According to efficiency experts, the average commuter spends 45 minutes every day waiting for trains, sitting in traffic or hoofing it to his or her place of employment. By the time commuters take that last ride to meet the big guy in the sky, they'll have spent a full year travelling to and from their workplaces. Now there's an activity book to help frazzled commuters make the most of their time. Commuter Waiting Games teaches readers new sports (Airline Safety Card Volleyracket), group-participation activities (Airport Check-In Line Limbo), amazing weight-loss techniques (Commuter Train Calisthenics) and even techniques for tapping your inner muse (Traffic-Sign Haiku).
Kidnapping is a particularly cruel crime. Wealth and the friendship of the chief Constable are of no help to Robert and Joanna Hamilton when their young son and his nanny are held to ransom by an anonymous and ruthless gang. The Hamiltons insist that their case merits the attention of a senior police officer. John Anderson gets the job, and arranges the exchange of the hamiltons’ cash for young Robbie. But nothing is a straightforward as it seems. Disloyalty and betrayal are everywhere; in the Hamilton household; in Anderson’s squad; in the kidnappers’ triangular affair of love and lust. Even the new woman in Anderson’s life can’t be trusted. The police operation goes catastrophically wrong, and Anderson has to take the blame. He sets out single-handed to track down the kidnappers, and finds himself in deadly danger.
This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept.
SOME DAY The Literature of Waiting A Creative Writing Course With Time on Its Hands Now wait. Now. Wait. You do it all the time. Time and time again. You’re doing it right now: waiting on our every word. So here goes: before there was this book SOME DAY on writing creatively about a world of waiting, there was special topics Hunter College English course on “The Literature of Waiting” that featured a selection of novels, plays, and short stories by some rather famous world authors. But wait: even before that time-sensitive college course there were, well, the elevators—particularly the ones in the North Building of Hunter College of the City University of New York. Elevators that you always had to wait distressingly long for when they were apparently working and eternally long for when they were “out of service.” There was even that infamous elevator repair sign. Picture it: a photoshopped female student with her right hand flat out in the stop-and-wait position, her compressed lips silently conveying that any wait on your part for an elevator to come would be entirely futile. And did we mention that the repair sign would inevitably remain up even after that elevator had been fixed? Now that made a certain sense since it was only a matter of time before the sign was, like a broken clock, accurate again. Author Robert Eidelberg’s Books With a Built-In Teacher In addition to “Some Day: The Literature of Waiting, all of the following “Books With a Built-In Teacher” by educator and author Robert Eidelberg are available through all online bookstores as well as from the author by contacting him at [email protected] “Who’s There?” in Shakespeare’s HAMLET – That Is the Question! Stanza-Phobia: A Slef-Improvement Approach to Bridging Any Disconnect Between You and Poetry by Understanding Just One Poem (Yes, One!) and Winding Up Not only Learning the Process involved but Coming to Love at Least a Few More Poems (and Maybe Poetry Itself) Good Thinking: A Self-Improvement Approach to Getting Your Mind to Go from “Huh?” to “Hmm” to “Aha!” Playing Detective: A Self-Improvement Approach to Becoming a more Mindful Thinker Reader, and Writer By Solving Mysteries Detectives: Stories for Thinking, Solving, and Writing So You Think You Might Like to Teach: 29 Fictional Teachers (for Real!) Model ow to Become and Remain a Successful Teacher Staying After School: 19 Students (for Real!) Have the Next What-if Word on Remarkable Fictional Teachers and Their Often Challenging Classes. Julio: A Brooklyn Boy Plays Detective to Find His Missing Father (with John Carter)
In this rich and insightful collection of essays, leading anthropologist Ghassan Hage brings together academics across political science, philosophy, anthropology and sociology for an examination into the experience of waiting. What is it to wait? What do we wait for? And how is waiting connected to the social worlds in which we live? From Beckett's darkly comic play Waiting for Godot, to the perpetual waiting of refugees to return home or to moments of intense anticipation such as falling in love or the birth of a baby, there are many ways in which we wait. This compelling collection of essays suggests that this experience is among the essential conditions that make us human and connect us to others.
With the newest paperback addition to the Best Behavior® series, children develop strategies to make waiting less frustrating and learn that patience is a virtue. Children are often waiting—for the school bus, their turn on the slide, or their birthday—and waiting can be frustrating! But learning to be patient and developing self-control will equip children with tools for success in school and in social settings. With vivid illustrations and simple strategies, this reassuring book helps children learn to delay gratification and make waiting more fun without relying on electronics. With her trademark mix of empathy and encouragement, author Elizabeth Verdick provides activities and ideas for children—like observing the world around them, inventing new games, and anticipating what’s to come—that can be adapted for any situation. In this addition to the best-selling Best Behavior series, children will learn how to avoid boredom and replace whining words with waiting words: “This will be worth the wait!” A section for adults includes tips and activities to foster patience in children. Best Behavior® Series The Best Behavior® series uses simple words and delightful full-color illustrations to guide children to choose peaceful, positive behaviors. Select titles are available in two versions: a durable board book for ages baby to preschool, and a longer, more in-depth paperback for ages four to seven. Bilingual board books and paperback editions are available for select titles. Kids, parents, and teachers love these award-winning books. All include helpful tips and ideas for parents and caregivers.
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
Mike Johnson, a recent United States Air Force recruit, is smuggled into Russia as a spy during the Cold War of the 1960s. His contact is Cathy Pushkin, a nineteen-year-old Russian girl, who is part of an underground group attempting to bring democracy to her communist country. Together, their involvement in obtaining Russian top secret information for America is a fast-pace journey of espionage.