War Is Fun

War Is Fun

Author: Kamal Anwar

Publisher: Createspace Independent Publishing Platform

Published: 2018-02-07

Total Pages: 138

ISBN-13: 9781985196834

DOWNLOAD EBOOK

A young veteran from the Afghanistan war finds trouble in adjusting to society and turns to Private Military Contracting. His work takes him to Africa - where he struggles when caught between love and loyalty on one side - death and glory on the other. War is Fun is a tale of a modern-day mercenary; exploring subjects of first world apathy and men's instinctual needs for combat and tribalism. The novel was first published in Norway in 2013 to critical acclaim, and was bought in to the Norwegian libraries by the State Culture Board for quality literature. War is Fun was described as a realistic and non-romanticised view of conflict in war, as well as the minds of young men refusing subjugating communities and turning their backs to modern society.


The Funny Side of War

The Funny Side of War

Author: Mat Vance

Publisher: Outskirts Press

Published: 2015-06-05

Total Pages: 208

ISBN-13: 9781478755708

DOWNLOAD EBOOK

Whether you've been in combat or have never been in the military, "The Funny Side" is meant for everyone. We typically only hear about heroism and tragic losses during war time, which of course happens, but what about the time between firefights? What about the rest of a person's time in the military? This book is a true story and a chronological adventure from training to being initiated into a unit to deploying to becoming a civilian again. It takes negatives and turns them into positives. If you're a civilian or haven't had an exciting time in the military, this story will show you what it's really like. If you're a combat veteran, it is the authors greatest goal to bring a smile to your face. To try to forget about the bad days and instead honor our brethren by reflecting on those ridiculous moments when we laughed ourselves to tears.


Wojtek

Wojtek

Author: Alan Pollock Alan

Publisher:

Published: 2019-05

Total Pages: 32

ISBN-13: 9781910646410

DOWNLOAD EBOOK

View more details of this book at www.walkerbooks.com.au


Good Girls, Good Food, Good Fun

Good Girls, Good Food, Good Fun

Author: Meghan K. Winchell

Publisher: Univ of North Carolina Press

Published: 2008-12-07

Total Pages: 270

ISBN-13: 0807887269

DOWNLOAD EBOOK

Throughout World War II, when Saturday nights came around, servicemen and hostesses happily forgot the war for a little while as they danced together in USO clubs, which served as havens of stability in a time of social, moral, and geographic upheaval. Meghan Winchell demonstrates that in addition to boosting soldier morale, the USO acted as an architect of the gender roles and sexual codes that shaped the "greatest generation." Combining archival research with extensive firsthand accounts from among the hundreds of thousands of female USO volunteers, Winchell shows how the organization both reflected and shaped 1940s American society at large. The USO had hoped that respectable feminine companionship would limit venereal disease rates in the military. To that end, Winchell explains, USO recruitment practices characterized white middle-class women as sexually respectable, thus implying that the sexual behavior of working-class women and women of color was suspicious. In response, women of color sought to redefine the USO's definition of beauty and respectability, challenging the USO's vision of a home front that was free of racial, gender, and sexual conflict. Despite clashes over class and racial ideologies of sex and respectability, Winchell finds that most hostesses benefited from the USO's chaste image. In exploring the USO's treatment of female volunteers, Winchell not only brings the hostesses' stories to light but also supplies a crucial missing piece for understanding the complex ways in which the war both destabilized and restored certain versions of social order.


Close Quarters

Close Quarters

Author: Larry Heinemann

Publisher: Vintage

Published: 2010-03-31

Total Pages: 370

ISBN-13: 0307517705

DOWNLOAD EBOOK

From the moment his first novel was published, Larry Heinemann joined the ranks of the great chroniclers of the Vietnam conflict--Philip Caputo, Tim O’Brien, and Gustav Hasford. In the stripped-down, unsullied patois of an ordinary soldier, draftee Philip Dosier tells the story of his war. Straight from high school, too young to vote or buy himself a drink, he enters a world of mud and heat, blood and body counts, ambushes and firefights. It is here that he embarks on the brutal downward path to wisdom that awaits every soldier. In the tradition of Naked and the Dead and The Thin Red Line, Close Quarters is the harrowing story of how a decent kid from Chicago endures an extraordinary trial-- and returns profoundly altered to a world on the threshold of change.


War Games

War Games

Author: Philip Hammond

Publisher: Bloomsbury Publishing USA

Published: 2019-12-12

Total Pages: 379

ISBN-13: 1501351168

DOWNLOAD EBOOK

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?


Feminist War Games?

Feminist War Games?

Author: Jon Saklofske

Publisher: Routledge

Published: 2019-12-10

Total Pages: 298

ISBN-13: 1000751201

DOWNLOAD EBOOK

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.


Playing at War

Playing at War

Author: Patrick A. Lewis

Publisher: LSU Press

Published: 2024-09-19

Total Pages: 356

ISBN-13: 0807183458

DOWNLOAD EBOOK

Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post–Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation’s past.