Whole Brain Teaching: 122 Amazing Games!

Whole Brain Teaching: 122 Amazing Games!

Author: Chris Biffle

Publisher: Createspace Independent Publishing Platform

Published: 2015-05-23

Total Pages: 0

ISBN-13: 9781512221879

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"With 122 hilarious games to choose from, "Whole Brain Teaching: 122 Amazing Games!" is perfect for K-12 students ranging from Special Ed to Gifted. Discover entertainments that will lift the reading, writing and speaking skills of English Language Learners, bedazzle your most challenging students and turn your classroom into a Funtricity powered dynamo"--Publisher's description.


Whole Brain Teaching for Challenging Kids: Fast Track

Whole Brain Teaching for Challenging Kids: Fast Track

Author: Chris Biffle

Publisher: Createspace Independent Publishing Platform

Published: 2018-06-30

Total Pages: 118

ISBN-13: 9781721725861

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With joy-filled classrooms in 150 countries, 80,000 Facebook Likes, and 8,000,000 YouTube views, Whole Brain Teaching (WBT) is one of the world's most popular instructional systems. A massive redesign of our previous books, "Whole Brain Teaching for Challenging Kids: Fast Track" features a simplified, Funtricity charged approach to classroom management. By rewarding for improvement, rather than ability, all students, special ed to gifted, benefit from WBT's new, streamlined methods. Discover easy to implement strategies that foster growth in academic talents and social skills, creative techniques that nourish character education and our latest, most powerful games for reforming Beloved Rascals. For rich, vivid, frequently hilarious demonstrations of our methods, explore over 100 classroom videos, at YouTube/ChrisBiffle. What's Whole Brain Teaching? The only education reform movement with a sense of humor.


Flip Your Classroom

Flip Your Classroom

Author: Jonathan Bergmann

Publisher: International Society for Technology in Education

Published: 2012-06-21

Total Pages: 123

ISBN-13: 1564844684

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Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2010-05-28

Total Pages: 240

ISBN-13: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


The Whole-Brain Child

The Whole-Brain Child

Author: Daniel J. Siegel

Publisher: Delacorte Press

Published: 2011-10-04

Total Pages: 194

ISBN-13: 0553907255

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NEW YORK TIMES BESTSELLER • More than 1 million copies in print! • The authors of No-Drama Discipline and The Yes Brain explain the new science of how a child’s brain is wired and how it matures in this pioneering, practical book. “Simple, smart, and effective solutions to your child’s struggles.”—Harvey Karp, M.D. In this pioneering, practical book, Daniel J. Siegel, neuropsychiatrist and author of the bestselling Mindsight, and parenting expert Tina Payne Bryson offer a revolutionary approach to child rearing with twelve key strategies that foster healthy brain development, leading to calmer, happier children. The authors explain—and make accessible—the new science of how a child’s brain is wired and how it matures. The “upstairs brain,” which makes decisions and balances emotions, is under construction until the mid-twenties. And especially in young children, the right brain and its emotions tend to rule over the logic of the left brain. No wonder kids throw tantrums, fight, or sulk in silence. By applying these discoveries to everyday parenting, you can turn any outburst, argument, or fear into a chance to integrate your child’s brain and foster vital growth. Complete with age-appropriate strategies for dealing with day-to-day struggles and illustrations that will help you explain these concepts to your child, The Whole-Brain Child shows you how to cultivate healthy emotional and intellectual development so that your children can lead balanced, meaningful, and connected lives. “[A] useful child-rearing resource for the entire family . . . The authors include a fair amount of brain science, but they present it for both adult and child audiences.”—Kirkus Reviews “Strategies for getting a youngster to chill out [with] compassion.”—The Washington Post “This erudite, tender, and funny book is filled with fresh ideas based on the latest neuroscience research. I urge all parents who want kind, happy, and emotionally healthy kids to read The Whole-Brain Child. This is my new baby gift.”—Mary Pipher, Ph.D., author of Reviving Ophelia and The Shelter of Each Other “Gives parents and teachers ideas to get all parts of a healthy child’s brain working together.”—Parent to Parent


Managing Leadership Anxiety

Managing Leadership Anxiety

Author: Steve Cuss

Publisher: Thomas Nelson

Published: 2019-04-09

Total Pages: 225

ISBN-13: 1400210895

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You Can Learn to Handle the Onslaught of Internal and External Pressures Does anxiety get in the way of your ability to be an effective leader? Is your inability to notice when you and those around you are anxious keeping you "stuck" in chronic unhealthy patterns? In Managing Leadership Anxiety, pastor and spiritual growth expert Steve Cuss offers powerful tools to help you move from being managed by anxiety to managing anxiety. You'll develop the capacity to notice your anxiety and your group's anxiety. You will increase your sensitivity to the way groups develop systemic anxiety that keeps them trapped. Your personal self-awareness will increase as you learn how self gets in the way of identifying and addressing issues. Managing Leadership Anxiety offers valuable principles to those who are hungry to understand the source of the anxiety in themselves and in the people with whom they relate. Readers will be empowered to take back control of their lives and lead in mature and vibrant ways.


The Joyful Classroom

The Joyful Classroom

Author: Responsive Classroom

Publisher: Center for Responsive Schools, Inc.

Published: 2016-03-16

Total Pages: 210

ISBN-13: 1892989832

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Students learn more—and with more joy—when lessons connect with their lives and interests while challenging them to stretch and grow. In this book, you'll find practical, ready-to-use strategies for creating active and exciting lessons. You'll learn about: Partnering and grouping students for optimum learning Using interactive learning structures such as Maître d' and Swap Meets to support active learning Incorporating acting, drawing, debating, and more into daily lessons while still meeting rigorous learning goals Infusing lessons with choices in what or how to learn to increase students ownership of their learning Incorporating student self-assessment tools to help children monitor and evaluate their own work and identify ways to improve their learning Filled with lesson plans, precise directions for interactive learning structures, planning guides, and more!


Theory of Fun for Game Design

Theory of Fun for Game Design

Author: Raph Koster

Publisher: "O'Reilly Media, Inc."

Published: 2013-11-08

Total Pages: 292

ISBN-13: 1449363172

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins