War Isn't Hell, It's Entertainment

War Isn't Hell, It's Entertainment

Author: Rikke Schubart

Publisher: McFarland

Published: 2009-03-05

Total Pages: 293

ISBN-13: 0786435585

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Real war is a cruel theater of death, yet it is also an exciting narrative exploited for national, political and commercial purposes and turned into numerous films, television shows, computer games, news stories and reenactment plays. These essays examine the relationship between war, visual media and entertainment from a number of academic perspectives. Key topics include how war is used as an imaginary site to stage dramas; how boundaries between war, media, and entertainment dissolve as new media alters the formal qualities of representation; how entertainment is used to engage audiences; and what effect products of war and entertainment have on consumers of popular culture.


Emergency as Security

Emergency as Security

Author: Maximilian Forte

Publisher: Lulu.com

Published: 2014

Total Pages: 205

ISBN-13: 0986802123

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Papers based on a seminar held at Concordia University in 2013.


Eastwood's Iwo Jima

Eastwood's Iwo Jima

Author: Anne Gjelsvik

Publisher: Columbia University Press

Published: 2013-07-09

Total Pages: 298

ISBN-13: 023116565X

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Together, Flags of our Fathers and Letters from Iwo Jima tell the story behind one of history's most famous photographs, Leo Rosenthal's 'Raising the Flag on Iwo Jima'.


Exploring Betty A. Reardon’s Perspective on Peace Education

Exploring Betty A. Reardon’s Perspective on Peace Education

Author: Dale T. Snauwaert

Publisher: Springer

Published: 2019-05-15

Total Pages: 308

ISBN-13: 3030183874

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This book presents commentaries by a leading international group of peace education scholars and practitioners concerning Reardon’s peace education theory and intellectual legacy. The guiding question throughout the book is: How can her foundational work be used to advance the theory and practice of peace education? In an attempt to find answers, the contributing authors explore three general areas of inquiry: (1) Theoretical Foundations of Peace and Human Rights Education; (2) Feminism and the Gender Perspective as Pathways of Transformation Toward Peace and Justice; and (3) Peace Education Pedagogy and Practices. A contemplative commentary by Reardon herself rounds out the coverage


War

War

Author: Cameron D. Lippard

Publisher: Routledge

Published: 2018-02-13

Total Pages: 302

ISBN-13: 1317393473

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War: Contemporary Perspectives on Armed Conflicts around the World presents a broad variety of interdisciplinary and social scientific perspectives on the causes, processes, cultural representations, and social consequences of the armed conflicts between and within nations and other politically organized communities. This book provides theoretical views of armed conflict and its impact on people and institutions around the world.


Home/Fronts

Home/Fronts

Author: Janina Wierzoch

Publisher: transcript Verlag

Published: 2020-03-31

Total Pages: 287

ISBN-13: 3839451876

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In recent years, the US-led invasions of Afghanistan and Iraq have had an impact on the UK rivalled only by Brexit and the global financial crisis. For people at home, the wars were ever-present in the media yet remained distant and difficult to apprehend. Janina Wierzoch offers an analytical survey of British contemporary war narratives in novels, drama, film, and television that seek to make sense of the experience. The study shows how the narratives, instead of reflecting on the UK`s role as invader, portray war as invading the British home. Home loses its post-Cold War sense of »permanent peace« and is recast as a home/front where war once again becomes part of what it means to be »us«.


In/visible War

In/visible War

Author: Jon Simons

Publisher: Rutgers University Press

Published: 2017-06-14

Total Pages: 287

ISBN-13: 0813585406

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In/Visible War addresses a paradox of twenty-first century American warfare. The contemporary visual American experience of war is ubiquitous, and yet war is simultaneously invisible or absent; we lack a lived sense that “America” is at war. This paradox of in/visibility concerns the gap between the experiences of war zones and the visual, mediated experience of war in public, popular culture, which absents and renders invisible the former. Large portions of the domestic public experience war only at a distance. For these citizens, war seems abstract, or may even seem to have disappeared altogether due to a relative absence of visual images of casualties. Perhaps even more significantly, wars can be fought without sacrifice by the vast majority of Americans. Yet, the normalization of twenty-first century war also renders it highly visible. War is made visible through popular, commercial, mediated culture. The spectacle of war occupies the contemporary public sphere in the forms of celebrations at athletic events and in films, video games, and other media, coming together as MIME, the Military-Industrial-Media-Entertainment Network.


Playing War

Playing War

Author: Matthew Thomas Payne

Publisher: NYU Press

Published: 2016-04-05

Total Pages: 284

ISBN-13: 1479895105

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Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.


Convergence Media History

Convergence Media History

Author: Janet Staiger

Publisher: Routledge

Published: 2009-07

Total Pages: 224

ISBN-13: 1135842752

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Convergence Media History explores the ways that digital convergence has radically changed the field of media history. Writing media history is no longer a matter of charting the historical development of an individual medium such as film or television. Instead, now that various media from blockbuster films to everyday computer use intersect regularly via convergence, scholars must find new ways to write media history across multiple media formats. This collection of eighteen new essays by leading media historians and scholars examines the issues today in writing media history and histories. Each essay addresses a single medium—including film, television, advertising, sound recording, new media, and more—and connects that specific medium’s history to larger issues for the field in writing multi-media or convergent histories. Among the volume’s topics are new media technologies and their impact on traditional approaches to media history; alternative accounts of film production and exhibition, with a special emphasis on film across multiple media platforms; the changing relationships between audiences, fans, and consumers within media culture; and the globalization of our media culture.


Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education

Author: Ferdig, Richard E.

Publisher: IGI Global

Published: 2008-07-31

Total Pages: 1762

ISBN-13: 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.