Undead Ed

Undead Ed

Author: Rotterly Ghoulstone

Publisher: Penguin

Published: 2012-08-16

Total Pages: 148

ISBN-13: 1101590718

DOWNLOAD EBOOK

When Ed Bagley wakes up in a yucky sewer --and discovers he's a zombie-- things can't get any weirder! That is, until his evil arm scurries off his shoulder and into the town of Mortlake to cause all sorts of trouble. Un-armed and dangerous, Ed teams up with his werewolf buddy Max Moon to track down his rogue limb and save Mortlake from the evil at the center of it all. This formerly unlucky kid is out to prove he really is all guts! But when he's faced with gross ghouls, wormy wraiths, freaky fat babies, and some seriously sinister clowns, will Ed and his undead friends have enough skin on their bones to save the day? Or will this arm-y prove too tough to hand-le? Hilariously illustrated zombie antics make this the perfect next book for fans of Zombiekins!


Undead Ed and the Demon Freakshow

Undead Ed and the Demon Freakshow

Author: Rotterly Ghoulstone

Publisher: Penguin

Published: 2013-08-15

Total Pages: 172

ISBN-13: 1101604514

DOWNLOAD EBOOK

Being a zombie is no picnic, especially when your body is rotting right before your eyes. (Gross!) As if Ed Bagley didn't already have it bad enough, he's now being chased by a horde of demons sent by Kambo Cheapteeth, an undead circus clown who’s always angry. With the help of his werewolf buddy, Max Moon, Ed ventures into the ultimate vortex of evil: a demon circus, to battle with Kambo once and for all! Along the way, he encounters an evil curse, a maze of mirrors, a giant spewing sewer creature, and a floating girl with a sewn-up eye who’s determined to destroy him. Can Ed hold it together (and keep from decomposing) long enough to stop the big top?


Undead Ed and the Fingers of Doom

Undead Ed and the Fingers of Doom

Author: Rotterly Ghoulstone

Publisher: Penguin

Published: 2014-08-14

Total Pages: 128

ISBN-13: 1101604522

DOWNLOAD EBOOK

Being undead is no walk in the park, especially when you've got four extra fingers with a mind of their own! In this third creepy installment, Ed must contend with a nemesis even scarier than an evil clown: the devil himself! Yes, the devil is the one pulling the strings on Ed's weird additional fingers, and Ed must pay him a visit if he ever hopes to be free. But the deeds of Ed's fingers have turned everyone in Mortlake against him. Can he win back his friends and make everything right again? Packed with hilarious black-and-white illustrations and spooky details, Ed's third adventure is his wildest ride yet!


Sex Ed. for the Undead

Sex Ed. for the Undead

Author: D. D. Baines

Publisher: CreateSpace

Published: 2014-02-13

Total Pages: 78

ISBN-13: 9781494995072

DOWNLOAD EBOOK

THE FIRST EVER ZOMBIE SEX POSITION BOOK Forget everything you thought you knew about the undead and meet the new zombie! The walking dead aren't just moaning and groaning for brains anymore. They are intelligent, undead people with needs—needs they're just dying to satisfy. Enjoy this fun and easy guide that will introduce both zombies and humans alike to the world of zombie sex!


Digital Zombies, Undead Stories

Digital Zombies, Undead Stories

Author: Lawrence May

Publisher: Bloomsbury Publishing USA

Published: 2021-01-14

Total Pages: 254

ISBN-13: 1501363530

DOWNLOAD EBOOK

Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.


The Penguin Book of the Undead

The Penguin Book of the Undead

Author: Scott G. Bruce

Publisher: Penguin

Published: 2016-09-27

Total Pages: 321

ISBN-13: 0143107682

DOWNLOAD EBOOK

The walking dead from 15 centuries haunt this compendium of ghostly visitations through the ages, exploring the history of our fascination with zombies and other restless souls. Since ancient times, accounts of supernatural activity have mystified us. Ghost stories as we know them did not develop until the late nineteenth century, but the restless dead haunted the premodern imagination in many forms, as recorded in historical narratives, theological texts, and personal letters. The Penguin Book of the Undead teems with roving hordes of dead warriors, corpses trailed by packs of barking dogs, moaning phantoms haunting deserted ruins, evil spirits emerging from burning carcasses in the form of crows, and zombies with pestilential breath. Spanning from the Hebrew scriptures to the Roman Empire, the Scandinavian sagas to medieval Europe, the Protestant Reformation to the Renaissance, this beguiling array of accounts charts our relationship with spirits and apparitions, wraiths and demons over fifteen hundred years, showing the evolution in our thinking about the ability of dead souls to return to the realm of the living—and to warn us about what awaits us in the afterlife. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.


