WCW Vs. the World

WCW Vs. the World

Author: Kirk Somdal

Publisher: Prima Games

Published: 1997

Total Pages: 52

ISBN-13: 9780761512233

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Gives secrets and solutions for playing THQ's video wrestling game, WCW vs the world.


WCW Vs. NWO, World Tour

WCW Vs. NWO, World Tour

Author: Brian Boyle

Publisher: Prima Games

Published: 1997

Total Pages: 116

ISBN-13: 9780761512394

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Brian Boyle shows how to succeed in the ring of World Championship Wrestling and New World Order play. A multitude of authentic wrestling moves makes this one of the most realistic pro wrestling games available. Over 60 wrestlers can be found in this game, each with his own unique moves and trademarks.


WCW/NWO Revenge

WCW/NWO Revenge

Author: Eric Eberly

Publisher: Prima Games

Published: 1998

Total Pages: 84

ISBN-13: 9780761518624

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Moves for all the wrestlers All hidden wrestlers unveiled Sweet tactics and strategies Bios and stats for your favorite WCW, NWO, and Flock wrestlers from the game


The Death of WCW

The Death of WCW

Author: R. D. Reynolds

Publisher: ECW Press

Published: 2004-12

Total Pages: 355

ISBN-13: 155490255X

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What went wrong with WCW? In 1997, World Championship Wrestling was on top. It was the number-one pro wrestling company in the world, and the highest-rated show on cable television. Each week, fans tuned in to Monday Nitro, flocked to sold-out arenas, and carried home truckloads of WCW merchandise. Sting, Bill Goldberg, and the New World Order were household names. Superstars like Dennis Rodman and KISS jumped on the WCW bandwagon. It seemed the company could do no wrong. But by 2001, however, everything had bottomed out. The company -- having lost a whopping 95% of its audience -- was sold for next to nothing to Vince McMahon and World Wrestling Entertainment. WCW was laid to rest. How could the company lose its audience so quickly? Who was responsible for shows so horrible that fans fled in horror? What the hell happened to cause the death of one of the largest wrestling companies in the world? The Death of World Championship Wrestling is the first book to take readers through a detailed dissection of WCW's downfall.


The Comic Book Story of Professional Wrestling

The Comic Book Story of Professional Wrestling

Author: Aubrey Sitterson

Publisher: Ten Speed Graphic

Published: 2018-10-02

Total Pages: 186

ISBN-13: 0399580506

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From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).


The Minds Behind Sports Games

The Minds Behind Sports Games

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2020-08-27

Total Pages: 261

ISBN-13: 1476679339

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Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.


Hitman

Hitman

Author: Bret Hart

Publisher: Vintage Canada

Published: 2009-02-24

Total Pages: 594

ISBN-13: 0307371468

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In his own words, Bret Hart’s honest, perceptive, startling account of his life in and out of the pro wrestling ring. The sixth-born son of the pro wrestling dynasty founded by Stu Hart and his elegant wife, Helen, Bret Hart is a Canadian icon. As a teenager, he could have been an amateur wrestling Olympic contender, but instead he turned to the family business, climbing into the ring for his dad’s western circuit, Stampede Wrestling. From his early twenties until he retired at 43, Hart kept an audio diary, recording stories of the wrestling life, the relentless travel, the practical jokes, the sex and drugs, and the real rivalries (as opposed to the staged ones). The result is an intimate, no-holds-barred account that will keep readers, not just wrestling fans, riveted. Hart achieved superstardom in pink tights, and won multiple wrestling belts in multiple territories, for both the WWF (now the WWE) and WCW. But he also paid the price in betrayals (most famously by Vince McMahon, a man he had served loyally); in tragic deaths, including the loss of his brother Owen, who died when a stunt went terribly wrong; and in his own massive stroke, most likely resulting from a concussion he received in the ring, and from which, with the spirit of a true champion, he has battled back. Widely considered by his peers as one of the business’s best technicians and workers, Hart describes pro wrestling as part dancing, part acting, and part dangerous physical pursuit. He is proud that in all his years in the ring he never seriously hurt a single wrestler, yet did his utmost to deliver to his fans an experience as credible as it was exciting. He also records the incredible toll the business takes on its workhorses: he estimates that twenty or more of the wrestlers he was regularly matched with have died young, weakened by their own coping mechanisms, namely drugs, alcohol, and steroids. That toll included his own brother-in-law, Davey Boy Smith. No one has ever written about wrestling like Bret Hart. No one has ever lived a life like Bret Hart’s. For as long as I can remember, my world was filled with liars and bullshitters, losers and pretenders, but I also saw the good side of pro wrestling. To me there is something bordering on beautiful about a brotherhood of big tough men who pretended to hurt one another for a living instead of actually doing it. Any idiot can hurt someone. —from Hitman


The N64 Encyclopedia

The N64 Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2022-12-29

Total Pages: 258

ISBN-13: 1526772213

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The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.


Controversy Creates Cash

Controversy Creates Cash

Author: Eric Bischoff

Publisher: Simon and Schuster

Published: 2006

Total Pages: 401

ISBN-13: 141652729X

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Under Eric Bishoff's watch as president of WCW, the company went head to head with Vince McMahon's WWE and beat them at their own game before WCW itself spectacularly imploded. But by then, Bishoff had made an indelible mark on televised wrestling, producing shows that had appeared more dangerous, more sexy, and more edgy than anything that had come before. He did this to such an extent that in 2002, McMahon seized the chance to bring in his former nemesis as General Manager of RAW; since then, true to form, Bishoff regularly surprises fans with matches that would once have been unthinkable for television. In this revelatory look at his life and career, Bishoff frankly discusses the things he did, both right and wrong, as he helped shape the sports entertainment industry into today's billion dollar business.


Wrestlecrap: The Very Worst of Professional Wrestling (Large Print 16pt)

Wrestlecrap: The Very Worst of Professional Wrestling (Large Print 16pt)

Author: Randy Baer

Publisher: ReadHowYouWant

Published: 2012-12-27

Total Pages: 340

ISBN-13: 9781459654266

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"WrestleCrap: The Very Worst of Professional Wrestling" examines some of the ridiculously horrible characters and storylines that pro wrestling promoters have subjected their fans to over the past twenty years. Why would any sane person think that having two grown men fight over a turkey was actually a reasonable idea? Was George Ringo, the Wrestling Beatle, really the best gimmick that a major promotional organization could come up with? And who would charge fans to watch a wrestler named the Gobbeldy Gooker emerge from an egg? In an attempt to answer such questions and figure out just what the promoters were thinking, authors Randy Baer and R.D. Reynolds go beyond what wrestling fans saw on the screen and delve into the mindset of those in the production booth. In some instances, the motivations driving the spectacle prove even more laughable than what was actually seen in the ring. Covering such entertainment catastrophes as an evil one - eyed midget and a wrestler from the mystical land of Oz, not to mention the utterly comprehensible Turkey - on - a - Pole match (a gimmick which AWA fans might recall), "WrestleCrap" is hysterically merciless in its evaluation of such organizations as the WCW and the WWF. This retrospective look at the wrestling world's misguided attempts to attract viewers will leave wrestling fans and critics alike in stitches.