Trace-A-PIC: Superheroes Vol. 1: Comic Book Covers of the Golden Age (Drawing Practice Book)

Trace-A-PIC: Superheroes Vol. 1: Comic Book Covers of the Golden Age (Drawing Practice Book)

Author: Angela M. Foster

Publisher: Independently Published

Published: 2019-01-22

Total Pages: 122

ISBN-13: 9781794564732

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Practice drawing in a stress-free way by tracing pictures! This book has over 100 Golden Age comic book covers that showcase many Superheros from the Golden Age comic book era (1930s through the 1950s). The Trace-A-Pic series publishes antique, vintage and classic illustrations that are lightened to make them traceable. Tracing can help learn to judge proportions, placement of lines, learn how objects are composed of shapes, lines, tones and shades. It also helps improve fine motor skills and builds confidence. Instructions: Trace the picture with a pencil or anything that is erasable. This book can also be used as a gray scale coloring book.


Supermen!

Supermen!

Author: Greg Sadowski

Publisher: Fantagraphics Books

Published: 2009-04-20

Total Pages: 193

ISBN-13: 1560979712

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The enduring cultural phenomenon of comic book heroes was invented in the late 1930s by a talented and hungry group of artists and writers barely out of their teens, flying by the seat of their pants to create something new, exciting, and above all profitable. The iconography and mythology they created flourishes to this day in comic books, video, movies, fine art, advertising, and practically all other media. Supermen! collects the best and the brightest of this first generation, including Jack Cole, Will Eisner, Bill Everett, Lou Fine, Fletcher Hanks, Jack Kirby, Jerry Siegel, Joe Shuster, and Basil Wolverton.


The DC Comics Guide to Digitally Drawing Comics

The DC Comics Guide to Digitally Drawing Comics

Author: Freddie E Williams II

Publisher: Watson-Guptill

Published: 2013-07-09

Total Pages: 146

ISBN-13: 0823008320

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At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.


How to Draw Batman

How to Draw Batman

Author:

Publisher: Walter Foster Pub

Published: 1998

Total Pages: 40

ISBN-13: 1560103264

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Discusses the basic techniques of drawing, proportion, faces and hands, foreshortening, and related topics, and provides hints on drawing Batman, Robin, and their friends and foes


Cartooning

Cartooning

Author: Ivan Brunetti

Publisher: Yale University Press

Published: 2011-03-29

Total Pages: 90

ISBN-13: 0300172591

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Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.


The Extincts: Quest for the Unicorn Horn (The Extincts #1)

The Extincts: Quest for the Unicorn Horn (The Extincts #1)

Author: Scott Magoon

Publisher: Abrams

Published: 2022-03-29

Total Pages: 160

ISBN-13: 1647002060

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A team of extinct animals embark on top-secret missions around the world in this new graphic novel series! Meet Scratch, Martie, Lug, and Quito, members of a secret organization called R.O.A.R., or the Rescue Ops Acquisition Rangers. When their boss, Dr. Z, finally calls on them for their first big mission, the team heads to Siberia to retrieve an ancient unicorn horn from the thawing permafrost. Scratch is thrilled at the chance to prove his worth to Dr. Z—but as soon as they land, the team runs into a mysterious enemy determined to take them down. With exciting missions, plenty of humor, and an environmental angle, this series starter from New York Times bestselling illustrator Scott Magoon is an action-packed adventure from start to finish. The book will also include nonfiction back matter about extinct animals, climate change, and what kids can do to help!


Death, Disability, and the Superhero

Death, Disability, and the Superhero

Author: José Alaniz

Publisher: Univ. Press of Mississippi

Published: 2014-10-15

Total Pages: 553

ISBN-13: 1626743274

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The Thing. Daredevil. Captain Marvel. The Human Fly. Drawing on DC and Marvel comics from the 1950s to the 1990s and marshaling insights from three burgeoning fields of inquiry in the humanities—disability studies, death and dying studies, and comics studies—José Alaniz seeks to redefine the contemporary understanding of the superhero. Beginning in the Silver Age, the genre increasingly challenged and complicated its hypermasculine, quasi-eugenicist biases through such disabled figures as Ben Grimm/The Thing, Matt Murdock/Daredevil, and the Doom Patrol. Alaniz traces how the superhero became increasingly vulnerable, ill, and mortal in this era. He then proceeds to a reinterpretation of characters and series—some familiar (Superman), some obscure (She-Thing). These genre changes reflected a wider awareness of related body issues in the postwar U.S. as represented by hospice, death with dignity, and disability rights movements. The persistent highlighting of the body's “imperfection” comes to forge a predominant aspect of the superheroic self. Such moves, originally part of the Silver Age strategy to stimulate sympathy, enhance psychological depth, and raise the dramatic stakes, developed further in such later series as The Human Fly, Strikeforce: Morituri, and the landmark graphic novel The Death of Captain Marvel, all examined in this volume. Death and disability, presumed routinely absent or denied in the superhero genre, emerge to form a core theme and defining function of the Silver Age and beyond.


After the Golden Age

After the Golden Age

Author: Carrie Vaughn

Publisher: St. Martin's Press

Published: 2012-01-31

Total Pages: 356

ISBN-13: 9780765364609

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High School Summer Reading List 2015.


Graphic Medicine Manifesto

Graphic Medicine Manifesto

Author: MK Czerwiec

Publisher: Penn State Press

Published: 2020-05-18

Total Pages: 204

ISBN-13: 0271079266

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This inaugural volume in the Graphic Medicine series establishes the principles of graphic medicine and begins to map the field. The volume combines scholarly essays by members of the editorial team with previously unpublished visual narratives by Ian Williams and MK Czerwiec, and it includes arresting visual work from a wide range of graphic medicine practitioners. The book’s first section, featuring essays by Scott Smith and Susan Squier, argues that as a new area of scholarship, research on graphic medicine has the potential to challenge the conventional boundaries of academic disciplines, raise questions about their foundations, and reinvigorate literary scholarship—and the notion of the literary text—for a broader audience. The second section, incorporating essays by Michael Green and Kimberly Myers, demonstrates that graphic medicine narratives can engage members of the health professions with literary and visual representations and symbolic practices that offer patients, family members, physicians, and other caregivers new ways to experience and work with the complex challenges of the medical experience. The final section, by Ian Williams and MK Czerwiec, focuses on the practice of creating graphic narratives, iconography, drawing as a social practice, and the nature of comics as visual rhetoric. A conclusion (in comics form) testifies to the diverse and growing graphic medicine community. Two valuable bibliographies guide readers to comics and scholarly works relevant to the field.


Understanding Comics

Understanding Comics

Author: Scott McCloud

Publisher: Harper Collins

Published: 1994-04-27

Total Pages: 226

ISBN-13: 006097625X

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Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.