Magic Trees of the Mind

Magic Trees of the Mind

Author: Marian Diamond

Publisher: Penguin

Published: 1999-01-01

Total Pages: 481

ISBN-13: 1101127430

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Cutting edge scientific research has shown that exposure to the right kind of environment during the first years of life actually affects the physical structure of a child's brain, vastly increasing the number of neuron branches—the "magic trees of the mind"—that help us to learn, think, and remember. At each stage of development, the brain's ability to gain new skills and process information is refined. As a leading researcher at the University of California at Berkeley, Marion Diamond has been a pioneer in this field of research. Now, Diamond and award-winning science writer Janet Hopson present a comprehensive enrichment program designed to help parents prepare their children for a lifetime of learning.


Mortal Kombat

Mortal Kombat

Author: Joseph Grant Bell

Publisher: Random House Digital, Inc.

Published: 2005

Total Pages: 130

ISBN-13: 0761552197

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Out of the Arena, and Into the Adventure ·Kombat 101 teaches you the deadliest kombos, brutalities, and launchers to defeat your enemies ·Comprehensive moves list for both Liu Kang and Kung Lao show you how to exploit your characters' strengths ·Learn to navigate the single-player campaign using our extensive walkthrough of every level, including tips on how to excel at the Test Your Might Challenges ·Detailed maps for every stage show you all major item locations ·Ko-Op mode covered to make the most of your two-player game ·Exclusive CD-ROM with time release codes and wallpaper


From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat

Author: Justine Cassell

Publisher: MIT Press

Published: 2000-02-28

Total Pages: 400

ISBN-13: 9780262531689

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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam


The Eleventh Plague

The Eleventh Plague

Author: Jeff Hirsch

Publisher: Scholastic Inc.

Published: 2011-09-01

Total Pages: 290

ISBN-13: 0545388090

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In an America devastated by war and plague, the only way to survive is to keep moving.In the aftermath of a war, America's landscape has been ravaged and two-thirds of the population left dead from a vicious strain of influenza. Fifteen-year-old Stephen Quinn and his family were among the few that survived and became salvagers, roaming the country in search of material to trade. But when Stephen's grandfather dies and his father falls into a coma after an accident, Stephen finds his way to Settler's Landing, a community that seems too good to be true. Then Stephen meets strong, defiant, mischievous Jenny, who refuses to accept things as they are. And when they play a prank that goes horribly wrong, chaos erupts, and they find themselves in the midst of a battle that will change Settler's Landing--and their lives--forever.


Mortal Kombat

Mortal Kombat

Author: David Church

Publisher: University of Michigan Press

Published: 2022-02-17

Total Pages: 171

ISBN-13: 0472902628

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Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.


Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

Author: Yasmin B. Kafai

Publisher: Lulu.com

Published: 2016

Total Pages: 320

ISBN-13: 1365830268

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In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.


Mortal Kombat

Mortal Kombat

Author: Jeff Rovin

Publisher: Berkley

Published: 1995

Total Pages: 310

ISBN-13: 9781572970595

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Mortal Kombat has become one of the most successful home video games ever created. Now the bestselling author of GameMaster's Complete Video Game Guide has written an enthralling novel, based on this exciting video game experience.


MOX

MOX

Author: Jon Moxley

Publisher: Simon and Schuster

Published: 2021-11-02

Total Pages: 233

ISBN-13: 1637580398

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A vivid trip through the mind of the top professional wrestler in the business—a nobody from nowhere who achieved his ambitions and walked away with the gold and the girl of his dreams. Ride alongside Jon Moxley as he retraces some of the highways traveled on his remarkable journey. Revel in the never-before-told stories about his early life in Cincinnati, Ohio; the gritty independent wrestling scene where he cut his teeth; the complicated corporate landscape of the WWE where he bucked against authority; and the rebellious upstart AEW, where he won the championship in 2020 and was finally free to achieve the vision of the wrestler he’d always wanted to be. With plenty of pitstops and revelatory insights, including grisly ultraviolent encounters, crazy characters who became lifelong friends, and his unforgettable matches in Japan, MOX is the riveting account of the life of a brawler. It is a tale written in blood and soaked in debauchery, with a good dose of wisdom accumulated along the way. More than a backstage pass into the arena, MOX is a ticket into the ring. Once inside, you’ll never look at pro wrestling the same again.


CMJ New Music Report

CMJ New Music Report

Author:

Publisher:

Published: 1997-11-10

Total Pages: 52

ISBN-13:

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CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.


The Luciferian Book

The Luciferian Book

Author: Lucifer Damuel White

Publisher: Lucifer Damuel White

Published: 2023-02-12

Total Pages: 144

ISBN-13:

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This is not only a theistic approach to Satanism but a philanthropic one as well. This book is an examination of what is good about life. The answers here are not ones of achieving the greatest spiritual states but are down to earth and require that your own strength accompany it all. The answers here are not lofty headed. They are sensible, practical, and founded on Truth. It is all the better through self empowerment, something required of you here. Just as a Luciferian book should be, it is a book of enlightenment.