This Festschrift celebrates the great Mendelssohn scholar R. Larry Todd, Arts & Sciences Professor at Duke University, whose dedication to, study of, and mentorship in 19th-century music has shaped two generations of musicological study. Encompassing former/current students and colleagues, the contributing authors to this book investigate the life and work of the Mendelssohns, their circle, and issues of reception history; Beethoven and piano-related studies; and special musical relationships. The book's title references a famous quote by Felix Mendelssohn: "The essence of the beautiful is unity in variety." It also acknowledges the thematic diversity of this volume and the unifying effect that Todd's outstanding monographs on Felix and Fanny have had on a variety of musicians and scholars.
Creative Art: Methods and Materials educates readers about a variety of art methods and the ways different civilizations have used them in artistic expression. Each of the fourteen chapters is designed around a specific art method and material, and includes examples of art works and the artists who created them. Students learn about bronze casting, stone carving, clay sculpture, woodcuts and posters, glass work, and installation art. Each method is matched to artists both ancient and modern. Rather than adhering to a standard approach that focuses on white, male, European artists, the book broadens the student's perspective by including often overlooked female artists. Global in approach and comprehensive in coverage of arts forms, representations, and styles throughout history, Creative Art has been developed for sixteen-week courses in art appreciation, or introductory survey courses in art history.
Reprint of the original. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
The quest for unity and multiplicity is one of the most important concerns in the history of human thought. Since the origins of the history of philosophy up to the present, we can observe more or less unceasing interest in the issue. The same holds of the writings of Thomas Aquinas, to whose conception this work is devoted. Since the problem of unity and multitude is closely linked to many other key metaphysical issues, such as the doctrine of transcendental concepts, the mode of composition of being qua being, as well as substantial and accidental being, or the doctrine of whole and part, we believe that its proper interpretation not only can clarify some partial metaphysical problem, but will also contribute to understanding the metaphysical thought of the Angelic Doctor as a whole.
If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using the two together, then this book is for you.
Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the power of Unity to create a wide variety of projects in numerous genres and formats.* Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game.Who This Book Is ForBeginner level Unity developers who do not have much programming experience.What You Will Learn* Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.* Use loops and collections efficiently in Unity to reduce the amount of code.* Create and code a good-looking functional UI system for your game.* Find out how to create exciting and interactive games using GUIs.* Work with different animation assets and components to enhance your game further.* Personalize your game by learning how to use Unity's advanced animation system.* Create, visualize, and edit animated creatures to add to your already amazing game.* Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.* Implement best practices for C# scripting to avoid common mistakesIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approachThis learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.
Frankfurt/M., Berlin, Bern, Bruxelles, New York, Oxford, Wien. Herausgegeben von Wilhelm Lutterfelds, Richard Raatzsch und Andreas Roser. The works of both Goethe and Wittgenstein are a permanent challenge. Goethe's lasting effectiveness is to be found in the alternative nature of his world-view (Weltan-Schauung), which may be characterized as a morphological access to the manifold of phenomena. Lasting in a similar way to the effect of Goethe, one could certainly say today that Wittgenstein's effect has lasted. This is no coincidence. The fact that late Wittgenstein goes together with Goethe in fundamental respects, or even follows him, cannot be overseen. Wittgenstein's lasting legacy has, to a large extent, the same source as that of Goethe's. - This relation is the subject of this book. Contents: Fritz Breithaupt/Richard Raatzsch: Introduction - James C. Klagge: The Puzzle of Goethe's Influence on Wittgenstein - Matthias Kross: Engineering Phenomena: Wittgenstein and Goethe on Scientific Method - Nikos Psarros: "Water is one individual thing - it never changes." Quoting Faraday in the Philosophical Investigations: A Riddle with a Goethean Solution? - Joachim Schulte: Goethe and Wittgenstein on Morphology - Fritz Breithaupt: Non-Referentiality: A Common Strategy in Goethe's Urphanomen and Wittgenstein's Language-Game - Alfred Nordmann: "I have changed his way of seeing" -Goethe, Lichtenberg, and Wittgenstein - Garry Hagberg: The Mind shown. Wittgenstein, Goethe and the Question of Person-Perception - Richard Eldridge: Romantic Subjectivity in Goethe and Wittgenstein - Richard Raatzsch: Goethe's Wahlverwandtschaften - The Ethical Investigations of Late Wittgenstein?