A pair of brothers battle monsters and fix cars, sometimes in that order, in this fun horror adventure. Two unassuming auto repair shop owners are thrown into the role of hunters when a giant monster leaps from the shadows and infects Jake's arm. Now requiring "monster juice" to survive, the brothers must become hunters and town-savers as the monster infestation grows.
Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.
A golem created to assassinate a criminal in 1856 is reawakened in the present ... intent on targeting his victim’s innocent descendants. When treasure hunters excavate the long-lost wreck of the steamship Arcadia from a Kansas cornfield, a buried creature awakens – a mindless assassin of accursed earth, shaped like a man though in no way mortal, created to kill a slave trader in 1856. With the original target long dead, the monster sets its sight on the man’s closest surviving descendant . . . a burned-out IT technician named Ben Middleton. Nothing could have prepared Ben for the horror now aimed directly at his lackadaisical life. But he isn’t only being chased by the monster, and it’s not just his own life in danger.
The human race is an endangered species. Vampires, werewolves, Bigfoot, and killer robots – they’re all trying to kill us. Killer robots even have the word “killer” in their name. Can it get more obvious? We need to rid the world of these monsters before they rid the world of us. All of them. But these monsters aren’t real, right? Wrong, and you’re dead. These creatures wander the periphery of our reality, waiting for a moment of weakness, and then attack while we’re home alone in our underwear. “How to Kill Monsters Using Common Household Items” is a guidebook on how to rid your life of these monsters before they kill you, so sharpen that machete and gas up the weed whacker, folks. Each chapter contains: · How to identify the monster · Who’s going to help you kill it · Your arsenal and where to keep it (kitchen, bathroom, living room, garage, etc.). · Behavior of the monster while you’re trying to kill it · Disposing of the body · Monster powers · Monster weaknesses · How to avoid the monster “How to Kill Monsters Using Common Household Items” is a must have home defense guide for the do-it-yourself slayer. After using this book, you too can understand that setting gnomes on fire with a Bic lighter and a can of Aqua Net is funny.
Revised 2016 Edition. She Kills Monsters tells the story of Agnes Evans as she leaves her childhood home in Ohio following the death of her teenage sister, Tilly. When Agnes finds Tilly’s Dungeons & Dragons notebook, however, she finds herself catapulted into a journey of discovery and action-packed adventure in the imaginary world that was her sister’s refuge. In this high-octane dramatic comedy laden with homicidal fairies, nasty ogres, and ’90s pop culture, acclaimed playwright Qui Nguyen offers a heart-pounding homage to the geek and warrior within us all.
Mikkel and Szandor kill monsters. They're not government funded, they're not from a time-honored lineage of hunters, nor are they rich kids with lots of toys. They're two twenty-something brothers from the poor side of town who have taken it on themselves to rid the streets and underground of creatures who would prey on the innocent. Donning gas masks and using makeshift weaponry, they delve into the labyrinthine sewer system of New Avalon to grapple with snarling zombies, flesh-eating ghouls, insectoid hive creatures, and more. It's a dirty job and it rarely pays, but someone has to do it. Hired by a woman from the rich side of town who believes she's being stalked by monsters, the two brothers think they've finally gotten an easy job that will pay well. But as they follow the clues, things are not adding up. Kidnappings, jackbooted commandos, and mysterious emails are just the beginning. Soon they find themselves involved in something bigger than monsters. It's anybody's guess whether they'll come through it alive, much less get paid. I Kill Monsters is an exciting punk rock urban fantasy for those who enjoy their protagonists with a mouth on them and a weapon in their hands.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
A SECRET SOCIETY OF MONSTER HUNTERS. A HOLY REVOLVER FORGED TO ERADICATE DEMONS. A POSSESSED MAN WITH A TRAGIC PAST. A RISING EVIL BENT ON DESTROYING THEM ALL. After surviving a demon attack, disgraced police detective Victoria Martin tracks down the Valucans in search of answers. Recognizing her potential, and despite the warnings of the other knights, Allan Havlock, protector of Ibenus, takes her in as his apprentice. As the Valducans travel to Paris to destroy a demon nest infesting the catacombs, the knights find themselves hunted by an Internet group intent on exposing them. Victoria, who belongs to this group, must desperately play both sides to not only protect herself, but Allan, whom she has begun to love. Ibenus, however, has other plans.
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Gretchen, and her stepbrother, Clark hate staying at their grandparents' house. Grandpa Eddie is totally deaf. And all Grandma Rose wants to do is bake. Plus, they live right in the middle of a dark, muddy swamp.Things couldn't get any worse, right? WRONG.Because there's something really weird about Grandma and Grandpa's house. Something odd about that room upstairs. The one that's locked. The one with the strange noises coming from it.Strange growling noises...