Visual Impact

Visual Impact

Author: Liz McQuiston

Publisher: Phaidon Press

Published: 2015-10-05

Total Pages: 0

ISBN-13: 9780714869704

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An accessible and richly illustrated exploration of how art and design have driven major social and political change in the 21st century. Visual Impact highlights the extraordinary power of art and graphic design to effect social and political change. Richly illustrated with over 400 images, this is a visual guide to the most influential and highly politicised imagery of the digital age. Organised thematically by global issues and events, Visual Impact's generously illustrated spreads, clearly present and explain the most influential and highly politicised imagery of the twenty-first century. Themes and issues include popular uprisings (the Arab Spring, the London Riots), social activism (marriage equality), and environmental crises (Hurricane Katrina), as well as the recent Je Suis Charlie protests. Showcasing over 200 artists and designers, ranging from internationally renowned names such as Ai Wei Wei and Shepard Fairey to anonymous internet users distributing work across Twitter and Facebook, Visual Impact features exciting graphics from emerging economies such as Brazil, Russia and China, and recent work created in response to the Arab Spring. Complements Phaidon titles Graphic Agitation and Graphic Agitation 2 by providing insight to the art and design shaping today's global political landscape.


Visual Impact

Visual Impact

Author: Terence Wright

Publisher: Berg Publishers

Published: 2008

Total Pages: 216

ISBN-13:

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Visual Impact, Visual Teaching

Visual Impact, Visual Teaching

Author: Timothy Gangwer

Publisher: Corwin Press

Published: 2009-02-15

Total Pages: 241

ISBN-13: 1452272352

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"Hold on to this author—he is magical! I learned more from reading Gangwer′s book than I have in eight years of professional development workshops." —Laura S. Gulledge, Media Literacy Teacher Benjamin Russell High School, Alexander City, AL "Gangwer has effectively organized information from many sources into a form that is readable and practical for a wide variety of education practitioners, including classroom teachers and fine arts teachers." —Ellen Herbert, Art Teacher Longview High School, TX Spark learners′ enthusiasm and promote retention of content with visual teaching techniques! Each day, teachers look for new ways to get students excited about learning and new ways to help them retain the information they learn. In this practical guide, Timothy Gangwer incorporates the latest research on visual learning and shows how you can stimulate students′ interest and participation. Offering classroom-tested techniques to engage learners′ brains, this book includes hundreds of ready-to-use visual learning activities in language arts, math, science, social studies, environmental studies, the arts, and more. This resource covers: Differentiating instruction based on how students process visual information Using graphic organizers, digital photography, the Internet, and other visual communication tools Incorporating music, art, and drama to enhance instruction and learning Teaching visual communication strategies to English language learners Discover how to use visual strategies and activities to help students think critically about the way they understand and perceive the world.


Multithreading for Visual Effects

Multithreading for Visual Effects

Author: Martin Watt

Publisher: CRC Press

Published: 2014-07-29

Total Pages: 233

ISBN-13: 1482243571

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Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and


Erratic

Erratic

Author: Robert Klanten

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9783899553703

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Movement, tension, balance, and surprise are being increasingly explored in today's visual culture. More and more cutting-edge design, photography, and art depicts subjects that initially appear to be stable or to be symmetrical. But upon closer examination, each image tells a story. Or, more aptly, it triggers a story in the viewer's mind that shows the inevitable events that will develop out of the portrayed circumstances. Erratic documents recent, often playful creative investigations that reveal a range of narrative qualities inherent in single images. At the same time, the featured work makes clear that even conditions of alleged stability or balance can come to an abrupt end at any time.


Digital Visual Effects in Cinema

Digital Visual Effects in Cinema

Author: Stephen Prince

Publisher: Rutgers University Press

Published: 2011-12-07

Total Pages: 271

ISBN-13: 0813552184

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Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.


Making Eye Health a Population Health Imperative

Making Eye Health a Population Health Imperative

Author: National Academies of Sciences, Engineering, and Medicine

Publisher: National Academies Press

Published: 2017-01-15

Total Pages: 587

ISBN-13: 0309439981

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The ability to see deeply affects how human beings perceive and interpret the world around them. For most people, eyesight is part of everyday communication, social activities, educational and professional pursuits, the care of others, and the maintenance of personal health, independence, and mobility. Functioning eyes and vision system can reduce an adult's risk of chronic health conditions, death, falls and injuries, social isolation, depression, and other psychological problems. In children, properly maintained eye and vision health contributes to a child's social development, academic achievement, and better health across the lifespan. The public generally recognizes its reliance on sight and fears its loss, but emphasis on eye and vision health, in general, has not been integrated into daily life to the same extent as other health promotion activities, such as teeth brushing; hand washing; physical and mental exercise; and various injury prevention behaviors. A larger population health approach is needed to engage a wide range of stakeholders in coordinated efforts that can sustain the scope of behavior change. The shaping of socioeconomic environments can eventually lead to new social norms that promote eye and vision health. Making Eye Health a Population Health Imperative: Vision for Tomorrow proposes a new population-centered framework to guide action and coordination among various, and sometimes competing, stakeholders in pursuit of improved eye and vision health and health equity in the United States. Building on the momentum of previous public health efforts, this report also introduces a model for action that highlights different levels of prevention activities across a range of stakeholders and provides specific examples of how population health strategies can be translated into cohesive areas for action at federal, state, and local levels.


Robin Williams Design Workshop, Second Edition

Robin Williams Design Workshop, Second Edition

Author: Robin Williams

Publisher: Pearson Education

Published: 2006-08-10

Total Pages: 781

ISBN-13: 0132712199

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Learn design theory and practical know-how from the award-winning author/design team, Robin Williams and John Tollett! Robin Williams introduced design and typographic principles to legions of readers with her best-selling Non-Designer's book series. Now she and designer/co-author John Tollett take you to the next level of creative design with practical advice and lessons in composition, visual impact, and design challenges. Presented in Robin and John's signature style—writing that is so crystal clear, it's accessible to absolutely anyone—and illustrated with hundreds of full-color design examples, the ideas in this book tackle design theory, visual puns, and layout and graphics strategies for real-world projects. Developing designers will appreciate the authors' imaginative approach and well-chosen examples. Discover practical and effective design principles and concepts—and how to apply them to virtually any project. Learn why some designs are attention-getting and others are not. Learn how to choose just the right look—corporate or casual, classic or trendy—for specific types of projects, such as business cards, letterhead and envelopes, newsletters and brochures, logos, advertising, and more. Test your design acumen by comparing before-and-after examples. Find a wealth of inspiration for your own design projects. Gain insight into the design process by studying the work of guest designers, who offer their personal commentary and insights.


Digital Storytelling

Digital Storytelling

Author: Shilo T. McClean

Publisher: MIT Press

Published: 2008-09-26

Total Pages: 318

ISBN-13: 0262633698

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How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.


The VES Handbook of Visual Effects

The VES Handbook of Visual Effects

Author: Susan Zwerman

Publisher: CRC Press

Published: 2014-07-11

Total Pages: 1138

ISBN-13: 1136136223

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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.