Why Can't We Just Play?

Why Can't We Just Play?

Author: Pam Lobley

Publisher: Abrams

Published: 2016-04-05

Total Pages: 154

ISBN-13: 1942934963

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Facing summer with her two boys, ages ten and seven, Pam Lobley was sifting through signups for swim team, rec camp, night camp, scout camp, and enrichment classes. Overwhelmed at the choices, she asked her sons what they wanted to do during summer: “Soccer? Zoo School? Little Prodigy’s Art Club?” “Why can’t we just play?” they asked. A summer with no scheduled activities at all . . . The thought was tempting, but was it possible? It would be like something out of the 1950s. Could they really have a summer like that? Juggling the expectations of her husband (“Are you going to wear garters?”), her son, Sam (“I’m bored!”), and her son, Jack (“Can I just stay in my pajamas?”), Pam sets out to give her kids an old-fashioned summer. During the shapeless days, she studies up on the myths and realities of the 1950s. With her trademark wit and candor, she reveals what we can learn from those long-ago families, why raising kids has changed so drastically, and most importantly, how to stop time once in a while and just play.


Just Play

Just Play

Author: Nick Bottini

Publisher:

Published: 2018-10

Total Pages: 180

ISBN-13: 9781781333181

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A revolutionary new understanding of the mind is transforming the field of performance psychology, making it easier than ever before for musicians to bring out the best in themselves and make music as nature intended. Not only that, but it offers renewed hope for sufferers of anxiety, depression and a whole host of other psychological disorders.


Arthur Spiderwick's Field Guide to the Fantastical World Around You

Arthur Spiderwick's Field Guide to the Fantastical World Around You

Author: Tony DiTerlizzi

Publisher: Simon and Schuster

Published: 2005

Total Pages: 140

ISBN-13: 1416960953

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With 41 fabulous full-color plates, six gatefolds, six watercolor landscapes, scores of black-and-white and color sketches of 31 faierie species, this book is destined to be a favorite of even the most demanding faierie enthusiast. Illustrations.


Teaching Games for Understanding

Teaching Games for Understanding

Author: Linda L. Griffin

Publisher: Human Kinetics

Published: 2005

Total Pages: 252

ISBN-13: 9780736045940

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Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.


Just Let the Kids Play

Just Let the Kids Play

Author: Bob Bigelow

Publisher: HCI

Published: 2001-08-01

Total Pages: 0

ISBN-13: 9781558749276

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"Bob's message is a must for all parents and coaches. He challenges adults to understand their effect on youngsters, and that kids' needs have to be met first." Bob Trupin, Westport, CT This is not just another book touting improved sportsmanship and better coaching to remedy the violence in youth sports today. Just Let the Kids Play is the first book to identify the youth sports systems as the cause of the problem, and offers practical ways to rebuild them so they better serve the physical and emotional needs of children. First-round NBA draft pick, part-time NBA scout and youth coach Bob Bigelow joins journalists Tom Moroney and Linda Hall to put youth sports under harsh review. They explain the controversial belief that elite traveling teams at young ages should be abolished and replaced with equal playing time, team parity and shortened seasons, among others. Focusing on soccer, basketball, baseball and hockey, they highlight ten programs nationwide where these principles are working, and offer ways to integrate them into existing programs without sacrificing a child's chances for success. Soccer moms and hockey dads will discover that it really is possible to sleep in on Saturdays without sacrificing their child's future!


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Snappsy the Alligator (Did Not Ask to Be in This Book)

Snappsy the Alligator (Did Not Ask to Be in This Book)

Author: Julie Falatko

Publisher: Penguin

Published: 2016-02-02

Total Pages: 44

ISBN-13: 0698154940

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Snappsy the alligator is having a normal day when a pesky narrator steps in to spice up the story. Is Snappsy reading a book ... or is he making CRAFTY plans? Is Snappsy on his way to the grocery store ... or is he PROWLING the forest for defenseless birds and fuzzy bunnies? Is Snappsy innocently shopping for a party ... or is he OBSESSED with snack foods that start with the letter P? What's the truth? Snappsy the Alligator (Did Not Ask to Be in This Book) is an irreverent look at storytelling, friendship, and creative differences, perfect for fans of Mo Willems.


Changing the Game

Changing the Game

Author: John O'Sullivan

Publisher: Morgan James Publishing

Published: 2013-12-01

Total Pages: 224

ISBN-13: 1614486468

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The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.


Board Game Family

Board Game Family

Author: Ellie Dix

Publisher: Crown House Publishing Ltd

Published: 2019-07-19

Total Pages: 158

ISBN-13: 1785834452

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A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.


The Other Side of the Sun

The Other Side of the Sun

Author: Madeleine L'Engle

Publisher: Open Road Media

Published: 2017-05-02

Total Pages: 328

ISBN-13: 1504041607

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From the National Book Award–winning author of A Wrinkle in Time, an atmospheric novel of a young British bride in the American South after the Civil War. When nineteen-year-old Stella marries Theron Renier, she has no idea what kind of clan she’s joined. Soon after their arrival at Illyria, the Reniers’ rambling beachside home, Theron is sent on a diplomatic mission, leaving Stella alone with his family. As she tries to settle into her new life, Stella quickly discovers that the Reniers are not what they seem. Trapped in a world unlike anything she’s ever known, vulnerable Stella attempts to uncover her new family’s dangerous secrets—and stirs up a darkness that was meant to stay buried. From the beloved, National Book Award–winning author of A Wrinkle in Time, The Other Side of the Sun showcases Madeleine L’Engle’s talent for involving and suspenseful storytelling. This ebook features an illustrated biography of Madeleine L’Engle including rare images from the author’s estate.