This introduction to wavelets provides computer graphics professionals and researchers with the mathematical foundations for understanding and applying this powerful tool.
This book is intended to serve as an invaluable reference for anyone concerned with the application of wavelets to signal processing. It has evolved from material used to teach "wavelet signal processing" courses in electrical engineering departments at Massachusetts Institute of Technology and Tel Aviv University, as well as applied mathematics departments at the Courant Institute of New York University and ÉcolePolytechnique in Paris. - Provides a broad perspective on the principles and applications of transient signal processing with wavelets - Emphasizes intuitive understanding, while providing the mathematical foundations and description of fast algorithms - Numerous examples of real applications to noise removal, deconvolution, audio and image compression, singularity and edge detection, multifractal analysis, and time-varying frequency measurements - Algorithms and numerical examples are implemented in Wavelab, which is a Matlab toolbox freely available over the Internet - Content is accessible on several level of complexity, depending on the individual reader's needs New to the Second Edition - Optical flow calculation and video compression algorithms - Image models with bounded variation functions - Bayes and Minimax theories for signal estimation - 200 pages rewritten and most illustrations redrawn - More problems and topics for a graduate course in wavelet signal processing, in engineering and applied mathematics
Wavelet analysis is among the newest additions to the arsenals of mathematicians, scientists, and engineers, and offers common solutions to diverse problems. However, students and professionals in some areas of engineering and science, intimidated by the mathematical background necessary to explore this subject, have been unable to use this powerful tool. The first book on the topic for readers with minimal mathematical backgrounds, Wavelet Analysis with Applications to Image Processing provides a thorough introduction to wavelets with applications in image processing. Unlike most other works on this subject, which are often collections of papers or research advances, this book offers students and researchers without an extensive math background a step-by-step introduction to the power of wavelet transforms and applications to image processing. The first four chapters introduce the basic topics of analysis that are vital to understanding the mathematics of wavelet transforms. Subsequent chapters build on the information presented earlier to cover the major themes of wavelet analysis and its applications to image processing. This is an ideal introduction to the subject for students, and a valuable reference guide for professionals working in image processing.
This volume is designed as a textbook for an introductory course on wavelet analysis and time-frequency analysis aimed at graduate students or advanced undergraduates in science and engineering. It can also be used as a self-study or reference book by practicing researchers in signal analysis and related areas. Since the expected audience is not presumed to have a high level of mathematical background, much of the needed analytical machinery is developed from the beginning. The only prerequisites for the first eight chapters are matrix theory, Fourier series, and Fourier integral transforms. Each of these chapters ends with a set of straightforward exercises designed to drive home the concepts just covered, and the many graphics should further facilitate absorption.
Introduces "second generation wavelets" and the lifting transform that can be used to apply the traditional benefits of wavelets into a wide range of new areas in signal processing, data processing and computer graphics.
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Interest in image compression for internet and other multimedia applications has spurred research into compression techniques that will increase storage capabilities and transmission speed. This tutorial provides a practical guide to fractal and wavelet approaches--two techniques with exciting potential. It is intended for scientists, engineers, researchers, and students. It provides both introductory information and implementation details. Three Windows-compatible software systems are included so that readers can explore the new technologies in depth. Complete C/C++ source code is provided, enabling readers to go beyond the accompanying software. The mathematical presentation is accessible to advanced undergraduate or beginning graduate students in technical fields.
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a complementary geometric representation, mainly in the restricted context of specific applications. However, recent developments in graphics are changing this situation, and the community is beginning to draw its attention to implicit objects. This is reflected in the current research of aspects related to this subject. Employing a coherent conceptual framework, Implicit Objects in Computer Graphics addresses the role of implicitly defined objects in the following parts: mathematical foundations of geometric models, implicit formulations for the specification of shapes, implicit primitives, techniques for constructing and manipulating implicit objects, modeling, rendering and animating implicit objects.