Virtual Memory

Virtual Memory

Author: Homay King

Publisher: Duke University Press

Published: 2015-10-23

Total Pages: 214

ISBN-13: 082237515X

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In Virtual Memory, Homay King traces the concept of the virtual through the philosophical works of Henri Bergson, Gilles Deleuze, and Giorgio Agamben to offer a new framework for thinking about film, video, and time-based contemporary art. Detaching the virtual from its contemporary associations with digitality, technology, simulation, and speed, King shows that using its original meaning—which denotes a potential on the cusp of becoming—provides the means to reveal the "analog" elements in contemporary digital art. Through a queer reading of the life and work of mathematician Alan Turing, and analyses of artists who use digital technologies such as Christian Marclay, Agnès Varda, and Victor Burgin, King destabilizes the analog/digital binary. By treating the virtual as the expression of powers of potential and change and of historical contingency, King explains how these artists transcend distinctions between disembodiment and materiality, abstraction and tangibility, and the unworldly and the earth-bound. In so doing, she shows how their art speaks to durational and limit-bound experience more than contemporary understandings of the virtual and digital would suggest.


Architectural and Operating System Support for Virtual Memory

Architectural and Operating System Support for Virtual Memory

Author: Abhishek Bhattacharjee

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 168

ISBN-13: 3031017579

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This book provides computer engineers, academic researchers, new graduate students, and seasoned practitioners an end-to-end overview of virtual memory. We begin with a recap of foundational concepts and discuss not only state-of-the-art virtual memory hardware and software support available today, but also emerging research trends in this space. The span of topics covers processor microarchitecture, memory systems, operating system design, and memory allocation. We show how efficient virtual memory implementations hinge on careful hardware and software cooperation, and we discuss new research directions aimed at addressing emerging problems in this space. Virtual memory is a classic computer science abstraction and one of the pillars of the computing revolution. It has long enabled hardware flexibility, software portability, and overall better security, to name just a few of its powerful benefits. Nearly all user-level programs today take for granted that they will have been freed from the burden of physical memory management by the hardware, the operating system, device drivers, and system libraries. However, despite its ubiquity in systems ranging from warehouse-scale datacenters to embedded Internet of Things (IoT) devices, the overheads of virtual memory are becoming a critical performance bottleneck today. Virtual memory architectures designed for individual CPUs or even individual cores are in many cases struggling to scale up and scale out to today's systems which now increasingly include exotic hardware accelerators (such as GPUs, FPGAs, or DSPs) and emerging memory technologies (such as non-volatile memory), and which run increasingly intensive workloads (such as virtualized and/or "big data" applications). As such, many of the fundamental abstractions and implementation approaches for virtual memory are being augmented, extended, or entirely rebuilt in order to ensure that virtual memory remains viable and performant in the years to come.


Linux Device Drivers Development

Linux Device Drivers Development

Author: John Madieu

Publisher: Packt Publishing Ltd

Published: 2017-10-20

Total Pages: 586

ISBN-13: 1782174753

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Learn to develop customized device drivers for your embedded Linux system About This Book Learn to develop customized Linux device drivers Learn the core concepts of device drivers such as memory management, kernel caching, advanced IRQ management, and so on. Practical experience on the embedded side of Linux Who This Book Is For This book will help anyone who wants to get started with developing their own Linux device drivers for embedded systems. Embedded Linux users will benefit highly from this book. This book covers all about device driver development, from char drivers to network device drivers to memory management. What You Will Learn Use kernel facilities to develop powerful drivers Develop drivers for widely used I2C and SPI devices and use the regmap API Write and support devicetree from within your drivers Program advanced drivers for network and frame buffer devices Delve into the Linux irqdomain API and write interrupt controller drivers Enhance your skills with regulator and PWM frameworks Develop measurement system drivers with IIO framework Get the best from memory management and the DMA subsystem Access and manage GPIO subsystems and develop GPIO controller drivers In Detail Linux kernel is a complex, portable, modular and widely used piece of software, running on around 80% of servers and embedded systems in more than half of devices throughout the World. Device drivers play a critical role in how well a Linux system performs. As Linux has turned out to be one of the most popular operating systems used, the interest in developing proprietary device drivers is also increasing steadily. This book will initially help you understand the basics of drivers as well as prepare for the long journey through the Linux Kernel. This book then covers drivers development based on various Linux subsystems such as memory management, PWM, RTC, IIO, IRQ management, and so on. The book also offers a practical approach on direct memory access and network device drivers. By the end of this book, you will be comfortable with the concept of device driver development and will be in a position to write any device driver from scratch using the latest kernel version (v4.13 at the time of writing this book). Style and approach A set of engaging examples to develop Linux device drivers


What Makes It Page?

What Makes It Page?

Author: Enrico Martignetti

Publisher: Createspace Independent Pub

Published: 2012-08-21

Total Pages: 614

ISBN-13: 9781479114290

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This is a book for curious people. It attempts to answer the basic question “how does it work?” As such, it does not explain how to call documented APIs and DDIs to accomplish some specific goal. There is plenty of information available on these subjects, including the MSDN Library, the WDK documentation and several excellent books. Rather, its purpose is to analyze how the Virtual Memory Manager works, simply because it is something worth knowing. With a certain mindset, it might even be something fun to know.Even though this book gives a fairly detailed description of the Virtual Memory Manager, it is not reserved for experienced kernel level programmers. Parts I and II provide information on the x64 processor and enough details on kernel mode code execution to help readers approaching these subjects for the first time.This book describes the Windows 7 x64 implementation of the Virtual Memory Manager. All of the analysis and experiments have been performed on this particular version only.


Operating Systems

Operating Systems

Author: Remzi H. Arpaci-Dusseau

Publisher: Createspace Independent Publishing Platform

Published: 2018-09

Total Pages: 714

ISBN-13: 9781985086593

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"This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems"--Back cover.


Computer Architecture

Computer Architecture

Author: Joseph D. Dumas II

Publisher: CRC Press

Published: 2016-11-25

Total Pages: 473

ISBN-13: 1498772749

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Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.


High Performance IOS Apps

High Performance IOS Apps

Author: Gaurav Vaish

Publisher: "O'Reilly Media, Inc."

Published: 2016-06-16

Total Pages: 464

ISBN-13: 1491911158

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Now that more people spend more time interacting with mobile apps than with their desktop counterparts, you need to think about your iOS app's performance the moment you write your first line of code. This practical hands-on guide shows you how. Through specific and concise tips for designing and optimizing your apps, author Gaurav Vaish provides solutions to many common performance scenarios, including reusable code that you can put to work right away.


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

Published: 2018-07-20

Total Pages: 1024

ISBN-13: 1351974270

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.