In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes.
Screen-based media, such as touch-screens, navigation systems and virtual reality applications merge images and operations. They turn viewing first and foremost into using and reflect the turn towards an active role of the image in guiding a user’s action and perception. From professional environments to everyday life multiple configurations of screens organise working routines, structure interaction, and situate users in space both within and beyond the boundaries of the screen. This volume examines the linking of screen, space, and operation in fields such as remote navigation, architecture, medicine, interface design, and film production asking how the interaction with and through screens structures their users’ action and perception.
Liquid Crystal Devices are crucial and ubiquitous components of an ever-increasing number of technologies. They are used in everything from cellular phones, eBook readers, GPS devices, computer monitors and automotive displays to projectors and TVs, to name but a few. This second edition continues to serve as an introductory guide to the fundamental properties of liquid crystals and their technical application, while explicating the recent advancements within LCD technology. This edition includes important new chapters on blue-phase display technology, advancements in LCD research significantly contributed to by the authors themselves. This title is of particular interest to engineers and researchers involved in display technology and graduate students involved in display technology research. Key features: Updated throughout to reflect the latest technical state-of-the-art in LCD research and development, including new chapters and material on topics such as the properties of blue-phase liquid crystal displays and 3D liquid crystal displays; Explains the link between the fundamental scientific principles behind liquid crystal technology and their application to photonic devices and displays, providing a thorough understanding of the physics, optics, electro-optics and material aspects of Liquid Crystal Devices; Revised material reflecting developments in LCD technology, including updates on optical modelling methods, transmissive LCDs and tunable liquid crystal photonic devices; Chapters conclude with detailed homework problems to further cement an understanding of the topic.
Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields Rajeev Tiwari is a Senior Associate Professor in the School of Computer Science at the University of Petroleum and Energy Studies, Dehradun, India. Neelam Duhan is an Associate Professor in the Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad, India. Mamta Mittal has 18 years of teaching experience, and her research areas include data mining, big data, machine learning, soft computing and data structure. Abhineet Anand is a Professor in the Computer Science and Engineering Department at Chitkara University, Punjab, India. Muhammad Attique Khan is a lecturer of the Computer Science Department at HITEC University, Taxila, Pakistan.
A comprehensive review of the state of the art and advances in the field, while also outlining the future potential and development trends of optical imaging and optical metrology, an area of fast growth with numerous applications in nanotechnology and nanophysics. Written by the world's leading experts in the field, it fills the gap in the current literature by bridging the fields of optical imaging and metrology, and is the only up-to-date resource in terms of fundamental knowledge, basic concepts, methodologies, applications, and development trends.
What Is Screenless Video Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Screenless video Chapter 2: Computer monitor Chapter 3: Video Chapter 4: Stereoscopy Chapter 5: Overhead projector Chapter 6: Head-up display Chapter 7: Stereo display Chapter 8: Volumetric display Chapter 9: Thin-film-transistor liquid-crystal display Chapter 10: Head-mounted display Chapter 11: Virtual retinal display Chapter 12: Intrinsically photosensitive retinal ganglion cell Chapter 13: Laser TV Chapter 14: Retinohypothalamic tract Chapter 15: Large-screen television technology Chapter 16: Technology of television Chapter 17: Holographic display Chapter 18: Electronic visual display Chapter 19: Input device Chapter 20: Displair Chapter 21: See-through display (II) Answering the public top questions about screenless video. (III) Real world examples for the usage of screenless video in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of screenless video' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of screenless video.
This edited volume reviews the current state of the art in the additive manufacturing of optical componentry, exploring key principles, materials, processes and applications. A short introduction lets readers familiarize themselves with the fundamental principles of the 3D printing method. This is followed by a chapter on commonly-used and emerging materials for printing of optical components, and subsequent chapters are dedicated to specific topics and case studies. The high potential of additive manufactured optical components is presented based on different manufacturing techniques and accompanied with extensive examples – from nanooptics to large scale optics – and taking research and industrial perspectives. Readers are provided with an extensive overview of the new possibilities brought about by this alternative method for optical components manufacture. Finally, the limitations of the method with respect to manufacturing techniques, materials and optical properties of the generated objects are discussed. With contributions from experts in academia and industry, this work will appeal to a wide readership, from undergraduate students through engineers to researchers interested in modern methods of manufacturing optical components.