricks of the Game-programming Gurus

Author: André LaMothe

Publisher: Prentice Hall

Published: 1994

Total Pages: 770

ISBN-13: 9780672305078

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This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.


Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Author: Frank Luna

Publisher: Mercury Learning and Information

Published: 2012-03-15

Total Pages: 1029

ISBN-13: 1937585964

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].


Game Coding Complete

Game Coding Complete

Author: Mike McShaffry

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9781932111910

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Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.


Game Programming Tricks of the Trade

Game Programming Tricks of the Trade

Author: Lorenzo D. Phillips

Publisher: Muska & Lipman Publishing

Published: 2002

Total Pages: 1046

ISBN-13: 9781931841696

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Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.


Beginning Direct3d Game Programming

Beginning Direct3d Game Programming

Author: Wolfgang Engel

Publisher: Createspace Independent Publishing Platform

Published: 2017-07-15

Total Pages: 128

ISBN-13: 9781548879853

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3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.