AUDINT-Unsound:Undead

AUDINT-Unsound:Undead

Author: Steve Goodman

Publisher: MIT Press

Published: 2019-06-18

Total Pages: 321

ISBN-13: 1916405215

DOWNLOAD EBOOK

Tracing the the potential of sound, infrasound, and ultrasound to access anomalous zones of transmission between the realms of the living and the dead. For as long as recording and communications technologies have existed, operators have evoked the potential of sound, infrasound, and ultrasound to access anomalous zones of transmission between the realms of the living and the dead. In Unsound:Undead, contributors from a variety of disciplines chart these undead zones, mapping out a nonlinear timeline populated by sonic events stretching from the 8th century BC (the song of the Sirens), to 2013 (acoustic levitation), with a speculative extension into 2057 (the emergence of holographic and holosonic phenomena). For the past seven years the AUDINT group has been researching peripheral sonic perception (unsound) and the ways in which frequencies are utilized to modulate our understanding of presence/non-presence, entertainment/torture, and ultimately life/death. Concurrently, themes of hauntology have inflected the musical zeitgeist, resonating with the notion of a general cultural malaise and a reinvestment in traces of lost futures inhabiting the present. This undead culture has already spawned a Lazarus economy in which Tupac, ODB, and Eazy-E are digitally revivified as laser-lit holograms. The obscure otherworldly dimensions of sound have also been explored in the sonic fictions produced by the likes of Drexciya, Sun Ra, and Underground Resistance, where hauntology is virtually extended: the future appears in the cracks of the present. The contributions to this volume reveal how the sonic nurtures new dimensions in which the real and the imagined (fictional, hyperstitional, speculative) bleed into one another, where actual sonic events collide with spatiotemporal anomalies and time-travelling entities, and where the unsound serves to summon the undead. Contributors Lawrence Abu Hamdan, Lendl Barcelos, Charlie Blake, Lisa Blanning, Brooker Buckingham, Al Cameron, Erik Davis, Kodwo Eshun, Matthew Fuller, Kristen Gallerneaux, Lee Gamble, Agnès Gayraud, Steve Goodman, Anna Greenspan, Olga Gurionova, S. Ayesha Hameed, Tim Hecker, Julian Henriques, Toby Heys, Eleni Ikoniadou, Amy Ireland, Nicola Masciandaro, Ramona Naddaff, Anthony Nine, The Occulture, Luciana Parisi, Alina Popa, Paul Purgas, Georgina Rochefort, Steven Shaviro, Jonathan Sterne, Jenna Sutela, Eugene Thacker, Dave Tompkins, Shelley Trower, and Souzana Zamfe.


Encyclopedia of the Zombie

Encyclopedia of the Zombie

Author: June Michele Pulliam

Publisher: Bloomsbury Publishing USA

Published: 2014-06-19

Total Pages: 400

ISBN-13: 1440803897

DOWNLOAD EBOOK

A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.


Do Zombies Dream of Undead Sheep?

Do Zombies Dream of Undead Sheep?

Author: Timothy Verstynen

Publisher: Princeton University Press

Published: 2014-09-22

Total Pages: 273

ISBN-13: 1400851920

DOWNLOAD EBOOK

A look at the true nature of the zombie brain Even if you've never seen a zombie movie or television show, you could identify an undead ghoul if you saw one. With their endless wandering, lumbering gait, insatiable hunger, antisocial behavior, and apparently memory-less existence, zombies are the walking nightmares of our deepest fears. What do these characteristic behaviors reveal about the inner workings of the zombie mind? Could we diagnose zombism as a neurological condition by studying their behavior? In Do Zombies Dream of Undead Sheep?, neuroscientists and zombie enthusiasts Timothy Verstynen and Bradley Voytek apply their neuro-know-how to dissect the puzzle of what has happened to the zombie brain to make the undead act differently than their human prey. Combining tongue-in-cheek analysis with modern neuroscientific principles, Verstynen and Voytek show how zombism can be understood in terms of current knowledge regarding how the brain works. In each chapter, the authors draw on zombie popular culture and identify a characteristic zombie behavior that can be explained using neuroanatomy, neurophysiology, and brain-behavior relationships. Through this exploration they shed light on fundamental neuroscientific questions such as: How does the brain function during sleeping and waking? What neural systems control movement? What is the nature of sensory perception? Walking an ingenious line between seriousness and satire, Do Zombies Dream of Undead Sheep? leverages the popularity of zombie culture in order to give readers a solid foundation in neuroscience.