User-centered Interdisciplinary Design of Wearable Computers

User-centered Interdisciplinary Design of Wearable Computers

Author: Asim Smailagic

Publisher:

Published: 1999

Total Pages: 9

ISBN-13:

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Abstract: "As computing devices become more specialized, the user plays an increasingly important role in defining requirements. User expectations for hand-held devices are substantially different from desktop computers. Users expect instantaneous responsiveness as well as intuitive operation. With the advent of rapid design methodologies and rapid fabrication technologies, it is possible to construct fully customized systems in a matter of months. Carnegie Mellon University has developed a User-Centered Interdisciplinary Concurrent System Design Methodology (UICSM) that takes teams of electrical engineers, mechanical engineers, computer scientists, industrial designers, and human computer interaction students who work with an end-user to generate a complete prototype system during a four-month long course. The methodology is web-based and defines intermediary design products that document the evolution of the design. These products are posted on the web so that even remote designers and end-users can participate in the design activities. The design methodology proceeds through three phases: conceptual design, detailed design, and implementation. End-users critique the design at each phase. In addition, simulated and real application tasks provide further focus for design evaluation. The methodology has been used in designing over a dozen wearable computers with diverse applications ranging from inspection and maintenance of heavy transportation vehicles to augmented reality in manufacturing and plant operations. The methodology includes monitoring and evaluation of the design process. While the complexity of the prototype artifacts has increased by over two orders of magnitude, the total design effort has increased by less than a factor of two. This paper describes the methodology and illustrates its effectiveness by describing three recent designs and summarizing their design activities."


HCI and User-Experience Design

HCI and User-Experience Design

Author: Aaron Marcus

Publisher: Springer

Published: 2015-12-03

Total Pages: 285

ISBN-13: 1447167449

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This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.


Application Design for Wearable Computing

Application Design for Wearable Computing

Author: Dan Siewiorek

Publisher: Springer Nature

Published: 2022-06-01

Total Pages: 70

ISBN-13: 3031024761

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The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers—wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer’s closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas. The lecture continues by describing the next step in the evolution of wearable computers, namely, context awareness. Context-aware computing takes into account a user’s state and surroundings, and the mobile computer modifies its behavior based on this information. A user’s context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to significantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, and augmented manufacturing. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and conclude with a projection of future directions in wearable computing. Table of Contents: Introduction / The Wearable Computing UCAMP / Design Guidelines for Wearable Computing / Research Directions / Conclusions and Future Challenges


Engineering a Better Future

Engineering a Better Future

Author: Eswaran Subrahmanian

Publisher: Springer

Published: 2018-11-12

Total Pages: 222

ISBN-13: 3319911341

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This open access book examines how the social sciences can be integrated into the praxis of engineering and science, presenting unique perspectives on the interplay between engineering and social science. Motivated by the report by the Commission on Humanities and Social Sciences of the American Association of Arts and Sciences, which emphasizes the importance of social sciences and Humanities in technical fields, the essays and papers collected in this book were presented at the NSF-funded workshop ‘Engineering a Better Future: Interplay between Engineering, Social Sciences and Innovation’, which brought together a singular collection of people, topics and disciplines. The book is split into three parts: A. Meeting at the Middle: Challenges to educating at the boundaries covers experiments in combining engineering education and the social sciences; B. Engineers Shaping Human Affairs: Investigating the interaction between social sciences and engineering, including the cult of innovation, politics of engineering, engineering design and future of societies; and C. Engineering the Engineers: Investigates thinking about design with papers on the art and science of science and engineering practice.


