Virtual Reality and Animation for MATLAB® and Simulink® Users

Virtual Reality and Animation for MATLAB® and Simulink® Users

Author: Nassim Khaled

Publisher: Springer Science & Business Media

Published: 2012-01-02

Total Pages: 179

ISBN-13: 1447123301

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About this book · Gives the reader hands on example-base experience for simulating dynamical models in MATLAB®/Simulink® and animating them in VRML · More than 150 images describe each step in the model realizations helping readers to understand them visually · Diverse examples and profound problem treatment enable the reader to animate complex dynamical problems m-files, Simulink models, VRML files and jpegs available for download provide full solutions for the end-of-chapter problems Virtual Reality and Animation for MATLAB® and Simulink® Users demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox (virtual models are created in V-Realm Builder). The book is divided into two parts; the first addresses MATLAB® and the second Simulink®. The presentation is problem-based with each chapter teaching the reader a group of essential principles in the context of a step-by-step solution to a particular issue. Examples of the systems covered include mass-spring-dampers, a crank-slider mechanism and a moving vehicle. The examples are given in ascending level of difficulty and contain MATLAB®/Simulink® codes deliberately simplified so that readers can focus on: • understanding how to link a 3-d virtual scene to MATLAB®/Simulink®; and • manipulating the 3-d virtual scene in MATLAB®/Simulink®. When studied in sequence, the chapters of this text form a coherent whole enabling the reader to gain a thorough expertise in virtual simulation and animation of dynamical models using MATLAB®/Simulink®. Individual chapters stand on their own, however, so that readers interested in a particular system can concentrate on it easily. Problems are provided in each chapter to give practice in the techniques demonstrated and to extend the range of the systems studied, for example, into the control sphere. Solution code for these problems can be downloaded from insert URL. Whether modeling the dynamics of a simple pendulum, a robot arm or a moving car, animation of a dynamical model can enliven and encourage understanding of mechanical systems and thus contribute to control design. Virtual Reality and Animation for MATLAB® and Simulink® Users will be instructive and interesting to anyone, researcher or student, working with the dynamics of physical systems. Readers are assumed to have some familiarity with MATLAB®.


Spatial Multimedia and Virtual Reality

Spatial Multimedia and Virtual Reality

Author: Antonio S. Camara

Publisher: CRC Press

Published: 1999-06-17

Total Pages: 196

ISBN-13: 9780748408191

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The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation. The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.


Essential Virtual Reality fast

Essential Virtual Reality fast

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 195

ISBN-13: 1447112636

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Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.


MATLAB

MATLAB

Author: Vasilios Katsikis

Publisher: BoD – Books on Demand

Published: 2012-09-26

Total Pages: 537

ISBN-13: 953510750X

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This is the first book in a three-volume series deploying MATLAB-based applications in almost every branch of science. This volume, presents interesting topics from different areas of engineering, signal and image processing based on the MATLAB environment. The book consists of 20 excellent, insightful articles and the readers will find the results very useful to their work. This collection of high quality articles, refers to a large range of professional fields and may be used for scientific, engineering and educational purposes.


Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality

Author: Patrick Bourdot

Publisher: Springer Nature

Published: 2019-10-07

Total Pages: 343

ISBN-13: 3030319083

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This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.


The Future of Innovation and Technology in Education

The Future of Innovation and Technology in Education

Author: Anna Visvizi

Publisher: Emerald Group Publishing

Published: 2018-11-30

Total Pages: 336

ISBN-13: 1787565556

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This book explores the effective use of information and communication technology (ICT) in teaching and learning. Concept-laden and practice-driven discussions offer insights into the art and practice of employing virtual and augmented reality (VR/AR), electronic devices, social networks and massive open online courses (MOOCs) in education.


Numerical Computing with Simulink, Volume 1

Numerical Computing with Simulink, Volume 1

Author: Richard J. Gran

Publisher: SIAM

Published: 2007-01-01

Total Pages: 321

ISBN-13: 0898717817

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An introduction to computer-aided system design with Simulink: a robust, accurate, and easily used simulation tool. The author takes readers on a tour of the Simulink environment that shows how to develop a system model and execute the design steps needed to make the model into a functioning design laboratory. Included along the way are the mathematics of systems: difference equations and z transforms, ordinary differential equations (both linear and nonlinear) and Laplace transforms, and numerical methods for solving differential equations. Because specific applications require specific tools, this book introduces additional software packages that work within the Simulink environment. The author covers over 70 applications taken from several disciplines, and describes numerous tested, annotated, and reusable models and blocks to help readers apply the book's material to their own applications. Ideal for practising engineers, and students in model-based design and numerical methods. Additional material is also available online.


Introduction to Virtual Reality

Introduction to Virtual Reality

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2011-06-27

Total Pages: 187

ISBN-13: 0857293869

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During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.


Digital Interaction and Machine Intelligence

Digital Interaction and Machine Intelligence

Author: Cezary Biele

Publisher: Springer Nature

Published: 2022-08-27

Total Pages: 306

ISBN-13: 3031114329

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This book is open access, which means that you have free and unlimited access. This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new social phenomena. Many countries have been making efforts to understand these phenomena and find answers on how to put the development of artificial intelligence on the right track to support the common good of people and societies. These attempts require interdisciplinary actions, covering not only science disciplines involved in the development of artificial intelligence and human-computer interaction but also close cooperation between researchers and practitioners. For this reason, the main goal of the MIDI conference held on 9-10.12.2021 as a virtual event is to integrate two, until recently, independent fields of research in computer science: broadly understood artificial intelligence and human-technology interaction.


Advanced Knowledge Application in Practice

Advanced Knowledge Application in Practice

Author: Igor Fuerstner

Publisher: BoD – Books on Demand

Published: 2010-11-02

Total Pages: 392

ISBN-13: 9533071419

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The integration and interdependency of the world economy leads towards the creation of a global market that offers more opportunities, but is also more complex and competitive than ever before. Therefore widespread research activity is necessary if one is to remain successful on the market. This book is the result of research and development activities from a number of researchers worldwide, covering concrete fields of research.