Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK

Author: Michael Morrison

Publisher:

Published: 1996

Total Pages: 626

ISBN-13: 9780672306617

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Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide

Author: Clayton Walnum

Publisher: Que

Published: 1995

Total Pages: 604

ISBN-13: 9780789706614

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Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.


Game Developer's Marketplace

Game Developer's Marketplace

Author: Ben Sawyer

Publisher:

Published: 1998

Total Pages: 756

ISBN-13: 9781576101773

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Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR


Win32 Game Developer's Guide with DirectX 3

Win32 Game Developer's Guide with DirectX 3

Author: Jason Kolb

Publisher:

Published: 1997-01-01

Total Pages: 474

ISBN-13: 9781571690302

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"DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.


JAVA Developer's Reference

JAVA Developer's Reference

Author: Mike Cohn

Publisher: Sams

Published: 1996

Total Pages: 1322

ISBN-13:

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The Java Developer's Reference provides definitive solutions to your Java needs. Written for serious Java programmers, this comprehensive volume is actually three books in one, combining all the latest information on Java programming to make this the most timely and enduring Java reference book on the market.


Game of X v.2

Game of X v.2

Author: Rusel DeMaria

Publisher: CRC Press

Published: 2018-09-20

Total Pages: 363

ISBN-13: 0429789777

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Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.


Vintage Game Consoles

Vintage Game Consoles

Author: Bill Loguidice

Publisher: CRC Press

Published: 2014-02-24

Total Pages: 369

ISBN-13: 1135006512

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.