Forces Make Things Move

Forces Make Things Move

Author: Kimberly Brubaker Bradley

Publisher: Harper Collins

Published: 2005-08-16

Total Pages: 44

ISBN-13: 006445214X

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There are forces at work whenever you throw a ball, run up the stairs, or push your big brotheroff the couch. Want to learn more about the forces around you? Read and find out!


Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Author: Dustyn Roberts

Publisher: McGraw Hill Professional

Published: 2010-12-06

Total Pages: 369

ISBN-13: 0071741682

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Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.


How Things Move

How Things Move

Author: Don L. Curry

Publisher: Capstone

Published: 1999-09

Total Pages: 26

ISBN-13: 9780736807241

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Explains the concept of push and pull movement, using many examples.


What Makes Things Move?

What Makes Things Move?

Author: Althea

Publisher: Troll Communications

Published: 1991

Total Pages: 36

ISBN-13: 9780816721245

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Discusses how both living and non-living things move or are moved.


Move Fast and Break Things

Move Fast and Break Things

Author: Jonathan Taplin

Publisher: Little, Brown

Published: 2017-04-18

Total Pages: 238

ISBN-13: 0316275743

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The book that started the Techlash. A stinging polemic that traces the destructive monopolization of the Internet by Google, Facebook and Amazon, and that proposes a new future for musicians, journalists, authors and filmmakers in the digital age. Move Fast and Break Things is the riveting account of a small group of libertarian entrepreneurs who in the 1990s began to hijack the original decentralized vision of the Internet, in the process creating three monopoly firms -- Facebook, Amazon, and Google -- that now determine the future of the music, film, television, publishing and news industries. Jonathan Taplin offers a succinct and powerful history of how online life began to be shaped around the values of the men who founded these companies, including Peter Thiel and Larry Page: overlooking piracy of books, music, and film while hiding behind opaque business practices and subordinating the privacy of individual users in order to create the surveillance-marketing monoculture in which we now live. The enormous profits that have come with this concentration of power tell their own story. Since 2001, newspaper and music revenues have fallen by 70 percent; book publishing, film, and television profits have also fallen dramatically. Revenues at Google in this same period grew from $400 million to $74.5 billion. Today, Google's YouTube controls 60 percent of all streaming-audio business but pay for only 11 percent of the total streaming-audio revenues artists receive. More creative content is being consumed than ever before, but less revenue is flowing to the creators and owners of that content. The stakes here go far beyond the livelihood of any one musician or journalist. As Taplin observes, the fact that more and more Americans receive their news, as well as music and other forms of entertainment, from a small group of companies poses a real threat to democracy. Move Fast and Break Things offers a vital, forward-thinking prescription for how artists can reclaim their audiences using knowledge of the past and a determination to work together. Using his own half-century career as a music and film producer and early pioneer of streaming video online, Taplin offers new ways to think about the design of the World Wide Web and specifically the way we live with the firms that dominate it.


Ways Things Move

Ways Things Move

Author: Robin Nelson

Publisher: Lerner Publications

Published: 2004-01-01

Total Pages: 36

ISBN-13: 9780822551362

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Simple text introduces how different objects move, in different patterns and in different speeds, when pushed or pulled.


Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation

Author: Keith Peters

Publisher: Apress

Published: 2007-05-25

Total Pages: 556

ISBN-13: 1430203846

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This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.


Motion

Motion

Author: Darlene R. Stille

Publisher: Capstone

Published: 2004

Total Pages: 25

ISBN-13: 1404802509

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Learn how things get moving and what makes them stop.


Why the Wheel Is Round

Why the Wheel Is Round

Author: Steven Vogel

Publisher: University of Chicago Press

Published: 2016-10-24

Total Pages: 0

ISBN-13: 9780226381039

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There is no part of our bodies that fully rotates—be it a wrist or ankle or arm in a shoulder socket, we are made to twist only so far. And yet there is no more fundamental human invention than the wheel—a rotational mechanism that accomplishes what our physical form cannot. Throughout history, humans have developed technologies powered by human strength, complementing the physical abilities we have while overcoming our weaknesses. Providing a unique history of the wheel and other rotational devices—like cranks, cranes, carts, and capstans—Why the Wheel Is Round examines the contraptions and tricks we have devised in order to more efficiently move—and move through—the physical world. Steven Vogel combines his engineering expertise with his remarkable curiosity about how things work to explore how wheels and other mechanisms were, until very recently, powered by the push and pull of the muscles and skeletal systems of humans and other animals. Why the Wheel Is Round explores all manner of treadwheels, hand-spikes, gears, and more, as well as how these technologies diversified into such things as hand-held drills and hurdy-gurdies. Surprisingly, a number of these devices can be built out of everyday components and materials, and Vogel’s accessible and expansive book includes instructions and models so that inspired readers can even attempt to make their own muscle-powered technologies, like trebuchets and ballista. Appealing to anyone fascinated by the history of mechanics and technology as well as to hobbyists with home workshops, Why the Wheel Is Round offers a captivating exploration of our common technological heritage based on the simple concept of rotation. From our leg muscles powering the gears of a bicycle to our hands manipulating a mouse on a roller ball, it will be impossible to overlook the amazing feats of innovation behind our daily devices.