Vision-Based Interaction

Vision-Based Interaction

Author: Ahmed Elgammal

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 116

ISBN-13: 3031018125

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In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.


Gesture-Based Human-Computer Interaction and Simulation

Gesture-Based Human-Computer Interaction and Simulation

Author: Miguel Sales Dias

Publisher: Springer Science & Business Media

Published: 2009-01-12

Total Pages: 294

ISBN-13: 3540928642

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This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.


Micro-Electronics and Telecommunication Engineering

Micro-Electronics and Telecommunication Engineering

Author: Devendra Kumar Sharma

Publisher: Springer Nature

Published: 2020-04-02

Total Pages: 735

ISBN-13: 9811523290

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This book presents selected papers from the 3rd International Conference on Micro-Electronics and Telecommunication Engineering, held at SRM Institute of Science and Technology, Ghaziabad, India, on 30-31 August 2019. It covers a wide variety of topics in micro-electronics and telecommunication engineering, including micro-electronic engineering, computational remote sensing, computer science and intelligent systems, signal and image processing, and information and communication technology.


Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction

Author: Antonio Camurri

Publisher: Springer Science & Business Media

Published: 2004-02-18

Total Pages: 571

ISBN-13: 3540210725

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Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.


Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction

Author: Annelies Braffort

Publisher: Springer Science & Business Media

Published: 2000-01-12

Total Pages: 322

ISBN-13: 3540669353

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This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.


Face Detection and Gesture Recognition for Human-Computer Interaction

Face Detection and Gesture Recognition for Human-Computer Interaction

Author: Ming-Hsuan Yang

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 188

ISBN-13: 1461514231

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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.


Human Computer Interaction Using Hand Gestures

Human Computer Interaction Using Hand Gestures

Author: Prashan Premaratne

Publisher: Springer Science & Business Media

Published: 2014-03-20

Total Pages: 182

ISBN-13: 9814585696

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Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.


Perception and Machine Intelligence

Perception and Machine Intelligence

Author: Malay K. Kundu

Publisher: Springer

Published: 2012-01-12

Total Pages: 394

ISBN-13: 3642273874

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This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.


Instantaneous User Identification for Personalized Interaction on Shared Surfaces

Instantaneous User Identification for Personalized Interaction on Shared Surfaces

Author: Dominik Schmidt

Publisher: Lulu.com

Published: 2012-11-04

Total Pages: 188

ISBN-13: 1300361247

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In this thesis, we contribute to the body of surface computing research by proposing novel methods for user identification. We present three novel methods for instantaneous user identification: IdWristbands uses bracelets that emit infrared codes to identify individual finger touches, HandsDown is based on biometrics and allows users to identify by placing their hand flat on the surface, and PhoneTouch employs mobile phones in a stylus-like fashion for identified direct-touch interaction. We use IdWristbands, HandsDown, and PhoneTouch as basis for analyzing and exploring the design space of personalized interaction. We illustrate its opportunities and benefits by introducing a wide range of novel user-aware interaction techniques. In a user study, we show that instantaneous user identification and personalization conveniently facilitate interaction techniques that are otherwise not immediately accessible or difficult to realize.


Human-Computer Interaction - INTERACT 2009

Human-Computer Interaction - INTERACT 2009

Author: Tom Gross

Publisher: Springer Science & Business Media

Published: 2009-08-06

Total Pages: 1036

ISBN-13: 3642036570

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INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.