Webber Functional Communication Games
Author: Rebecca Eisenberg
Publisher:
Published: 2006-01-01
Total Pages:
ISBN-13: 9781586506896
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Author: Rebecca Eisenberg
Publisher:
Published: 2006-01-01
Total Pages:
ISBN-13: 9781586506896
DOWNLOAD EBOOKAuthor: M. Thomas Webber
Publisher:
Published: 2000
Total Pages: 484
ISBN-13: 9781586500412
DOWNLOAD EBOOKAuthor: Steve Metzger
Publisher: Scholastic Inc.
Published: 2008
Total Pages: 36
ISBN-13: 0439873770
DOWNLOAD EBOOKThree friends go on a hike searching for fall leaves.
Author: Super Duper Publications
Publisher:
Published: 2006-01-01
Total Pages:
ISBN-13: 9781586506209
DOWNLOAD EBOOKAn interactive reinforcement tool for helping students meet behavioral or academic goals. Students mark goal levels (5-10-15-20-25-30) using the colored rings and insert tokens as reinforcement for appropriate behavior or correct responses.
Author:
Publisher:
Published: 2004-01-01
Total Pages:
ISBN-13: 9781586504700
DOWNLOAD EBOOKAuthor: Peter Vorderer
Publisher: Routledge
Published: 2012-10-12
Total Pages: 605
ISBN-13: 1135257477
DOWNLOAD EBOOKFrom security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
Author: Feifei Xu
Publisher: Channel View Publications
Published: 2021-05-10
Total Pages: 278
ISBN-13: 1845418247
DOWNLOAD EBOOKThis book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness.
Author: Tim Roughgarden
Publisher: Cambridge University Press
Published: 2016-08-30
Total Pages: 356
ISBN-13: 1316781178
DOWNLOAD EBOOKComputer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
Author: Imogen Lloyd Webber
Publisher: Macmillan
Published: 2016-06-07
Total Pages: 409
ISBN-13: 1250040477
DOWNLOAD EBOOKCable news pundit shows readers how never to be lost for words ever again.
Author: E. Tory Higgins
Publisher: Oxford University Press
Published: 2019-06-04
Total Pages: 345
ISBN-13: 0190948078
DOWNLOAD EBOOKWhat does it mean to be human? Why do we feel and behave in the ways that we do? The classic answer is that we have a special kind of intelligence. But to understand what we are as humans, we also need to know what we are like motivationally. And what is central to this story, what is special about human motivation, is that humans want to share with others their inner experiences about the world--share how they feel, what they believe, and what they want to happen in the future. They want to create a shared reality with others. People have a shared reality together when they experience having in common a feeling about something, a belief about something, or a concern about something. They feel connected to another person or group by knowing that this person or group sees the world the same way that they do--they share what is real about the world. In this work, Dr. Higgins describes how our human motivation for shared reality evolved in our species, and how it develops in our children as shared feelings, shared practices, and shared goals and roles. Shared reality is crucial to what we believe--sharing is believing. It is central to our sense of self, what we strive for and how we strive. It is basic to how we get along with others. It brings us together in fellowship and companionship, but it also tears us apart by creating in-group "bubbles" that conflict with one another. Our shared realities are the best of us, and the worst of us.