Timing for Animation

Timing for Animation

Author: Harold Whitaker

Publisher: Taylor & Francis

Published: 2002

Total Pages: 173

ISBN-13: 0240517148

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"Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--


Timing for Animation

Timing for Animation

Author: Tom Sito

Publisher: Taylor & Francis

Published: 2013-04-26

Total Pages: 174

ISBN-13: 1136137106

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The classic work on animation principles, now fully updated for the digital age.


Timing for Animation, 40th Anniversary Edition

Timing for Animation, 40th Anniversary Edition

Author: Harold Whitaker

Publisher: CRC Press

Published: 2021-02-10

Total Pages: 152

ISBN-13: 9780367527754

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Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images, techniques, and advice from world-renowned animators. Not only does the text explore timing in traditional animation, but also timing in digital works. Vibrant illustrations and clear directions line the pages to help depict the various methods and procedures to bring your animation to life. Examples include timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Effects, as well as interactive games, television, animals, and more. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. All you need to breathe life into your animation is at your fingertips with Timing for Animation.


The Animator's Survival Kit

The Animator's Survival Kit

Author: Richard Williams

Publisher: Macmillan

Published: 2012-09-25

Total Pages: 393

ISBN-13: 086547897X

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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Character Animation Fundamentals

Character Animation Fundamentals

Author: Steve Roberts

Publisher: Taylor & Francis

Published: 2012-09-10

Total Pages: 458

ISBN-13: 1136129499

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.


Flipping Out: The Art of Flip Book Animation

Flipping Out: The Art of Flip Book Animation

Author: David Hurtado

Publisher: Walter Foster

Published: 2016-06-13

Total Pages: 67

ISBN-13: 1633220710

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Learn the full process of animating your own flip book! You'll learn techniques like storyboarding, using keyframes, and book binding.


Physics for Animators

Physics for Animators

Author: Michele Bousquet

Publisher: CRC Press

Published: 2015-12-07

Total Pages: 819

ISBN-13: 1135016534

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Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.


Action Analysis for Animators

Action Analysis for Animators

Author: Chris Webster

Publisher: Taylor & Francis

Published: 2012

Total Pages: 426

ISBN-13: 0240812182

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Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.


Creating Web Animations

Creating Web Animations

Author: Kirupa Chinnathambi

Publisher: "O'Reilly Media, Inc."

Published: 2017-03-20

Total Pages: 210

ISBN-13: 1491957484

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Creating user interfaces that are fun, practical, fluid, and memorable is hard. And existing learning materials don't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers will not only learn important technical details, but also how to apply them to solve real-world problems.