The Human-Computer Interaction Handbook

The Human-Computer Interaction Handbook

Author: Andrew Sears

Publisher: CRC Press

Published: 2002-09-01

Total Pages: 1330

ISBN-13: 9781410606723

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The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp


Mobile Response

Mobile Response

Author: Jobst Löffler

Publisher: Springer

Published: 2007-11-16

Total Pages: 172

ISBN-13: 354075668X

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This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Mobile Information Technology for Emergency Response, MobileResponse 2007 held in Sankt Augustin, Germany in February 2007. The 16 revised papers presented together with one keynote lecture were carefully reviewed and selected. The papers are organized in topical sections on medical services, team support, geospatial information, wearable computing, and communication technology.


Empowering Users through Design

Empowering Users through Design

Author: David Bihanic

Publisher: Springer

Published: 2015-01-12

Total Pages: 304

ISBN-13: 3319130188

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At the crossroads of various disciplines, this collective work examines the possibility of a new end-user “engagement” in ongoing digital/technological products and services development. It provides an overview of recent research specifically focused on the user’s democratic participation and empowerment. It also enables readers to better identify the main opportunities of participatory design, a concept which encourages the blurring of the role between user and designer. This allows people to escape their status as “end-user” and to elevate themselves to the level of creator. This book explores new avenues for rethinking the processes and practices of corporate innovation in order to cope with current socio-economic and technological changes. In so doing, it aims to help companies renew industrial models that allow them to design and produce new ranges of technological products and services by giving the user an active role in the development process, far beyond the basic role of consumer. Intended for designers, design researchers and scientists interested in innovation and technology management, this book also provides a valuable resource for professionals involved in technology-based innovation processes.


Beauty Technology

Beauty Technology

Author: Katia Vega

Publisher: Springer

Published: 2016-05-24

Total Pages: 113

ISBN-13: 3319157620

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The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable computing subfield called beauty technology. By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way. An interdisciplinary approach is taken, exploring the design of Beauty Technologies such as Conductive Makeup, Tech Nails, Hairware and FX e-makeup in order to create novel interfaces for Human Computer Interaction.


Developing an Infrastructure for Mobile and Wireless Systems

Developing an Infrastructure for Mobile and Wireless Systems

Author: Birgitta König-Ries

Publisher: Springer

Published: 2003-07-01

Total Pages: 194

ISBN-13: 3540362576

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The workshop on an Infrastructure for Mobile and Wireless Systems was held in Scottsdale, Arizona on October 15, 2001 and was funded by the National Science Foundation (NSF) and sponsored by the Telecommunications and Information Technology Institute of the College of Engineering at Florida International U- versity (FIU), to establish a common infrastructure for the discipline of mobile and wireless networking, and to serve its rapidly emerging mobile and wireless community of researchers and practitioners. The workshop provides a single, cohesive, and high-quality forum for disseminating research and experience in this emerging ?eld. Of signi?cance is the integration of many diverse com- nities. The areas of mobile and wireless networking combine the best of both worlds, namely academia and industry. The objective of the workshop is to - ?ne and establish a common infrastructure of the discipline and to develop a consensus-based document that will provide a foundation for implementation, standardization, and further research. Workshop Program Chairs Dr. Birgitta K ̈ onig-Ries (Universit ̈at Karlsruhe), and Dr. Peter Scheuermann (Northwestern University) and Vice Program Chair Dr. S. A. M. Makki (Queensland University of Technology), assembled a truly - pressive program committee. Together with the program committee, they worked diligently to select papers and speakers that met the criteria of high quality and relevance to our various ?elds of interest. It takes time and e?ort to review a - per carefully, and every member of the program committee is to be commended for his/her contribution to the success of this workshop.


Designing Human Interface in Speech Technology

Designing Human Interface in Speech Technology

Author: Fang Chen

Publisher: Springer Science & Business Media

Published: 2006-03-06

Total Pages: 399

ISBN-13: 0387241566

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Bridging the gap between the needs of the technical engineer and cognitive researchers related to speech technology applications. Systematic approach focusing on the utility of speech related product design Designed to respond to the growing need for specific theories, tools and methods for design, testing and evaluating speech related human-system interfaces. Targeted at designers, engineers, and decision makers working in the area of speech technology research