The Seerkind, a people who possess the power to make magic, have weaved themselves into a rug for safekeeping. Now, with the last human caretaker dead, a variety of humans vie for ownership of the rug.
See Dragon Ball with new eyes. This book is your cultural tour guide of Dragon Ball, the world’s most recognized anime and manga series. Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball. In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful? Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself. Now step with me through the doorway of Dragon Ball Culture.
The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us therollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard—NeoG—a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard. For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma’s Ghost. With this year’s competition looming, they’re looking forward to some payback—until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place. Maxine Carmichael is trying to carve a place in the world on her own—away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she’s going to succeed. Failing is not an option—and would only prove her parents right. But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma’s Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them. Rescue those in danger, find the bad guys, win the Games. It’s all in a day’s work at the NeoG.
Terrifying and forbidding, subversive and insightful, Clive Barker's groundbreaking stories revolutionized the worlds of horrific and fantastical fiction and established Barker's dominance over the otherworldly and the all-too-real. Here, as two businessmen encounter beautiful and seductive women and an earnest young woman researches a city slum, Barker maps the boundless vistas of the unfettered imagination -- only to uncover a profound sense of terror and overwhelming dread.
A deep dive into the creative world and personal archive of the master of horror Clive Barker, from Hellraiser and Candyman to today "I've seen the future of horror . . . and his name is Clive Barker." In the mid-1980s, Stephen King inducted a young English novelist into the world of great genre writers, and since then, this genius creator has only continued to expand his field of activity. Created by his two most loyal collaborators, Phil and Sarah Stokes, Clive Barker’s Dark Worlds is the first book to shed light on the massive scope of Barker’s creative work. With the help of Barker himself, this book contains exclusive insight from those who have worked with him creatively and professionally, alongside analyses of his works and comments over four decades from industry contemporaries and friends such as Ramsey Campbell, Quentin Tarantino, Neil Gaiman, China Miéville, Peter Straub, Armistead Maupin, J.G. Ballard, Wes Craven, and many more. The book spans Barker’s world, highlighting classics such as the character Pinhead, an icon in the pantheon of horror cinema; the Hellraiser series of ten films and a forthcoming HBO miniseries; and the cult films Nightbreed and Candyman, the latter of which was rebooted as a Jordan Peele production in 2021. In literature, Barker has written the horror anthology series Books of Blood, which was recently adapted by Hulu, as well as numerous fantasy sagas. Weaveworld and The Great and Secret Show have become instant genre classics, and Abarat is a beloved bestselling series for young adults. In the world of comics, Barker has partnered with major publishers such as Marvel and BOOM! Studios. This tireless creator has also dipped his toes into the worlds of toys, video games, and art, and his incredible collection of paintings, drawings, and photographs have been exhibited in galleries over the world.
"Our most accomplished contemporary purveyor of horror fiction strikes again in Everville, a tale of worlds in conflict. . . . [Barker's] extravagantly unconventional inventions are ingenious refractions of our common quest to experience and understand the mysterious world around us and the mysteries within ourselves." — New York Times Book Review From master storyteller and New York Times bestselling author Clive Barker comes the spectacular sequel to his masterpiece of dark fantasy, The Great and Secret Show, that reveals once again the age-old battle between good and evil. On the borderland between this world and the world of Quiddity, the sea of our dreams, sits Everville. For years it has lived in ignorance of the gleaming shore on which it lies. But its ignorance is not bliss. Opening the door between worlds, Clive Barker delivers his characters into the heart of the human mystery; into a place of revelation, where the forces which have shaped our past—and are ready to destroy our future—are at work.
Clive Barker creates an unforgettable realm, the Imajica--five dominions of which one, the Earth, is isolated from the others. Formerly published as one volume, Imajica is now available as Books I and II. The stunning new repackage will appeal to old fans of the book and will draw new readers to this classic work.
The fae live among us. And one of them is a serial killer. I thought this would be a simple profiling case. Just another Jack-the-Ripper wannabe, prowling London's streets, searching for easy kills. I was wrong. This killer is fae, and he's as elusive as smoke on the wind. But I'm an FBI profiler, and it's my job to track him down. It doesn't matter that one of the main suspects--a lethally alluring fae--is trying to seduce me... or kill me, I'm not sure which. I won't be stopped, not even when panic roils through the streets of London, or when the police start to suspect me. As I close in on the killer, I follow him to a magical shadow realm that's like nothing I ever expected, where I'm hunted like prey. Fine. Bring it on. I'm an FBI Agent. And it turns out I have magical powers of my own.