Virtual Sound
Author: Riccardo Bianchini
Publisher: ConTempoNet
Published: 2000
Total Pages: 534
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Riccardo Bianchini
Publisher: ConTempoNet
Published: 2000
Total Pages: 534
ISBN-13:
DOWNLOAD EBOOKAuthor: Riccardo Bianchini
Publisher:
Published: 2008-12
Total Pages: 362
ISBN-13: 9788890026140
DOWNLOAD EBOOKVirtual Sound is an in-depth tutorial in computer music, complete with user-friendly exercises in Csound that illustrate the theory and practice of each type of sound synthesis and processing. The subjects covered include additive synthesis, subtractive synthesis, flow-charts, control signals, vibrato and tremolo, 3-D sound, sampling, analysis and resynthesis, MIDI files and MIDI controls, amplitude and ring modulation, frequency modulation (FM), echo, reverberation, chorus, flanger, phaser, convolution, waveshaping and vector synthesis, granular synthesis, formant synthesis, and physical modeling. If you have a basic understanding of computers and the fundamentals of acoustics, you'll have no trouble reading this book. After having read it, you should be able to use other commercial or research-oriented software with a greater understanding of how it functions.
Author: William Cheng
Publisher: Oxford University Press
Published: 2014-03-05
Total Pages: 261
ISBN-13: 0199970009
DOWNLOAD EBOOKVideo games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Author: Alessandro Cipriani
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9788890548451
DOWNLOAD EBOOKAuthor: Victor Lazzarini
Publisher: Springer
Published: 2016-11-15
Total Pages: 526
ISBN-13: 331945370X
DOWNLOAD EBOOKThis rigorous book is a complete and up-to-date reference for the Csound system from the perspective of its main developers and power users. It explains the system, including the basic modes of operation and its programming language; it explores the many ways users can interact with the system, including the latest features; and it describes key applications such as instrument design, signal processing, and creative electronic music composition. The Csound system has been adopted by many educational institutions as part of their undergraduate and graduate teaching programs, and it is used by practitioners worldwide. This book is suitable for students, lecturers, composers, sound designers, programmers, and researchers in the areas of music, sound, and audio signal processing.
Author: Davide Rocchesso
Publisher: Mondo Estremo
Published: 2003
Total Pages: 244
ISBN-13: 8890112611
DOWNLOAD EBOOKAuthor: Richard Boulanger
Publisher: MIT Press
Published: 2010-10-22
Total Pages: 917
ISBN-13: 0262014467
DOWNLOAD EBOOKAn encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Author: Tapio Lokki
Publisher: MDPI
Published: 2018-06-26
Total Pages: 621
ISBN-13: 3038429074
DOWNLOAD EBOOKThis book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences
Author: Leonardo Gabrielli
Publisher: CRC Press
Published: 2020-02-07
Total Pages: 287
ISBN-13: 0429666047
DOWNLOAD EBOOKDeveloping Virtual Synthesizers with VCV Rack takes the reader step by step through the process of developing synthesizer modules, beginning with the elementary and leading up to more engaging examples. Using the intuitive VCV Rack and its open-source C++ API, this book will guide even the most inexperienced reader to master efficient DSP coding to create oscillators, filters, and complex modules. Examining practical topics related to releasing plugins and managing complex graphical user interaction, with an intuitive study of signal processing theory specifically tailored for sound synthesis and virtual analog, this book covers everything from theory to practice. With exercises and example patches in each chapter, the reader will build a library of synthesizer modules that they can modify and expand. Supplemented by a companion website, this book is recommended reading for undergraduate and postgraduate students of audio engineering, music technology, computer science, electronics, and related courses; audio coding and do-it-yourself enthusiasts; and professionals looking for a quick guide to VCV Rack. VCV Rack is a free and open-source software available online.