The ability to read and evaluate multimedia content is a large part of the Common Core Standards for Reading. This comprehensive volume helps give students and readers the tools they need to study multimedia content more effectively, leading to better grades and greater success in high school, college, and a career. It includes excerpts of writing and quiz questions that allow readers to study and evaluate their work at a comfortable pace and then check their answers in the supplied bonus information.
This SpringerBrief discusses the most recent research in the field of multimedia QoE evaluation, with a focus on how to evaluate subjective multimedia QoE problems from objective techniques. Specifically, this SpringerBrief starts from a comprehensive overview of multimedia QoE definition, its influencing factors, traditional modeling and prediction methods. Subsequently, the authors introduce the procedure of multimedia service data collection, preprocessing and feature extractions. Then, describe several proposed multimedia QoE modeling and prediction techniques in details. Finally, the authors illustrate how to implement and demonstrate multimedia QoE evaluation in the big data platform. This SpringerBrief provides readers with a clear picture on how to make full use of multimedia service data to realize multimedia QoE evaluation. With the exponential growth of the Internet technologies, multimedia services become immensely popular. Users can enjoy multimedia services from operators or content providers by TV, computers and mobile devices. User experience is important for network operators and multimedia content providers. Traditional QoS (quality of service) can not entirely and accurately describe user experience. It is natural to research the quality of multimedia service from the users’ perspective, defined as multimedia quality of experience (QoE). However, multimedia QoE evaluation is difficult, because user experience is abstract and subjective, hard to quantify and measure. Moreover, the explosion of multimedia service and emergence of big data, all call for a new and better understanding of multimedia QoE. This SpringerBrief targets advanced-level students, professors and researchers studying and working in the fields of multimedia communications and information processing. Professionals, industry managers, and government research employees working in these same fields will also benefit from this SpringerBrief.
These proceedings collect papers presented at the 11th International Conference on Multimedia & Network Information Systems (MISSI 2018), held from 12 to 14 September 2018 in Wrocław, Poland. The keynote lectures, given by four outstanding scientists, are also included here. The Conference attracted a great number of scientists from across Europe and beyond, and hosted the 6th International Workshop on Computational Intelligence for Multimedia Understanding as well as four special sessions. The majority of the papers describe various artificial intelligence (AI) methods applied to multimedia and natural language (NL) processing; they address hot topics such as virtual and augmented reality, identity recognition, video summarization, intelligent audio processing, accessing multilingual information and opinions, video games, and innovations in Web technologies. Accordingly, the proceedings provide a cutting-edge update on work being pursued in the rapidly evolving field of Multimedia and Internet Information Systems.
The emerging idea of the semantic web is based on the maximum automation of the complete knowledge lifecycle processes: knowledge representation, acquisition, adaptation, reasoning, sharing and use. Text-based based browsers involve a costly information-retrieval process: descriptions are inherently subjective and usage is often confined to the specific application domain for which the descriptions were created. Automatic extracted audiovisual features are, in general, more objective, domain-independent and can be native to the audiovisual content. This book seeks to draw together in one concise volume the findings of leading researchers from around the globe. The focus, in particular, is on the MPEG-7 and MPEG-21 standards that seek to consolidate and render effective the infrastructure for the delivery and management of multimedia content. Provides thorough coverage of all relevant topics, including structure identification in audiovisual documents, object-based video indexing, multimedia indexing and retrieval using natural language, speech and image processing methods Contains detailed advice on ontology representation and querying for realizing semantics-driven applications Includes cutting-edge information on multimedia content description in MPEG-7 and MPEG-21 Illustrates all theory with real-world case studies gleaned from state-of-the-art worldwide research. The contributors are pioneers in the fields of multimedia analysis and knowledge technologies This unified, comprehensive up-to-date resource will appeal to integrators, systems suppliers, managers and consultants in the area of knowledge management and information retrieval; particularly those concerned with the automation of the semantic web. The detailed, theory-based practical advice is also essential reading for postgraduates and researchers in these fields.
What media content attracts audiences across cultures and what does not? What does the cross-cultural audience demand depend on? The author takes a new approach to understanding cultural barriers to the success of foreign media content by analyzing the entry strategies of Time Warner, Disney, Viacom, News Corporation, and Bertelsmann with regard to China, India, and Japan in terms of their respective localization efforts. In-depth interviews with companies' representatives give an insight into how they view the need for locally-produced media in these countries. The author develops and employs the Lacuna and Universal Model that provides a new theoretical classification of reasons for the cross-cultural success and failure of media content, as well as the Vertical Barrier Chain that locates cultural barriers in the wider context of legal, political, and economic barriers to successful entry into foreign media markets.
"This book bridges the gap between professional and academic perceptions of advertising in new media environments, defining the evolution of consumerism within the context of media change and establishing the practical issues related to consumer power shifts from supplier to user"--Provided by publisher.
This book brings together all the latest methodologies, tools and techniques related to the Internet of Things and Artificial Intelligence in a single volume to build insight into their use in sustainable living. The areas of application include agriculture, smart farming, healthcare, bioinformatics, self-diagnosis systems, body sensor networks, multimedia mining, and multimedia in forensics and security. This book provides a comprehensive discussion of modeling and implementation in water resource optimization, recognizing pest patterns, traffic scheduling, web mining, cyber security and cyber forensics. It will help develop an understanding of the need for AI and IoT to have a sustainable era of human living. The tools covered include genetic algorithms, cloud computing, water resource management, web mining, machine learning, block chaining, learning algorithms, sentimental analysis and Natural Language Processing (NLP). IoT and AI Technologies for Sustainable Living: A Practical Handbook will be a valuable source of knowledge for researchers, engineers, practitioners, and graduate and doctoral students working in the field of cloud computing. It will also be useful for faculty members of graduate schools and universities.
This book constitutes the refereed proceedings of the Second International Conference on Multilingual and Multimodal Information Access Evaluation, in continuation of the popular CLEF campaigns and workshops that have run for the last decade, CLEF 2011, held in Amsterdem, The Netherlands, in September 2011. The 14 revised full papers presented together with 2 keynote talks were carefully reviewed and selected from numerous submissions. The papers accepted for the conference included research on evaluation methods and settings, natural language processing within different domains and languages, multimedia and reflections on CLEF. Two keynote speakers highlighted important developments in the field of evaluation: the role of users in evaluation and a framework for the use of crowdsourcing experiments in the setting of retrieval evaluation.
"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.
This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.